逍遥游资源预设脚本提交
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singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 65
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 58
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 4
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 0ab36dc8b783fdb4abf2ab0a2b20473b
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 578 KiB |
|
|
@ -0,0 +1,110 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 41ff9794edff7ca44a39dd892705dd1f
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 2
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 65
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 58
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
- serializedVersion: 2
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 4
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: c0bd5907104f51d41b8335586d6a46ac
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -18,7 +18,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &8364267904490108043
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -136,7 +136,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &636454027232682164
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -1279,7 +1279,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &8966431775991199415
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -1808,7 +1808,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &7422376557506794684
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -403,5 +403,8 @@ GameEvent = {
|
|||
},
|
||||
DynamicTask={
|
||||
OnMissionChange = "DynamicTask.MissionChange",
|
||||
},
|
||||
XiaoYao={
|
||||
StartXiaoYao="XiaoYao.StartXiaoYao",--执行逍遥游跑图
|
||||
}
|
||||
}
|
||||
|
|
@ -608,7 +608,7 @@ function this.EquipWearRequest(_heroId, _equipIds,_type, func)
|
|||
end)
|
||||
end
|
||||
--请求脱装备
|
||||
function this.EquipUnLoadOptRequest(_heroId, _equipIds, _type, func)
|
||||
function this.EquipUnLoadOptRequest(_heroId, _equipIds, _type,func)
|
||||
local data = HeroInfoProto_pb.EquipUnLoadOptRequest()
|
||||
data.heroId = _heroId
|
||||
data.type = _type
|
||||
|
|
@ -3392,7 +3392,7 @@ function this.FindTreasureRefreshRequest(func)
|
|||
end)
|
||||
end
|
||||
----===================巅峰赛相关+++++++++++++++++++++++
|
||||
--- 获取基础数据
|
||||
--- 获<EFBFBD><EFBFBD>基础数据
|
||||
function NetManager.GetTopMatchBaseInfo(func)
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.CHAMPION_GET_REQUEST, MessageTypeProto_pb.CHAMPION_GET_RESPONSE, nil, function(buffer)
|
||||
local data = buffer:DataByte()
|
||||
|
|
@ -4504,11 +4504,11 @@ function this.JourneyGetOneInfoResponse(mapId,func)
|
|||
end)
|
||||
end
|
||||
|
||||
--获取逍遥游地图列表数据
|
||||
--摇骰子请求
|
||||
function this.JourneyDoResponse(func)
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.JOURNEY_DO_REQUEST, MessageTypeProto_pb.JOURNEY_DO_RESPONSE, msg, function(buffer)
|
||||
local data = buffer:DataByte()
|
||||
local msg = MapInfoProto_pb.JourneyGetInfoResponse()
|
||||
local msg = MapInfoProto_pb.JourneyDoResponse()
|
||||
msg:ParseFromString(data)
|
||||
if func then
|
||||
func(msg)
|
||||
|
|
|
|||
|
|
@ -23,12 +23,7 @@ function this.OpenXiaoYaoMap(mapId)
|
|||
this.curMapId=mapId
|
||||
this.curMapData=msg
|
||||
Log("格子数量:"..#this.curMapData.cell)
|
||||
for i = 1, #this.curMapData.cell do
|
||||
Log("index:"..this.curMapData.cell[i].cellIndex)
|
||||
-- body
|
||||
end
|
||||
local grids=this.curMapData.cell
|
||||
if grids~=nil then
|
||||
if this.curMapData.cell~=nil then
|
||||
table.sort(this.curMapData.cell,function(a,b)
|
||||
return a.cellIndex < b.cellIndex
|
||||
end)
|
||||
|
|
@ -41,10 +36,12 @@ end
|
|||
|
||||
--掷骰子请求
|
||||
function this.StartXiaoYao()
|
||||
NetManager.JourneyDoResponse(function (msg)
|
||||
NetManager.JourneyDoResponse(function (msg)
|
||||
for i = 1, #msg.pointes do
|
||||
this.curMapData.location=this.curMapData.location+msg.pointes[i]
|
||||
Log("骰子点数:"..msg.pointes[i])
|
