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+1733,7 @@ FUNCTION_OPEN_TYPE = { PRAY = 34, -- 云梦祈福 SUNLONG = 35, -- 孙龙宝藏 SERVER_START_GIFT = 37,-- 开服有利 + FULI =40, DailyRecharge = 41, -- 每日豪礼 EXPERT=42, --限时活动 RankList = 43, -- 战力排行榜 diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index c5a6c44bea..285277a4f8 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -153,6 +153,12 @@ function this:InitComponent() Util.GetGameObject(this.btnGMChange,"redPoint"):SetActive(false) this.gmEffect=Util.GetGameObject(self.gameObject,"RightDown/btnGMChange/UI_Effect_jinkuang_Yuan") Util.GetGameObject(this.btnGMChange,"Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("UI_hz_zhonghe05_108") + + --gm福利 + this.btnGMFuLi=Util.GetGameObject(self.gameObject,"RightDown/btnGMFuLi") + Util.GetGameObject(self.gameObject,"RightDown/btnGMFuLi/Text"):GetComponent("Text").text="GM福利" + this.gmFiliRedPoint=Util.GetGameObject(this.btnGMFuLi,"redPoint") + Util.GetGameObject(this.btnGMFuLi,"Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("UI_hz_zhonghe54") this.btnHotRank=Util.GetGameObject(self.gameObject,"RightDown/btnHotRank") this.hrRedPoint = Util.GetGameObject(this.btnHotRank,"redPoint") this.btnGMChange:SetActive(true) @@ -730,6 +736,10 @@ function this:BindEvent() Util.AddClick(this.btnGMChange,function() UIManager.OpenPanel(UIName.GMChangePanel) end) + + Util.AddClick(this.btnGMFuLi,function() + UIManager.OpenPanel(UIName.ActivityMainPanel,40) + end) Util.AddClick(this.btnHotRank,function() UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.GiveLikeHotHero) end) @@ -846,6 +856,7 @@ function this.BindRedPoint() BindRedPointObject(RedPointType.HotRank,this.hrRedPoint) BindRedPointObject(RedPointType.GodWeapon,this.weaponRed) BindRedPointObject(RedPointType.DuanQiGe,this.equipCompoundRed) + BindRedPointObject(RedPointType.Operating,this.gmFiliRedPoint) end -- 绑定红点 function this.ClearRedPoint() @@ -879,6 +890,7 @@ function this.ClearRedPoint() ClearRedPointObject(RedPointType.HotRank,this.hrRedPoint) ClearRedPointObject(RedPointType.GodWeapon,this.weaponRed) ClearRedPointObject(RedPointType.DuanQiGe,this.equipCompoundRed) + ClearRedPointObject(RedPointType.Operating,this.gmFiliRedPoint) end --添加事件监听(用于子类重写) @@ -1386,7 +1398,7 @@ function this:OnShow() this.btnHongMeng:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.HongMengZhen)) this.btnPokemon:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.POKEMON)) this.btn_weapon:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodWeapon)) - + this.btnGMFuLi:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.FULI)) --检测灵兽红点 PokemonManager.CheckRedPointStatusPokemonMainCityRed() @@ -1406,6 +1418,7 @@ function this:OnShow() CheckRedPointStatus(RedPointType.HomeLand) CheckRedPointStatus(RedPointType.PlayerGiftCompound) CheckRedPointStatus(RedPointType.HeroGiftCompound) + CheckRedPointStatus(RedPointType.Operating) if addUpDateNum <= 0 then FixedUpdateBeat:Add(this.OnUpdate, self)--长按方法注册 addUpDateNum = addUpDateNum + 1