Merge branch 'master_devlop_ys' of http://60.1.1.230/gaoxin/JL_Client into master_devlop_ys
commit
8735fcf83e
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@ -69,9 +69,6 @@ function XiaoYaoLuckyBossPopup:OnShow()
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LogBlue("得到得怪物不存在")
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this:ClosePanel()
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end
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for i = 1, #monsterGroup do
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LogYellow("monster.monsterInDex:"..monsterGroup[i].monsterIndex)
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end
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fightBossIndex = XiaoYaoManager.fightBossIndex
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LogYellow("fightBossIndex:"..fightBossIndex)
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if fightBossIndex == 0 then
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@ -210,6 +207,7 @@ function XiaoYaoLuckyBossPopup:SetSingleReward(id)
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rewardPrefabs[i] = SubUIManager.Open(SubUIConfig.ItemView,this.rewardList.transform)
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end
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rewardPrefabs[i].gameObject:SetActive(true)
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LogRed("id:"..data[i][1].." data[i][2]:"..data[i][2])
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rewardPrefabs[i]:OnOpen(false, {data[i][1],data[i][2]},0.8,false,false,false)
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end
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end
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@ -38,6 +38,7 @@ function this.OpenXiaoYaoMap(mapId,func)
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end)
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end
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this.fightBossIndex = 0
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this.GetHeroIndex = 0
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this.InitLuckyTurnTables(msg)
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this.InitMonsterData(msg.monsterInfo,1)
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this.InitHeroData(msg.goodsInfo,1)
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@ -318,6 +319,7 @@ function this.ExecuteFightBattle(id,func)
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else
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this.UpdateMonsterData(msg.monster)
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this.OpenXiaoYaoMap(XiaoYaoManager.curMapId,function()
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this.fightBossIndex = id
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UIManager.OpenPanel(UIName.XiaoYaoLuckyBossPopup)
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end)
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end
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