From 84d6b267fe919bb3eda3d07e4cdb5009aa59f98f Mon Sep 17 00:00:00 2001 From: xiejun <467745540@qq.com> Date: Tue, 16 Jan 2024 15:19:41 +0800 Subject: [PATCH] =?UTF-8?q?=E9=99=90=E6=97=B6=E7=A4=BC=E5=8C=85=E7=9A=84?= =?UTF-8?q?=E6=96=87=E6=A1=88=E6=8F=8F=E8=BF=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab | 4 ++-- .../~Lua/Modules/UpGradePackage/UpGradePackagePanel.lua | 4 ++++ 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab b/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab index 1ebcd70381..4c2e80242e 100644 --- a/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab @@ -9844,7 +9844,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &6176893569939801487 RectTransform: m_ObjectHideFlags: 0 @@ -39021,7 +39021,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -19.3} + m_AnchoredPosition: {x: -147, y: -80} m_SizeDelta: {x: 1080, y: 191.6} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1344780566390581011 diff --git a/Assets/ManagedResources/~Lua/Modules/UpGradePackage/UpGradePackagePanel.lua b/Assets/ManagedResources/~Lua/Modules/UpGradePackage/UpGradePackagePanel.lua index c3680a5f79..7b796f5f50 100644 --- a/Assets/ManagedResources/~Lua/Modules/UpGradePackage/UpGradePackagePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/UpGradePackage/UpGradePackagePanel.lua @@ -41,6 +41,8 @@ function this:InitComponent() this.UI_effect_DailyRechargePanel_particle = Util.GetGameObject(self.gameObject, "bg1/UI_effect_DailyRechargePanel_particle") this.times = Util.GetGameObject(self.gameObject,"show/timesLeft"):GetComponent("Text") this.tip = Util.GetGameObject(self.gameObject,"show/tip"):GetComponent("Text") + this.desImage = Util.GetGameObject(self.gameObject,"Image") + end --绑定事件(用于子类重写) @@ -196,8 +198,10 @@ function this:Refresh() curGiftId = rechargeData.goodsId if curType == 1 then this.tip.text = string.format(activityType[curType].Text,RechargeConfig[curGiftId].Desc) + this.desImage:SetActive(false) else this.tip.text = string.format(activityType[curType].Text) + this.desImage:SetActive(true) end this.arrowsLeft:SetActive(num > 1)