【工具】添加多选文件工具

dev_chengFeng
gaoxin 2021-06-03 21:32:44 +08:00
parent 682d1a6b39
commit 8451c96e70
2 changed files with 83 additions and 1 deletions

View File

@ -86,8 +86,18 @@ public class AutoPack : EditorWindow
Rect wr = new Rect(0, 0, 500, 700);
var buildWin = GetWindowWithRect<AutoPack>(wr, true);
buildWin.titleContent = new GUIContent("打包工具");
buildWin.Show();
buildWin.Show();
}
//[MenuItem("自动化打包/一键导出2")]
//private static void EzBuildPack2()
//{
// //创建窗口
// string[] ss = ProcessUtil.OpenFileWin();
// foreach(string s in ss)
// {
// Debug.Log(s);
// }
//}
private void OnGUI()
{

View File

@ -1,10 +1,50 @@
using UnityEngine;
using UnityEditor;
using System.IO;
using System;
using System.Runtime.InteropServices;
namespace GameEditor.Util
{
/*C#C/C++DLLLayoutKindSequentialExplicit
SequentialExplicitFieldOffset()
使CharSet=CharSet.Ansi
*/
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public struct OpenFileName
{
public int structSize; //结构的内存大小
public IntPtr dlgOwner; //设置对话框的句柄
public IntPtr instance; //根据flags标志的设置确定instance是谁的句柄不设置则忽略
public string filter; //调取文件的过滤方式
public string customFilter; //一个静态缓冲区 用来保存用户选择的筛选器模式
public int maxCustFilter; //缓冲区的大小
public int filterIndex; //指向的缓冲区包含定义过滤器的字符串对
public string file; //存储调取文件路径
public int maxFile; //存储调取文件路径的最大长度 至少256
public string fileTitle; //调取的文件名带拓展名
public int maxFileTitle; //调取文件名最大长度
public string initialDir; //最初目录
public string title; //打开窗口的名字
public int flags; //初始化对话框的一组位标志 参数类型和作用查阅官方API
public short fileOffset; //文件名前的长度
public short fileExtension; //拓展名前的长度
public string defExt; //默认的拓展名
public IntPtr custData; //传递给lpfnHook成员标识的钩子子程的应用程序定义的数据
public IntPtr hook; //指向钩子的指针。除非Flags成员包含OFN_ENABLEHOOK标志否则该成员将被忽略。
public string templateName; //模块中由hInstance成员标识的对话框模板资源的名称
public IntPtr reservedPtr;
public int reservedInt;
public int flagsEx; //可用于初始化对话框的一组位标志
}
public class WindowDll
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
}
public static class ProcessUtil
{
@ -62,5 +102,37 @@ namespace GameEditor.Util
System.Diagnostics.Process.Start("notepad.exe", tPath); //用记事本
}
public static string[] OpenFileWin()
{
//初始化
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
ofn.filter = "All Files\0*.*\0\0";
ofn.file = new string(new char[1024]);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
string path = Application.streamingAssetsPath;
path = path.Replace('/', '\\');
ofn.initialDir = path; //默认路径
ofn.title = "Open Project";
ofn.defExt = "JPG";//显示文件的类型
//注意 一下项目不一定要全选 但是0x00000008项不要缺少
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
string[] strs = null;
//判断是否打开文件
if (WindowDll.GetOpenFileName(ofn))
{
//多选文件
string[] Splitstr = { "\0" };
strs = ofn.file.Split(Splitstr, StringSplitOptions.RemoveEmptyEntries);
}
else
{
Debug.LogFormat("路径为空");
}
return strs;
}
}
}