From 84e181ef1a970dc3264454949412a5bfa00b4974 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Mon, 20 Dec 2021 13:07:24 +0800 Subject: [PATCH] =?UTF-8?q?ID1010877=E3=80=91=20=E3=80=90=E4=BC=98?= =?UTF-8?q?=E5=8C=96=E3=80=91=E8=B7=B3=E8=BF=87=E6=8F=90=E7=A4=BA=E6=96=87?= =?UTF-8?q?=E5=AD=97=E4=BC=98=E5=8C=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua index 29e6ce9b0f..b57ca1b4c0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua @@ -857,7 +857,7 @@ end -- 是否解锁跳过功能 function this.IsUnlockBattlePass() -- return false - return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.SkipFight), "通关简单3-10或充值任意金额后解锁" + return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.SkipFight), "通关简单3-10或充值任意金额后解锁跳过" end -- 战斗暂停控制