||||
this.curMapData.location=this.curMapData.location+msg.pointes[i]
|
||||
end
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.XiaoYao.StartXiaoYao, msg)
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -3,23 +3,21 @@ XiaoYaoMapPanel = Inherit(BasePanel)
|
|||
local this = XiaoYaoMapPanel
|
||||
local cursortingOrder
|
||||
local curGridIndex=1
|
||||
local allGridData={
|
||||
-- {x=100,y=-100},{x=200,y=-100},{x=300,y=-100},
|
||||
-- {x=400,y=-100},{x=400,y=-200,event=11},{x=400,y=-300}, {x=400,y=-400},{x=400,y=-500},{x=400,y=-600},
|
||||
-- {x=400,y=-700},{x=400,y=-800},{x=400,y=-900}, {x=400,y=-1000},{x=400,y=-1100},{x=400,y=-1200},
|
||||
-- {x=500,y=-1200},{x=600,y=-1200},{x=700,y=-1200},{x=800,y=-1200,event=11},{x=900,y=-1200},{x=1000,y=-1200},
|
||||
-- {x=1100,y=-1200},{x=1200,y=-1200},{x=1300,y=-1200},{x=1400,y=-1200},{x=1500,y=-1200},{x=1600,y=-1200},
|
||||
-- {x=1600,y=-1100},{x=1600,y=-1000},{x=1600,y=-900,event=11},{x=1700,y=-900},{x=1800,y=-900},{x=1900,y=-900},
|
||||
-- {x=2000,y=-900},{x=2100,y=-900},{x=2200,y=-900},{x=2300,y=-900},{x=2400,y=-900},{x=2500,y=-900},{x=2600,y=-900},
|
||||
-- {x=2700,y=-900},{x=2800,y=-900},{x=2800,y=-800},{x=2800,y=-700,event=7},{x=2900,y=-700},{x=3000,y=-700},{x=3100,y=-700}
|
||||
}
|
||||
local allGridData={}
|
||||
local isAuto=false
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
function this:InitComponent()
|
||||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
|
||||
this.mapName=Util.GetGameObject(self.gameObject,"mapTitle/mapName"):GetComponent("Text")
|
||||
this.mapProcess=Util.GetGameObject(self.gameObject,"mapTitle/mapProcess"):GetComponent("Text")
|
||||
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
|
||||
this.shopBtn = Util.GetGameObject(self.gameObject, "shopBtn")
|
||||
this.rouleBtn = Util.GetGameObject(self.gameObject, "rouleBtn")
|
||||
this.bossBtn = Util.GetGameObject(self.gameObject, "bossBtn")
|
||||
this.previewBtn=Util.GetGameObject(self.gameObject, "previewBtn")
|
||||
this.autoBtn=Util.GetGameObject(self.gameObject, "auto")--自动游历按钮
|
||||
this.toggle=Util.GetGameObject(self.gameObject, "auto/toggle")--自动游历开关显示
|
||||
this.mapParent=Util.GetGameObject(self.gameObject,"mapParent")
|
||||
this.gridParent=Util.GetGameObject(self.gameObject,"mapParent/gridParent")
|
||||
this.grid=Util.GetGameObject(self.gameObject,"prefab/grid")
|
||||
|
|
@ -32,12 +30,15 @@ end
|
|||
|
||||
--绑定事件(用于子类重写)
|
||||
function this:BindEvent()
|
||||
Util.AddClick(this.btnBack, function ()
|
||||
PlayerManager.carbonType = 1
|
||||
UIManager.OpenPanel(UIName.XiaoYaoYouPanel)
|
||||
Util.AddClick(this.btnBack, function ()
|
||||
XiaoYaoManager.OpenMapList()
|
||||
self:ClosePanel()
|
||||
end)
|
||||
|
||||
--商店点击
|
||||
Util.AddClick(this.shopBtn, function ()
|
||||
|
||||
end)
|
||||
--转盘点击
|
||||
Util.AddClick(this.rouleBtn, function ()
|
||||
local grids={{index=3,gName="ccc"},{index=5,gName="eee"},{index=2,gName="bbb"},{index=4,gName="ddd"}}
|
||||
table.sort(grids,function(a,b)
|
||||
|
|
@ -47,9 +48,25 @@ function this:BindEvent()
|
|||
Log(grids[i].gName)
|
||||
end
|
||||
end)
|
||||
|
||||
--boss点击事件
|
||||
Util.AddClick(this.bossBtn, function ()
|
||||
|
||||
end)
|
||||
--奖励预览
|
||||
Util.AddClick(this.previewBtn, function ()
|
||||
|
||||
end)
|
||||
|
||||
--自动游历点击
|
||||
Util.AddClick(this.autoBtn, function ()
|
||||
if isAuto then
|
||||
isAuto=false
|
||||
this.toggle.gameObject:SetActive(false)
|
||||
else
|
||||
isAuto=true
|
||||
this.toggle.gameObject:SetActive(true)
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
Util.AddClick(this.startBtn,function()
|
||||
|
|
@ -61,70 +78,92 @@ function this:BindEvent()
|
|||
end)
|
||||
return
|
||||
end
|
||||
local num=math.random(6)
|
||||
this.startBtnText.text=num
|
||||
local targetIndex=curGridIndex+num
|
||||
if targetIndex>#allGridData then
|
||||
targetIndex=#allGridData
|
||||
end
|
||||
this.turnEffect:Reset(function()
