名刀 圣器入口位置调整

onepiece_demo_arena
wangzhenxing 2024-01-18 21:14:44 +08:00
parent b398b9e878
commit 84e96e18a1
2 changed files with 848 additions and 19 deletions

View File

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View File

@ -126,7 +126,7 @@ function this:InitComponent()
-- 神兵
this.btn_weapon = Util.GetGameObject(self.gameObject, "LeftDown/btnRoot/btnWeapon")
this.btn_weapon = Util.GetGameObject(self.gameObject, "leftDown2/btn_mingdao")
this.weaponRed = Util.GetGameObject(this.btn_weapon, "redPoint")
-- 无尽
@ -191,7 +191,7 @@ function this:InitComponent()
this.btnElementDrawCard.gameObject:SetActive(false)
this.btnSecretBox = Util.GetGameObject(this.gameObject, "scene/layer4/btnSecretBox")
this.btnYiYao = Util.GetGameObject(this.gameObject, "scene/layer4/btnYiYao")
this.btnPokemon = Util.GetGameObject(this.gameObject, "scene/layer6/btnPokemon")
this.btnPokemon = Util.GetGameObject(this.gameObject, "leftDown2/btn_shengqi")
-- this.btnTianFu = Util.GetGameObject(this.gameObject, "scene/layer6/btnTianFu")
this.btnWaiDi = Util.GetGameObject(this.gameObject, "scene/layer4/btnWaiDi")
this.btnWaiDi:SetActive(false)
@ -217,7 +217,7 @@ function this:InitComponent()
[FUNCTION_OPEN_TYPE.RECURITY] = this:AddFuncItem(this.btnRecruit, -56),
--[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:AddFuncItem(this.btnElementDrawCard, 0),
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换
[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换
--[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换
--[FUNCTION_OPEN_TYPE.tianshumijuan] = this:AddFuncItem(this.btnTianShuMiJuan, -600),
[FUNCTION_OPEN_TYPE.GodWeapon] = this:AddFuncItem(this.btnXingYunTanBao, 0),--幸运探宝
[FUNCTION_OPEN_TYPE.JumpServer] = this:AddFuncItem(this.btnJumpServer, 0),--跨服
@ -233,7 +233,7 @@ function this:InitComponent()
[FUNCTION_OPEN_TYPE.RECURITY] = this:InsertNewText(this.btnRecruit),
--[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:InsertNewText(this.btnElementDrawCard),
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换
[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换
--[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换
--[FUNCTION_OPEN_TYPE.tianshumijuan] = this:InsertNewText(this.btnTianShuMiJuan),
[FUNCTION_OPEN_TYPE.GodWeapon] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝
[FUNCTION_OPEN_TYPE.JumpServer] = this:InsertNewText(this.btnJumpServer),--跨服
@ -300,7 +300,7 @@ function this:InitComponent()
-- this.btnFunHide[FUNCTION_OPEN_TYPE.NewShenzun] = this.btnShenzun
--this.btnFunHide[FUNCTION_OPEN_TYPE.POKEMON] = this.btnPokemon
--this.btnFunHide[FUNCTION_OPEN_TYPE.tianshumijuan] = this.btnTianShuMiJuan
this.btnFunHide[FUNCTION_OPEN_TYPE.GodWeapon] = this.btnXingYunTanBao
--this.btnFunHide[FUNCTION_OPEN_TYPE.GodWeapon] = this.btnXingYunTanBao
this.animRoot = Util.GetGameObject(self.gameObject, "scene")
--挑战关卡快速升级提示
@ -1377,7 +1377,7 @@ function this:OnShow()
this.btnHomeLand:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.TrainBuild))
this.btnHongMeng:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.HongMengZhen))
this.btnPokemon:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.POKEMON))
this.btn_weapon:SetActive(false)
this.btn_weapon:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodWeapon))
--检测灵兽红点
PokemonManager.CheckRedPointStatusPokemonMainCityRed()