diff --git a/Assets/ManagedResources/Prefabs/UI/Recruit/SingleRecruitPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Recruit/SingleRecruitPanel.prefab index 4a3285b3b2..20d2d92380 100644 --- a/Assets/ManagedResources/Prefabs/UI/Recruit/SingleRecruitPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Recruit/SingleRecruitPanel.prefab @@ -193148,7 +193148,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: 0.000011830985} + m_AnchoredPosition: {x: 0, y: 0.000011917104} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0, y: 1} --- !u!114 &7831612963117775310 @@ -256216,8 +256216,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -366, y: 644} - m_SizeDelta: {x: 156, y: 422} + m_AnchoredPosition: {x: -382, y: 673} + m_SizeDelta: {x: 150, y: 150} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2473743150135751695 CanvasRenderer: @@ -256247,7 +256247,7 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_Sprite: {fileID: 21300000, guid: 78763a042307189468192e0bc0b018b9, type: 3} + m_Sprite: {fileID: 0} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua index 6a54124aa5..b0ccc9c6eb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua @@ -387,7 +387,7 @@ function SingleRecruitPanel:UpdataPanelData(_heroData) end this.infoBodyGo:SetActive(heroStaticData.Star == 5) this.infoTitle.text=GetLanguageStrById(heroStaticData.HeroLocationDesc1) - this.posQuality.sprite=this.spLoader:LoadSprite(GetHeroQualityStr(heroStaticData.Natural,heroStaticData.star)) + this.posQuality.sprite=this.spLoader:LoadSprite(GetHeroHandBookNaturalImg(heroStaticData.Natural)) if heroStaticData.Star == 5 then local t={} local upStarSkillDataList={} --数据容器