【spLoader】处理一些白片问题
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d9640a660c
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868643f87c
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@ -17,14 +17,16 @@ function BagPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.BtnBack = Util.GetGameObject(self.transform, "rightUp/btnBack")
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for i = 0, 7 do
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for i = 1, 7 do
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tabs1[i] = Util.GetGameObject(self.transform, "box/Btn" .. i)
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tabs1RedPoint[i] = Util.GetGameObject(self.transform, "box/Btn" .. i .. "/redPoint")
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tabs1[i]:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
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end
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if not this.playerInfoView then
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this.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, this.transform)
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end
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this.selectBtn1 = Util.GetGameObject(self.gameObject, "selectBtn")
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this.selectBtn1:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_xuanze_001")
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this.BtView = SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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this.fenJieBtn = Util.GetGameObject(self.gameObject, "fenJieBtn")
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@ -50,7 +52,7 @@ function BagPanel:BindEvent()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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for i = 0, 7 do
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for i = 1, 7 do
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Util.AddClick(tabs1[i], function()
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if this.isFristOpen == false then
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if i == sortIndex then
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@ -594,6 +594,7 @@ function this.BattleOrderChange(order)
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enemyLivePos.localScale = Vector3.zero
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local myPos = Util.GetTransform(this.PlayerPanel, "View/"..i.."/root")
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myPos:GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinkapaifan")
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myPos.localScale = Vector3.one
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end
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@ -70,6 +70,7 @@ local orginLayer
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local orginLayer1
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local orginLayer2
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local list = {}
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local tabsImg = {"z_icon_01_zh", "r_hero_huo 1_zh", "r_hero_feng 1_zh", "r_hero_shui 1_zh", "r_hero_dadi 1_zh"}
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--初始化组件(用于子类重写)
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function this:InitComponent()
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this.spLoader = SpriteLoader.New()
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@ -36,6 +36,7 @@ local tempPowerNum=0 --临时战力
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local panelType
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local tabsImg = {"z_icon_01_zh", "r_hero_huo 1_zh", "r_hero_feng 1_zh", "r_hero_shui 1_zh", "r_hero_dadi 1_zh"}
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-- 各个类型编队系统逻辑列表
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this.PanelOptionView = {
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[FORMATION_TYPE.CARBON] = "Modules/Formation/View/CarbonFormation",
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@ -70,6 +71,7 @@ function this:InitComponent()
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this.effect = Util.GetGameObject(this.gameObject, "effect")
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this.power = Util.GetGameObject(this.gameObject, "Power/Value"):GetComponent("Text")
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this.root=Util.GetGameObject(this.gameObject,"Root")
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Util.GetGameObject(this.gameObject, "Power"):GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-zhanli_zh")
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this.roleGrid=Util.GetGameObject(this.gameObject,"RoleGrid")
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this.line=Util.GetGameObject(this.gameObject,"RoleGrid/Line")
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@ -108,6 +110,9 @@ function this:InitComponent()
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--筛选按钮
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for i = 0, 4 do
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tabs[i] = Util.GetGameObject(this.gameObject, "Tabs/Grid/Btn" .. i)
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if tabsImg[i + 1] then
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Util.GetGameObject(tabs[i], "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(tabsImg[i + 1])
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end
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end
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this.selectBtn = Util.GetGameObject(this.gameObject, "Tabs/SelectBtn")
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@ -8,6 +8,7 @@ local teamHero = {}
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local roleDatas={}
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this.isFirstOpen=true
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local tabs = {}
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local tabsImg = {"z_icon_01_zh", "r_hero_huo 1_zh", "r_hero_feng 1_zh", "r_hero_shui 1_zh", "r_hero_dadi 1_zh"}
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local soulPrintData={}
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local orginLayer = 0
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local orginLayer2 = 0
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@ -23,10 +24,15 @@ function RoleListPanel:InitComponent()
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this.btnPrant = Util.GetGameObject(self.gameObject, "Tabs")
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for i = 0, 6 do
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tabs[i] = Util.GetGameObject(self.transform, "Tabs/grid/Btn" .. i)
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if tabsImg[i + 1] then
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Util.GetGameObject(tabs[i], "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(tabsImg[i + 1])
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end
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end
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this.ShaiXuanBtn = Util.GetGameObject(self.gameObject, "ShaiXuanBtn")
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this.ShaiXuanBtnLv = Util.GetGameObject(self.gameObject, "ShaiXuanBtn/Lv")
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this.ShaiXuanBtnLv:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_tongyong_dengjiqiehuan_zh")
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this.ShaiXuanBtnQu = Util.GetGameObject(self.gameObject, "ShaiXuanBtn/Qu")
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this.ShaiXuanBtnQu:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_tongyong_pingjieqiehuan_zh")
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this.selectBtn = Util.GetGameObject(self.gameObject, "Tabs/selectBtn")
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this.heroNumText = Util.GetGameObject(self.gameObject, "heroNum")
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this.ScrollBar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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