diff --git a/Assets/ManagedResources/Prefabs/UI/Popup/BattleWinPopup.prefab b/Assets/ManagedResources/Prefabs/UI/Popup/BattleWinPopup.prefab index 50f2469605..21dc69d9d7 100644 --- a/Assets/ManagedResources/Prefabs/UI/Popup/BattleWinPopup.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Popup/BattleWinPopup.prefab @@ -260,7 +260,7 @@ ParticleSystem: serializedVersion: 2 minMaxState: 0 minColor: {r: 1, g: 1, b: 1, a: 1} - maxColor: {r: 0.9411765, g: 0.65882355, b: 0.3529412, a: 1} + maxColor: {r: 0, g: 0.25335073, b: 1, a: 1} maxGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} @@ -4865,7 +4865,7 @@ RectTransform: m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 5, y: 244.9} - m_SizeDelta: {x: 186.6, y: 167.7} + m_SizeDelta: {x: 629, y: 549} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7991488460787481322 CanvasRenderer: @@ -4895,7 +4895,7 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_Sprite: {fileID: 21300000, guid: d744b298898986e44a971b919598e7b8, type: 3} + m_Sprite: {fileID: 21300000, guid: abe31a876eb568743957c25194159910, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 @@ -19523,7 +19523,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 1, b: 1, a: 0.51} + m_Color: {r: 0.24350302, g: 0.39754733, b: 0.9056604, a: 0.51} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -19556,7 +19556,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &7991488462311008610 RectTransform: m_ObjectHideFlags: 0