|
||||
curGridIndex=curGridIndex+1
|
||||
this.TT.transform:DOAnchorPos(Vector3(allGridData[curGridIndex].x,allGridData[curGridIndex].y,0),0.3)
|
||||
this.MapMove(allGridData[curGridIndex].x,0.3)
|
||||
if curGridIndex==targetIndex then--如果停到对应位置
|
||||
this.turnEffect:Stop()--暂停
|
||||
if allGridData[curGridIndex].event~=nil then
|
||||
local pos=2054
|
||||
NetManager.MapUpdateEvent(pos, function (eventId)
|
||||
-- 试炼召唤Boss需要向服务器同步一次,发送-1000, 此时不赋值
|
||||
if pos ~= -1000 then
|
||||
MapManager.curTriggerPos = pos
|
||||
end
|
||||
LogGreen(tostring(pos))
|
||||
LogYellow(tostring(#MapManager.mapPointList))
|
||||
MapManager.mapPointId = MapManager.mapPointList[pos]
|
||||
LogPink(tostring(MapManager.mapPointId))
|
||||
Log(Language[11196] .. eventId)
|
||||
if eventId~=0 then
|
||||
MissionManager.EventPointTrigger(eventId)
|
||||
elseif eventId == 0 and MapManager.curCarbonType == CarBonTypeId.TRIAL then
|
||||
-- body
|
||||
local style = MapPointConfig[MapManager.mapPointId].Style
|
||||
MissionManager.MapPointTrigger(style)
|
||||
end
|
||||
end)
|
||||
--MissionManager.EventPointTrigger(allGridData[curGridIndex].event)
|
||||
end
|
||||
|
||||
end
|
||||
end,0.3,-1,true)
|
||||
this.turnEffect:Start()
|
||||
XiaoYaoManager.StartXiaoYao()
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
function this:AddListener()
|
||||
|
||||
Game.GlobalEvent:AddEvent(GameEvent.XiaoYao.StartXiaoYao, this.RunMap)
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function this:RemoveListener()
|
||||
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.XiaoYao.StartXiaoYao, this.RunMap)
|
||||
end
|
||||
function this.RunMap(_data)
|
||||
Log("开始跑图")
|
||||
local targetIndex=0
|
||||
for i = 1, #_data.pointes do
|
||||
this.startBtnText.text=_data.pointes[i]
|
||||
targetIndex=targetIndex+_data.pointes[i]
|
||||
end
|
||||
targetIndex=targetIndex+curGridIndex
|
||||
Log("目标格子索引:"..targetIndex)
|
||||
if targetIndex>#allGridData then
|
||||
targetIndex=#allGridData
|
||||
end
|
||||
this.turnEffect:Reset(function()
|
||||
curGridIndex=curGridIndex+1
|
||||
this.TT.transform:DOAnchorPos(Vector3(allGridData[curGridIndex].x,allGridData[curGridIndex].y,0),0.3)
|
||||
this.MapMove(allGridData[curGridIndex].x,0.3)
|
||||
if curGridIndex==targetIndex then--如果停到对应位置
|
||||
this.turnEffect:Stop()--暂停
|
||||
this.mapProcess.text=string.format("%d%%",(curGridIndex/#allGridData*100))
|
||||
if allGridData[curGridIndex].event~=nil then
|
||||
this.EventTrigger(_data)
|
||||
end
|
||||
if curGridIndex>=#allGridData then
|
||||
MsgPanel.ShowTwo("已到达终点,是否重新云游!", nil, function()
|
||||
XiaoYaoManager.OpenMapList()
|
||||
end)
|
||||
end
|
||||
end
|
||||
end,0.3,-1,true)
|
||||
this.turnEffect:Start()
|
||||
end
|
||||
function this.EventTrigger(_data)
|
||||
Log("触发事件类型为:".._data.pathType)
|
||||
if _data.pathType==0 then --普通节点
|
||||
|
||||
elseif _data.pathType==1 then --宝箱
|
||||
|
||||
elseif _data.pathType==2 then --双倍节点
|
||||
|
||||
elseif _data.pathType==3 then --额外骰子节点
|
||||
|
||||
elseif _data.pathType==4 then --招募英雄节点
|
||||
this.shopBtn.gameObject:SetActive(true)
|
||||
elseif _data.pathType==5 then --怪物节点
|
||||
this.bossBtn.gameObject:SetActive(true)
|
||||
elseif _data.pathType==6 then --转盘
|
||||
this.rouleBtn.gameObject:SetActive(true)
|
||||
end
|
||||
this.shopBtn.gameObject:SetActive(true)
|
||||
if _data.drop.itemlist ~= nil and #_data.drop.itemlist > 0 then
|
||||
local content = {}
|
||||
for i = 1, #_data.drop.itemlist do
|
||||
local itemdata = {}
|
||||
itemdata.configData = itemConfig[_data.drop.itemlist[i].itemId]
|
||||
itemdata.name = itemdata.configData.Name
|
||||
itemdata.icon = Util.LoadSprite(GetResourcePath(itemdata.configData.ResourceID))
|
||||
itemdata.num = _data.drop.itemlist[i].itemNum
|
||||
table.insert(content, itemdata)
|
||||
end
|
||||
PopupText(content, 0.5, 2)
|
||||
end
|
||||
end
|
||||
--界面打开时调用(用于子类重写)
|
||||
function this:OnOpen(...)
