【新将活动】商店跳转修复

dev_chengFeng
ZhangBiao 2020-12-23 17:28:20 +08:00
parent 8477ecf347
commit 8801a84c2b
5 changed files with 15 additions and 45 deletions

View File

@ -530,8 +530,6 @@ GameObject:
- component: {fileID: 224589745136464296}
- component: {fileID: 222198797386434666}
- component: {fileID: 114494932353159536}
- component: {fileID: 5038354978497588369}
- component: {fileID: 8693738714112075235}
m_Layer: 5
m_Name: titlebg
m_TagString: Untagged
@ -597,44 +595,6 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!223 &5038354978497588369
Canvas:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1193305904911520}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 2
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 1
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_AdditionalShaderChannelsFlag: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!114 &8693738714112075235
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1193305904911520}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
--- !u!1 &1232340992504996
GameObject:
m_ObjectHideFlags: 0

View File

@ -204,6 +204,8 @@ function DynamicActivityPanel:InitComponent()
this.tabbox = Util.GetGameObject(self.gameObject, "bg/tabbox")
this.btnBack = Util.GetGameObject(self.gameObject, "bg/btnBack")
this.content = Util.GetGameObject(self.gameObject, "bg/pageContent")
this.tabList = Util.GetGameObject(self.gameObject,"bg/tabbox")
this.bottomBar = Util.GetGameObject(self.gameObject,"bg/bottomBar")
this.PageList = {}
for i=1,#curActivityCount do
this.PageList[i] = curActivityCount[i].new(self, Util.GetGameObject(self.transform, "bg/pageContent/page"..i),this.UpView)
@ -269,6 +271,9 @@ end
-- 打开,重新打开时回调
function DynamicActivityPanel:OnShow()
this.btnBack:SetActive(true)
this.tabList:SetActive(true)
this.bottomBar:SetActive(true)
if _CurPageIndex then
this.PageTabCtrl:ChangeTab(_CurPageIndex)
end

View File

@ -136,6 +136,7 @@ function XinJiangLaiXi:Refresh()
end
function XinJiangLaiXi:OnShowData()
this.shop:SetActive(false)
if not itemsGrid then
itemsGrid = {}
end
@ -218,7 +219,11 @@ function XinJiangLaiXi:OnHide()
if self.timer then
self.timer:Stop()
self.timer = nil
end
end
if this.shopView then
this.shopView = SubUIManager.Close(this.shopView)
this.shopView = nil
end
sortingOrder = 0
end

View File

@ -853,8 +853,8 @@ function this:BindEvent()
if dynamicAct then
curindex = GlobalActConfig[dynamicAct].ShowArt
end
LogBlue("当前选中页签0"..curindex)
UIManager.OpenPanel(UIName.DynamicActivityPanel,curindex)
-- LogBlue("当前选中页签0"..curindex)
UIManager.OpenPanel(UIName.DynamicActivityPanel)
end)
--神将合成、神将置换

View File

@ -575,7 +575,7 @@ function this:ShowShop(shopType,_sortingOrder)
self.ScrollView:ForeachItemGO(function (index, go)
go.gameObject:SetActive(false)
end)
self.titleBg:GetComponent("Canvas").sortingOrder = _sortingOrder + 1
-- self.titleBg:GetComponent("Canvas").sortingOrder = _sortingOrder + 1
this.sortingOrder = _sortingOrder
-- 红点销毁
self.refreshRedpot:SetActive(false)
@ -643,7 +643,7 @@ function this:SetSortLayer(sortLayer)
item:SetEffectLayer(sortLayer)--this.sortingOrder)
end
self.titleBg:GetComponent("Canvas").sortingOrder = sortLayer + 1
-- self.titleBg:GetComponent("Canvas").sortingOrder = sortLayer + 1
-- 保存层级
this.sortingOrder = sortLayer