live2d commit

dev_chengFeng
jiaoyangna 2020-08-14 17:43:24 +08:00
parent 0b157b6ee8
commit 84f82d488d
51 changed files with 1655 additions and 534 deletions

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@ -365,7 +365,7 @@ function this.BtnClick(id)
end)
LogBlue(Language[11163])
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.TRIAL))
PopupTipPanel.ShowTip("森罗幻境重置前5分钟无法进入")
end
elseif id == FUNCTION_OPEN_TYPE.PEOPLE_MIRROR then
if ActTimeCtrlManager.IsQualifiled(id) then

View File

@ -26,6 +26,7 @@ local type = {
name = "道玄宝境",
gameObject = "btnRoot/circle/root/daoxuanbaojing" ,
},
}
local NumConvertWeek = {[1]="",[2]="",[3]="",[4]="",[5]="",[6]="",[7]=""}
--初始化组件(用于子类重写)

View File

@ -10,22 +10,22 @@ local costNum = 0
local storeData = {}
local mirrors = {
[1] = {
id = "人杰宝", --人杰
id = "人杰宝", --人杰
bg = "x_xianyuan_renjietu01",
tip = string.format("<color=#E5DDBF>%s</color>", specialConfig[71].Value)
},
[2] = {
id = "佛禅宝", --佛禅
id = "佛禅宝", --佛禅
bg = "x_xianyuan_fochantu01",
tip = string.format("<color=#FFE3C2>%s</color>", specialConfig[72].Value)
},
[3] = {
id = "妖灵宝", --妖灵
id = "妖灵宝", --妖灵
bg = "x_xianyuan_yaolingtu01",
tip = string.format("<color=#F3DBD5>%s</color>", specialConfig[73].Value)
},
[4] = {
id = "道玄宝", --道玄
id = "道玄宝", --道玄
bg = "x_xianyuan_daoxuantu01",
tip = string.format("<color=#FFD09D>%s</color>", specialConfig[74].Value)
}
@ -49,7 +49,7 @@ local difficult = {
[7] = Language[12251],
[8] = Language[12252],
[9] = Language[12253],
[10] = Language[12253]
[10] = "寂灭"
},
sprite = {
[1] = "x_xb_tiao_05",

View File

@ -433,6 +433,7 @@ public class ImportSpine : EditorWindow
skeletonGraphic.raycastTarget = true;
skeletonGraphic.material = SpineDefaultMat;
EditorUtility.SetDirty(prefab);
AssetDatabase.SaveAssets();
}
private static Material spineDefaultMat = null;
@ -444,7 +445,7 @@ public class ImportSpine : EditorWindow
if (spineDefaultMat == null)
{
spineDefaultMat =
AssetDatabase.LoadAssetAtPath<Material>("Assets/YSJArtResource/BuiltInRes/SpineDefaultUI.mat");
AssetDatabase.LoadAssetAtPath<Material>("Assets/ManagedResources/PublicArtRes/Materials/SpineDefaultUI.mat");
}
return spineDefaultMat;