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FULI =40, DailyRecharge = 41, -- 每日豪礼 EXPERT=42, --限时活动 RankList = 43, -- 战力排行榜 diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index 285277a4f8..c5a6c44bea 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -153,12 +153,6 @@ function this:InitComponent() Util.GetGameObject(this.btnGMChange,"redPoint"):SetActive(false) this.gmEffect=Util.GetGameObject(self.gameObject,"RightDown/btnGMChange/UI_Effect_jinkuang_Yuan") Util.GetGameObject(this.btnGMChange,"Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("UI_hz_zhonghe05_108") - - --gm福利 - this.btnGMFuLi=Util.GetGameObject(self.gameObject,"RightDown/btnGMFuLi") - Util.GetGameObject(self.gameObject,"RightDown/btnGMFuLi/Text"):GetComponent("Text").text="GM福利" - this.gmFiliRedPoint=Util.GetGameObject(this.btnGMFuLi,"redPoint") - Util.GetGameObject(this.btnGMFuLi,"Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("UI_hz_zhonghe54") this.btnHotRank=Util.GetGameObject(self.gameObject,"RightDown/btnHotRank") this.hrRedPoint = Util.GetGameObject(this.btnHotRank,"redPoint") this.btnGMChange:SetActive(true) @@ -736,10 +730,6 @@ function this:BindEvent() Util.AddClick(this.btnGMChange,function() UIManager.OpenPanel(UIName.GMChangePanel) end) - - Util.AddClick(this.btnGMFuLi,function() - UIManager.OpenPanel(UIName.ActivityMainPanel,40) - end) Util.AddClick(this.btnHotRank,function() UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.GiveLikeHotHero) end) @@ -856,7 +846,6 @@ function this.BindRedPoint() BindRedPointObject(RedPointType.HotRank,this.hrRedPoint) BindRedPointObject(RedPointType.GodWeapon,this.weaponRed) BindRedPointObject(RedPointType.DuanQiGe,this.equipCompoundRed) - BindRedPointObject(RedPointType.Operating,this.gmFiliRedPoint) end -- 绑定红点 function this.ClearRedPoint() @@ -890,7 +879,6 @@ function this.ClearRedPoint() ClearRedPointObject(RedPointType.HotRank,this.hrRedPoint) ClearRedPointObject(RedPointType.GodWeapon,this.weaponRed) ClearRedPointObject(RedPointType.DuanQiGe,this.equipCompoundRed) - ClearRedPointObject(RedPointType.Operating,this.gmFiliRedPoint) end --添加事件监听(用于子类重写) @@ -1398,7 +1386,7 @@ function this:OnShow() this.btnHongMeng:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.HongMengZhen)) this.btnPokemon:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.POKEMON)) this.btn_weapon:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodWeapon)) - this.btnGMFuLi:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.FULI)) + --检测灵兽红点 PokemonManager.CheckRedPointStatusPokemonMainCityRed() @@ -1418,7 +1406,6 @@ function this:OnShow() CheckRedPointStatus(RedPointType.HomeLand) CheckRedPointStatus(RedPointType.PlayerGiftCompound) CheckRedPointStatus(RedPointType.HeroGiftCompound) - CheckRedPointStatus(RedPointType.Operating) if addUpDateNum <= 0 then FixedUpdateBeat:Add(this.OnUpdate, self)--长按方法注册 addUpDateNum = addUpDateNum + 1