修改BUG
parent
f1b9b526c1
commit
87c1193f8b
File diff suppressed because it is too large
Load Diff
|
@ -73,40 +73,40 @@ function MonsterView:onCreate(go, role, position, root)
|
|||
self.RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true)
|
||||
self.RoleLiveGOTran.sizeDelta = Vector2.New(1000, 1000)
|
||||
--
|
||||
local combatId = BattleManager.GetCombatIdBySkin(self.role.skill[1],self.skinId)
|
||||
self.combat = BattleManager.GetSkillCombat(combatId)
|
||||
self.SkillAttackDisplaceoffset=self.combat.AttackDisplaceoffset
|
||||
if self.combat.CloseRangeHit~=nil and self.combat.CloseRangeHit~="" then
|
||||
self.RoleSkillLiveGo=poolManager:LoadLive(self.combat.CloseRangeHit, go.transform.parent, Vector3.one, Vector3.zero)
|
||||
self.RoleSkillLiveGoTran = self.RoleSkillLiveGo:GetComponent("RectTransform")
|
||||
self.RoleSkillLiveGoTran:SetParent(self.RoleLiveGO.transform)
|
||||
self.RoleSkillLiveGoTran.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])-- * 0.5
|
||||
self.RoleSkillLiveGoTran.localScale = Vector3.one
|
||||
self.RoleSkillLiveGoTran.sizeDelta = Vector2.New(1000, 1000)
|
||||
self.RoleSkillLiveGoGraphic = self.RoleSkillLiveGo:GetComponent("SkeletonGraphic")
|
||||
self.RoleSkillLiveGoGraphic.AnimationState:SetAnimation(0, "idle", true)
|
||||
-- local combatId = BattleManager.GetCombatIdBySkin(self.role.skill[1],self.skinId)
|
||||
-- self.combat = BattleManager.GetSkillCombat(combatId)
|
||||
-- self.SkillAttackDisplaceoffset=self.combat.AttackDisplaceoffset
|
||||
-- if self.combat.CloseRangeHit~=nil and self.combat.CloseRangeHit~="" then
|
||||
-- self.RoleSkillLiveGo=poolManager:LoadLive(self.combat.CloseRangeHit, go.transform.parent, Vector3.one, Vector3.zero)
|
||||
-- self.RoleSkillLiveGoTran = self.RoleSkillLiveGo:GetComponent("RectTransform")
|
||||
-- self.RoleSkillLiveGoTran:SetParent(self.RoleLiveGO.transform)
|
||||
-- self.RoleSkillLiveGoTran.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])-- * 0.5
|
||||
-- self.RoleSkillLiveGoTran.localScale = Vector3.one
|
||||
-- self.RoleSkillLiveGoTran.sizeDelta = Vector2.New(1000, 1000)
|
||||
-- self.RoleSkillLiveGoGraphic = self.RoleSkillLiveGo:GetComponent("SkeletonGraphic")
|
||||
-- self.RoleSkillLiveGoGraphic.AnimationState:SetAnimation(0, "idle", true)
|
||||
|
||||
|
||||
end
|
||||
-- end
|
||||
|
||||
|
||||
local combatId2 = BattleManager.GetCombatIdBySkin(self.role.superSkill[1],self.skinId)
|
||||
self.combat2 = BattleManager.GetSkillCombat(combatId2)
|
||||
if self.combat2.CloseRangeHit~=nil and self.combat2.CloseRangeHit~="" then
|
||||
self.superSkillAttackDisplaceoffset=self.combat2.AttackDisplaceoffset
|
||||
self.RoleSkillLiveGo2=poolManager:LoadLive(self.combat2.CloseRangeHit, go.transform.parent, Vector3.one, Vector3.zero)
|
||||
self.RoleSkillLiveGoTran2 = self.RoleSkillLiveGo2:GetComponent("RectTransform")
|
||||
self.RoleSkillLiveGoTran2:SetParent(self.RoleLiveGO.transform)
|
||||
-- self.RoleSkillLiveGoTran2.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])-- * 0.5
|
||||
self.RoleSkillLiveGoTran2.localPosition = Vector2.New(self.combat2.CloseRangeHitOffset[1], self.combat2.CloseRangeHitOffset[2])-- * 0.5
|
||||
-- local combatId2 = BattleManager.GetCombatIdBySkin(self.role.superSkill[1],self.skinId)
|
||||
-- self.combat2 = BattleManager.GetSkillCombat(combatId2)
|
||||
-- if self.combat2.CloseRangeHit~=nil and self.combat2.CloseRangeHit~="" then
