点将台10连加入红点提示

dev_chengFeng
zhangqiang 2021-06-01 19:47:54 +08:00
parent 3516118d51
commit 859bd6679e
4 changed files with 65 additions and 7 deletions

View File

@ -101,6 +101,7 @@ function this.BackDataRefreshEnerny(msgItemInfo)
end
end
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
CheckRedPointStatus(RedPointType.Recruit_Normal)
end
end

View File

@ -186,7 +186,7 @@ function this.InitRedPointAllRelate()
--秘盒红点
RPData:SetParent(RedPointType.SecretBox_Red1, RedPointType.SecretBox)
--角色招募红点
RPData:SetParent(RedPointType.Recruit_Red, RedPointType.Recruit)
-- RPData:SetParent(RedPointType.Recruit_Red, RedPointType.Recruit)
--普通召唤红点
RPData:SetParent(RedPointType.Recruit_Normal, RedPointType.Recruit)
-- --运营红点
@ -383,9 +383,9 @@ function this.RegisterRedCheckFunc()
--秘盒红点
RPData:AddCheckFunc(RedPointType.SecretBox_Red1, SecretBoxManager.CheckSecretRedPoint,FUNCTION_OPEN_TYPE.SECRETBOX)
--角色招募红点
RPData:AddCheckFunc(RedPointType.Recruit_Red, RecruitManager.CheckRecuritRedPoint,FUNCTION_OPEN_TYPE.RECURITY)
-- RPData:AddCheckFunc(RedPointType.Recruit_Red, RecruitManager.CheckRecuritRedPoint,FUNCTION_OPEN_TYPE.RECURITY)
--普通召唤红点
RPData:AddCheckFunc(RedPointType.Recruit_Normal, RecruitManager.CheckRecuritNormalPoint,FUNCTION_OPEN_TYPE.RECURITY)
RPData:AddCheckFunc(RedPointType.Recruit_Normal, RecruitManager.GetAllRecruitBtnRedpoint)--RecruitManager.CheckRecuritNormalPoint,FUNCTION_OPEN_TYPE.RECURITY)
--七日狂欢红点
RPData:AddCheckFunc(RedPointType.SevenDayCarnival, SevenDayCarnivalManager.GetSevenDayCarnivalRedPoint)
--每日首充

View File

@ -46,13 +46,13 @@ function this.RecruitRequest(recruitType, func, privilegeId,_itemId,_itemNum)
if this.freeUseTimeList[privilegeId] and this.freeUseTimeList[privilegeId] >= 1 then
PrivilegeManager.RefreshPrivilegeUsedTimes(privilegeId, 1)
this.freeUseTimeList[privilegeId] = PrivilegeManager.GetPrivilegeRemainValue(privilegeId)
CheckRedPointStatus(RedPointType.Recruit_Red)
CheckRedPointStatus(RedPointType.Recruit_Normal)
-- CheckRedPointStatus(RedPointType.Recruit_Red)
CheckRedPointStatus(RedPointType.TimeLimited)
CheckRedPointStatus(RedPointType.QianKunBox)
CheckRedPointStatus(RedPointType.Pokemon_Recruit)
end
end
CheckRedPointStatus(RedPointType.Recruit_Normal)
if func then
func(msg)
end
@ -68,7 +68,7 @@ function this.RefreshFreeTime()
this.freeUseTimeList[99] = PrivilegeManager.GetPrivilegeRemainValue(99)
this.freeUseTimeList[2005] = PrivilegeManager.GetPrivilegeRemainValue(2005)
if (ActTimeCtrlManager.SingleFuncState(1)) then
CheckRedPointStatus(RedPointType.Recruit_Red)
-- CheckRedPointStatus(RedPointType.Recruit_Red)
CheckRedPointStatus(RedPointType.Recruit_Normal)
CheckRedPointStatus(RedPointType.TimeLimited)
CheckRedPointStatus(RedPointType.QianKunBox)
@ -358,6 +358,57 @@ function this.GetExpendDataByCostItem(str,type,LimitNum)
return cost
end
--抽卡类型
local rType={
Normal=1,--普通
Friend=2,--友情
Hero=3--神将
}
--按钮类型
local bType={
Btn1=1,
Btn10=2
}
--抽卡配置
local preConfigure={
[1] = {type=RecruitType.NormalSingle,privilegeId=38},
[2] = {type=RecruitType.NormalTen,privilegeId=38},
[3] = {type=RecruitType.FriendSingle},
[4] = {type=RecruitType.FriendTen},
[5] = {type=RecruitType.Single,privilegeId=14},
[6] = {type=RecruitType.Ten,privilegeId=14}
}
--点将台红点状态
function this.GetAllRecruitBtnRedpoint()
for i = 1, #preConfigure do
local redPoint = false
if preConfigure[i].privilegeId then
redPoint = this.GetRecruitBtnRedpoint(preConfigure[i].type,preConfigure[i].privilegeId)
else
redPoint = this.GetRecruitBtnRedpoint(preConfigure[i].type)
end
if redPoint then
return true
end
end
return false
end
--点将台六个按钮各自红点状态
function this.GetRecruitBtnRedpoint(recruitType,privilegeId)--privilegeId 单抽免费特权次数
if recruitType == RecruitType.NormalSingle or recruitType == RecruitType.Single then--普通召唤单抽 神将召唤单抽
if privilegeId then
return PrivilegeManager.GetPrivilegeRemainValue(privilegeId) >= 1
end
elseif recruitType == RecruitType.FriendTen or recruitType == RecruitType.NormalTen or recruitType == RecruitType.Ten then--所有召唤十连
local data = RecruitManager.GetExpendData(recruitType)
local itemId = data[1]
local itemNum = data[2]
if BagManager.GetItemCountById(itemId) >= itemNum then
return true
end
end
return false
end
return this

View File

@ -182,7 +182,13 @@ function this.UpdatePanelData()
local itemId=0
local itemNum=0
local d=RecruitManager.GetExpendData(m.type)
redPot:SetActive(isFree)
local redPoint = false
if v.privilegeId then
redPoint = RecruitManager.GetRecruitBtnRedpoint(m.type,v.privilegeId)
else
redPoint = RecruitManager.GetRecruitBtnRedpoint(m.type)
end
redPot:SetActive(redPoint)
if isFree then --若1按钮有免费次数 后面逻辑不走了
info.text=Language[10489]
else