【家园】提交
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8de1e4e596
commit
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@ -2197,6 +2197,7 @@ GameObject:
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- component: {fileID: 4355227878030436869}
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- component: {fileID: 6710443278750488706}
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- component: {fileID: 5440454934814912525}
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- component: {fileID: 1003551483571807184}
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m_Layer: 5
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m_Name: Mask
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m_TagString: Untagged
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@ -2244,7 +2245,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.73333335}
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m_Color: {r: 0, g: 0, b: 0, a: 0.78431374}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -2260,6 +2261,48 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!114 &1003551483571807184
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4532918676596061769}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 0
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 5440454934814912525}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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Culture=neutral, PublicKeyToken=null
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--- !u!1 &4833811047410647605
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GameObject:
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m_ObjectHideFlags: 0
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@ -303,9 +303,9 @@ function HomeLand:SetBuildsState()
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curObj.limitText.text = "暂未开放"
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end
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if data.dataSingle and data.dataMain.IsOpen == 1 then--需要升级的才显示等级
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curObj.Name.text = string.format("%s(%s级)",data.dataMain.Name,data.dataSingle.level)
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curObj.Name.text = string.format("%s级",data.dataSingle.level)
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else--部分没有等级所以不需要显示等级
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curObj.Name.text = string.format("%s",data.dataMain.Name)
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curObj.Name.text = ""
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end
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Util.AddOnceClick(curObj.CanGet,function ()
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@ -13,6 +13,7 @@ function TrialRewardPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.panel=Util.GetGameObject(this.gameObject,"Panel")
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this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
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this.maskBtn=Util.GetGameObject(this.gameObject,"Mask")
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this.scroll=Util.GetGameObject(this.panel,"Scroll")
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pres[1]=Util.GetGameObject(this.panel,"Scroll/Pre")
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@ -35,6 +36,10 @@ function TrialRewardPopup:BindEvent()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.maskBtn,function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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function TrialRewardPopup:AddListener()
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