|
||||
|
||||
for i = 1, #XiaoYaoManager.curMapData.cell do
|
||||
Log("cellId:"..XiaoYaoManager.curMapData.cell[i].cellId)
|
||||
local x, y=Map_Pos2UV(XiaoYaoManager.curMapData.cell[i].cellId)
|
||||
Log("cellx:"..x)
|
||||
curGridIndex=XiaoYaoManager.curMapData.location
|
||||
Log("当前位置索引:"..curGridIndex)
|
||||
for i = 1, #XiaoYaoManager.curMapData.cell do
|
||||
local x, y=Map_Pos2UV(XiaoYaoManager.curMapData.cell[i].cellId)
|
||||
allGridData[i]={}
|
||||
allGridData[i].x=x*128-64
|
||||
allGridData[i].y=-y*128+64
|
||||
if XiaoYaoManager.curMapData.cell[i].pointId>0 then
|
||||
allGridData[i].event = ConfigManager.GetConfigData(ConfigName.MapPointConfig,XiaoYaoManager.curMapData.cell[i].pointId).Icon
|
||||
Log("x:"..x.." y:"..y.." event:".. allGridData[i].event)
|
||||
allGridData[i].event = ConfigManager.GetConfigData(ConfigName.MapPointConfig,XiaoYaoManager.curMapData.cell[i].pointId).Icon
|
||||
end
|
||||
end
|
||||
Log("当前数量"..this.gridParent.transform.childCount)
|
||||
|
|
@ -149,7 +188,10 @@ function this:OnOpen(...)
|
|||
this.TT.transform:DOAnchorPos(Vector3(allGridData[curGridIndex].x,allGridData[curGridIndex].y,0),0)
|
||||
this.TT.transform:SetAsLastSibling()
|
||||
this.MapMove(allGridData[curGridIndex].x,0)
|
||||
local mapBg = ConfigManager.GetConfigDataByKey(ConfigName.FreeTravel,"MapID",XiaoYaoManager.curMapId).MapImage
|
||||
local mapConfig=ConfigManager.GetConfigDataByKey(ConfigName.FreeTravel,"MapID",XiaoYaoManager.curMapId)
|
||||
this.mapName.text=mapConfig.FreeTravelName
|
||||
this.mapProcess.text=string.format("%d%%",(curGridIndex/#allGridData*100))
|
||||
local mapBg = mapConfig.MapImage
|
||||
Log("当前地图id:"..XiaoYaoManager.curMapId)
|
||||
for i = 1, #mapBg do
|
||||
Log(mapBg[i])
|
||||
|
|
@ -159,8 +201,7 @@ function this:OnOpen(...)
|
|||
end
|
||||
|
||||
function this.MapMove(curX,moveTime)
|
||||
Log("当前位置:"..curX)
|
||||
if curX>2700 then
|
||||
if curX>2700 and this.mapParent.transform.position.x<=-2200 then
|
||||
return
|
||||
end
|
||||
if curX>540 then
|
||||
|
|
|
|||
|
|
@ -40,7 +40,6 @@ end
|
|||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function this:OnOpen(data)
|
||||
|
||||
--显示资源条
|
||||
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
|
||||
local _allData={}
|
||||
|
|
@ -50,6 +49,7 @@ function this:OnOpen(data)
|
|||
local _isUnLock=_cruLevel>=config.UnlockLevel--判断章节是否开启
|
||||
local showReward = ConfigManager.GetConfigData(ConfigName.RewardGroup,config.FinalReward).ShowItem
|
||||
local _progress=0
|
||||
Log("当前mapid:"..config.MapID)
|
||||
if data[config.MapID]~=nil then
|
||||
_progress=data[config.MapID]
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in New Issue