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this.btnPokemon = Util.GetGameObject(this.gameObject, "scene/layer6/btnPokemon") + this.btnPokemon = Util.GetGameObject(this.gameObject, "leftDown2/btn_shengqi") -- this.btnTianFu = Util.GetGameObject(this.gameObject, "scene/layer6/btnTianFu") this.btnWaiDi = Util.GetGameObject(this.gameObject, "scene/layer4/btnWaiDi") this.btnWaiDi:SetActive(false) @@ -217,7 +217,7 @@ function this:InitComponent() [FUNCTION_OPEN_TYPE.RECURITY] = this:AddFuncItem(this.btnRecruit, -56), --[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:AddFuncItem(this.btnElementDrawCard, 0), [FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换 - [FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换 + --[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换 --[FUNCTION_OPEN_TYPE.tianshumijuan] = this:AddFuncItem(this.btnTianShuMiJuan, -600), [FUNCTION_OPEN_TYPE.GodWeapon] = this:AddFuncItem(this.btnXingYunTanBao, 0),--幸运探宝 [FUNCTION_OPEN_TYPE.JumpServer] = this:AddFuncItem(this.btnJumpServer, 0),--跨服 @@ -233,7 +233,7 @@ function this:InitComponent() [FUNCTION_OPEN_TYPE.RECURITY] = this:InsertNewText(this.btnRecruit), --[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:InsertNewText(this.btnElementDrawCard), [FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换 - [FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换 + --[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换 --[FUNCTION_OPEN_TYPE.tianshumijuan] = this:InsertNewText(this.btnTianShuMiJuan), [FUNCTION_OPEN_TYPE.GodWeapon] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝 [FUNCTION_OPEN_TYPE.JumpServer] = this:InsertNewText(this.btnJumpServer),--跨服 @@ -300,7 +300,7 @@ function this:InitComponent() -- this.btnFunHide[FUNCTION_OPEN_TYPE.NewShenzun] = this.btnShenzun --this.btnFunHide[FUNCTION_OPEN_TYPE.POKEMON] = this.btnPokemon --this.btnFunHide[FUNCTION_OPEN_TYPE.tianshumijuan] = this.btnTianShuMiJuan - this.btnFunHide[FUNCTION_OPEN_TYPE.GodWeapon] = this.btnXingYunTanBao + --this.btnFunHide[FUNCTION_OPEN_TYPE.GodWeapon] = this.btnXingYunTanBao this.animRoot = Util.GetGameObject(self.gameObject, "scene") --挑战关卡快速升级提示 @@ -1377,7 +1377,7 @@ function this:OnShow() this.btnHomeLand:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.TrainBuild)) this.btnHongMeng:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.HongMengZhen)) this.btnPokemon:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.POKEMON)) - this.btn_weapon:SetActive(false) + this.btn_weapon:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodWeapon)) --检测灵兽红点 PokemonManager.CheckRedPointStatusPokemonMainCityRed()