排行榜 送无限充抽 小兵关改成普通关
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a6674f6c56
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@ -116,8 +116,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -356.24, y: 69.68}
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m_SizeDelta: {x: 261.52, y: 72.02}
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m_AnchoredPosition: {x: -319.3, y: 69.68}
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m_SizeDelta: {x: 335.3, y: 72}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1870615583
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CanvasRenderer:
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@ -2535,7 +2535,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -127, y: 76.9}
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m_AnchoredPosition: {x: -8, y: 76.9}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3515704499065432036
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@ -15,6 +15,7 @@ local _TabFontColor = { select = Color.New(123 / 255, 72 / 255, 34 / 255, 1),
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local _TabRedpot = {}
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local ranks = {}
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local proud = {}
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this.playerScrollHead = {}--排行第一头像
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--初始化组件(用于子类重写)
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function RankingListMainPanel:InitComponent()
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@ -221,7 +222,7 @@ function this.SetInfoShow(go,data,rankType,nameText)
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if nameText then
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nameText:GetComponent("Text").text = data.userName
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end
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Util.GetGameObject(go,"fight"):GetComponent("Text").text =string.format("第%s关",data.rankInfo.param1) --GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.MainLevelConfig,).Name)
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Util.GetGameObject(go,"fight"):GetComponent("Text").text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.MainLevelConfig,data.rankInfo.param1).Name)
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elseif rankType == RANK_TYPE.FORCE_CURR_RANK or rankType == RANK_TYPE.JUMPSERVER_FORCE_CURR_RANK then
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warPower:SetActive(true)
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if nameText then
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@ -102,6 +102,7 @@ function RankingSingleListPanel:BindEvent()
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end
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end
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--添加事件监听(用于子类重写)
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function RankingSingleListPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.RankingList.AllRankingList, this.SetRankingInfo)
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@ -563,7 +564,7 @@ function this.SetInfoShow(go,data,rankType,Value0)
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if Value0 then
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Value0:GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
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end
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Util.GetGameObject(go,"fight"):GetComponent("Text").text = string.format("第%s关",data.rankInfo.param1) --GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.MainLevelConfig,).Name)
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Util.GetGameObject(go,"fight"):GetComponent("Text").text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.MainLevelConfig,data.rankInfo.param1).Name)
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end
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elseif rankType == RANK_TYPE.FORCE_CURR_RANK or rankType == RANK_TYPE.JUMPSERVER_FORCE_CURR_RANK or rankType == RANK_TYPE.POWER_RICE then--战力排行
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if data.rankInfo.param1 and data.rankInfo.param1 >0 then
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