|
||||
-- self.superSkillAttackDisplaceoffset=self.combat2.AttackDisplaceoffset
|
||||
-- self.RoleSkillLiveGo2=poolManager:LoadLive(self.combat2.CloseRangeHit, go.transform.parent, Vector3.one, Vector3.zero)
|
||||
-- self.RoleSkillLiveGoTran2 = self.RoleSkillLiveGo2:GetComponent("RectTransform")
|
||||
-- self.RoleSkillLiveGoTran2:SetParent(self.RoleLiveGO.transform)
|
||||
-- -- self.RoleSkillLiveGoTran2.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])-- * 0.5
|
||||
-- self.RoleSkillLiveGoTran2.localPosition = Vector2.New(self.combat2.CloseRangeHitOffset[1], self.combat2.CloseRangeHitOffset[2])-- * 0.5
|
||||
|
||||
self.RoleSkillLiveGoTran2.localScale = Vector3.one
|
||||
self.RoleSkillLiveGoTran2.sizeDelta = Vector2.New(1000, 1000)
|
||||
self.RoleSkillLiveGoGraphic2 = self.RoleSkillLiveGo2:GetComponent("SkeletonGraphic")
|
||||
-- local t= self.RoleLiveGOGraphic.SkeletonData.animations
|
||||
self.RoleSkillLiveGoGraphic2.AnimationState:SetAnimation(0, "idle", true)
|
||||
self.RoleSkillLiveGo2:SetActive(true)
|
||||
end
|
||||
-- self.RoleSkillLiveGoTran2.localScale = Vector3.one
|
||||
-- self.RoleSkillLiveGoTran2.sizeDelta = Vector2.New(1000, 1000)
|
||||
-- self.RoleSkillLiveGoGraphic2 = self.RoleSkillLiveGo2:GetComponent("SkeletonGraphic")
|
||||
-- -- local t= self.RoleLiveGOGraphic.SkeletonData.animations
|
||||
-- self.RoleSkillLiveGoGraphic2.AnimationState:SetAnimation(0, "idle", true)
|
||||
-- self.RoleSkillLiveGo2:SetActive(true)
|
||||
-- end
|
||||
|
||||
-- casting技能立绘
|
||||
self.RoleLiveGO2=nil
|
||||
|
@ -323,8 +323,8 @@ function MonsterView:onDispose()
|
|||
self.RoleLiveGOGraphic2.freeze = false
|
||||
poolManager:UnLoadLive(self.livePath2, self.RoleLiveGO2)
|
||||
poolManager:UnLoadLive(self.livePath, self.RoleLiveGO)
|
||||
poolManager:UnLoadLive(self.combat2.CloseRangeHit, self.RoleSkillLiveGo2)
|
||||
poolManager:UnLoadLive(self.combat.CloseRangeHit, self.RoleSkillLiveGo)
|
||||
-- poolManager:UnLoadLive(self.combat2.CloseRangeHit, self.RoleSkillLiveGo2)
|
||||
-- poolManager:UnLoadLive(self.combat.CloseRangeHit, self.RoleSkillLiveGo)
|
||||
GameObject.DestroyImmediate(self.RoleLiveGO2)
|
||||
self.RoleLiveGO2 = nil
|
||||
heroConfig=nil
|
||||
|
|
|
@ -251,7 +251,7 @@ end
|
|||
function QiJieShiLianPanel:SetTopBar()
|
||||
local text = self.qijieData.curRank > 0 and self.qijieData.curRank or "未上榜"
|
||||
local text2 = self.qijieData.curScore >= 0 and self.qijieData.curScore or "0"
|
||||
self.info.text = string.format( "本周排名:%s 本周积分:%s",text,text2)
|
||||
self.info.text = string.format( "<color=#F7F8F8>本周排名:</color>%s <color=#F7F8F8>本周积分:</color>%s",text,text2)
|
||||
self.name.text = string.format( "%s·%s层",self.configData.Chapter,self.configData.Stage)
|
||||
end
|
||||
|
||||
|
@ -263,7 +263,7 @@ function QiJieShiLianPanel:SetBottomBar()
|
|||
local text = Util.GetGameObject(self.goalList[i],"Text"):GetComponent("Text")
|
||||
local image = Util.GetGameObject(self.goalList[i],"Image"):GetComponent("Image")
|
||||
local state = QiJieShiLianManager.CheckGoalIsFinish(self.configData.ConditionValue[i][1],text)--检测是否完成此条目(顺便设置文字)
|
||||
local imgname = state and "q_qjsl_wfzjm_yjh" or "q_qjsl_wfzjm_wjh"
|
||||
local imgname = state and "UI_hz_qj_04" or "UI_hz_qj_05"
|
||||
image.sprite = self.spLoader:LoadSprite(imgname)
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue