【特效】修复部分技能特效显示异常的问题

dev_chengFeng
gaoxin 2021-06-09 16:05:19 +08:00
parent b256e13889
commit 844e265453
1 changed files with 3 additions and 3 deletions

View File

@ -1,4 +1,4 @@

local Bezier = require("Base.Bezier")
local SkillLogicConfig = ConfigManager.GetConfig(ConfigName.SkillLogicConfig)
local BuffEffectConfig = ConfigManager.GetConfig(ConfigName.BuffEffectConfig)
@ -523,7 +523,8 @@ function SkillCaster:CheckSkillHitEffect(checkType, combat, skill)
local sortingOrder = self.owner.role.camp == 0 and self.owner.GameObject:GetComponent("Canvas").sortingOrder + 21 or BattleManager.GetBattleSorting() + 20
local go2 = BattleManager.LoadAsset(combat.Hit, sortingOrder)
go2.transform:SetParent(self.owner.GameObject.transform.parent)
-- go2.transform:SetParent(self.owner.GameObject.transform.parent)
go2.transform:SetParent(self.effectRoot.transform)
-- 检测特效旋转
if self:CheckRotate(go2, combat.HitOrientation) then
offset = -offset
@ -531,7 +532,6 @@ function SkillCaster:CheckSkillHitEffect(checkType, combat, skill)
go2.transform.localScale = Vector3.one
go2.transform.localPosition = Vector3.zero--self.GameObject.transform.localPosition + Vector3.New(0, self.BuffFloatingCount * 180, 0)
go2.transform.anchoredPosition = offset--Vector2.zero
go2.transform:SetParent(self.effectRoot.transform)
go2:SetActive(true)
BattleManager.AddDelayRecycleRes(combat.Hit, go2, 5)
end