探索提交

dev_chengFeng
jiaoyangna 2021-12-24 14:09:48 +08:00
parent 7f0e684bc0
commit 88130ac4dd
9 changed files with 157 additions and 519 deletions

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View File

@ -40,11 +40,12 @@ function ExploreMainPanel:BindEvent()
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.ExploreMapTip,ExploreManager.GetExploreMapTipData(self.mapId))
end)
Util.AddClick(self.jinruBtn,function()
if LengthOfTable(self.data[self.mapId].formations) > 0 then
UIManager.OpenPanel(UIName.ExplorePanel,ExploreManager.ExploreMapData[self.mapId])
else
end
-- if LengthOfTable(self.data[self.mapId].formations) > 0 then
-- UIManager.OpenPanel(UIName.ExplorePanel,ExploreManager.ExploreMapData[self.mapId])
-- else
-- PopupTipPanel.ShowTip("目标区域无探索队伍,无法进入!")
-- end
UIManager.OpenPanel(UIName.ExplorePanel,ExploreManager.ExploreMapData[self.mapId])
end)
Util.AddClick(self.tansuoBtn,function()
--选择队伍弹窗

View File

@ -225,6 +225,10 @@ function this.GetFormationDataByMapId(mapId)
return datas
end
function this.GetHpById(id)
return this.FormationData[id].hp
end
--红点检测
function this.CheckRedPoint()
for k,v in pairs(this.FormationData) do

View File

@ -5,56 +5,56 @@ local this = ExplorePanel
local fightMap = require("Modules/Fight/View/ExploreMapView")
--初始化组件(用于子类重写)
function ExplorePanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.upView = SubUIManager.Open(SubUIConfig.UpView,self.gameObject.transform)
self.backBtn = Util.GetGameObject(self.gameObject, "btns/backBtn")
self.lookReward = Util.GetGameObject(self.gameObject, "btns/lookReward")
this.spLoader = SpriteLoader.New()
this.upView = SubUIManager.Open(SubUIConfig.UpView,this.gameObject.transform)
this.backBtn = Util.GetGameObject(this.gameObject, "btns/backBtn")
this.lookReward = Util.GetGameObject(this.gameObject, "btns/lookReward")
--fightMap:InitComponent(self.gameObject, this)
fightMap:InitComponent(this.gameObject, this)
end
--绑定事件(用于子类重写
function ExplorePanel:BindEvent()
Util.AddClick(self.backBtn,function()
self:ClosePanel()
Util.AddClick(this.backBtn,function()
this:ClosePanel()
end)
Util.AddClick(self.lookReward,function()
UIManager.OpenPanel(UIName.ExploreRewardPopup,self.mapData.mapId)
Util.AddClick(this.lookReward,function()
UIManager.OpenPanel(UIName.ExploreRewardPopup,this.mapData.mapId)
end)
end
--添加事件监听(用于子类重
function ExplorePanel:AddListener()
--fightMap:AddListener()
fightMap:AddListener()
end
--移除事件监听(用于子类重写)
function ExplorePanel:RemoveListener()
--fightMap:RemoveListener()
fightMap:RemoveListener()
end
--界面打开时调用(用于子类重写)
function ExplorePanel:OnOpen(data)
self.mapData = data
this.mapData = data
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function ExplorePanel:OnShow()
--fightMap:Init()
fightMap:Init()
end
--界面关闭时调用(用于子类重写)
function ExplorePanel:OnClose()
--fightMap:OnClose()
fightMap:OnClose()
end
function ExplorePanel:OnSortingOrderChange()
--fightMap:OnSortingOrderChange(self.sortingOrder)
fightMap:OnSortingOrderChange(this.sortingOrder)
end
--界面销毁时调用(用于子类重写)
function ExplorePanel:OnDestroy()
SubUIManager.Close(self.upView)
self.upView = nil
self.spLoader:Destroy()
SubUIManager.Close(this.upView)
this.upView = nil
this.spLoader:Destroy()
end
return ExplorePanel

View File

@ -98,8 +98,8 @@ function this:Init()
this:LoadMapData()
-- 加载一个小人
local tempconfig = ConfigManager.GetConfigData(ConfigName.ChallengeMapConfig,m_curMapId)
NetManager.ExplorerMapPlayerInfoRequest(this.mapData.mapId,function(msg)
local NPCList = ExploreManager.InitMapUserInfosData(msg,this.mapData.mapId)
NetManager.ExplorerMapPlayerInfoRequest(m_parent.mapData.mapId,function(msg)
local NPCList = ExploreManager.InitMapUserInfosData(msg,m_parent.mapData.mapId)
local area = monsterArea[m_curMapId]
local suv = startUV[m_curMapId]
for k,v in pairs(NPCList) do
@ -108,27 +108,19 @@ function this:Init()
local index3 = math.random(1,2)
local index4 = math.random(area.y_pos.min,area.y_pos.max)
this.playerViews[v.formationId] = SubUIManager.Open(SubUIConfig.SingleExplorePlayerView,this.mapRoot.transform,this)
this.playerViews[v.formationId]:SetData((index3 == 1 and index1 or index2),index4,false,v)
if v.formationId > 3000 then
this.playerViews
if v.formationId > 3100 then
if not this.playerViews[0] then
this.playerViews[v.formationId]:SetData((index3 == 1 and index1 or index2),index4,true,v)
this.playerViews[0] = this.playerViews[v.formationId]
else
this.playerViews[v.formationId]:SetData((index3 == 1 and index1 or index2),index4,false,v)
end
else
this.playerViews[v.formationId]:SetData((index3 == 1 and index1 or index2),index4,false,v)
end
end
end)
if not this.playerViews[0] then
--Log(m_curMapId)
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.guajigongneng) then
iconNum = 20
local randomNum = 8--math.random(2,3)
end)
else
iconNum = 4
end
this.playerViews[0] = SubUIManager.Open(SubUIConfig.SingleExplorePlayerView,this.mapRoot.transform,this)
this.playerViews[0]:SetData(startUV[m_curMapId].u,startUV[m_curMapId].v,true)
end
-- 设置相机初始化位置
local v4 = this.playerViews[0].transform.localPosition
v4.z = -50

View File

@ -142,7 +142,6 @@ function this:Refresh(_data,_item)
end
else
_item.exploring.gameObject:SetActive(true)
end
Util.AddOnceClick(_item.exploring,function()
NetManager.ExplorerMapRewardRequest(0,_data.formationId,function(drop)

View File

@ -89,6 +89,7 @@ end
--界面打开时调用(用于子类重写)
function this:OnShow(_parent,...)
this.icon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(Explore[1].Cost[1]))
--队伍
for i = 1,math.max(#this.itemList,#this.data) do
if not this.data[i] then
if this.itemList[i] then
@ -131,7 +132,7 @@ function this:OnShow(_parent,...)
this:Refresh(this.data[i],this.itemList[i],i)
end
end
--地图下拉框
for k,v in pairs(this.mapTipPreList) do
v.go.gameObject:SetActive(false)
end
@ -151,6 +152,7 @@ function this:OnShow(_parent,...)
this.SetMapName()
end)
end
--时间下拉框
for i = 1,math.max(#this.mapTimeTipPreList,#this.timeList) do
if not this.timeList[i] then
this.mapTimeTipPreList[i].go.gameObject:SetActive(false)

View File

@ -427,27 +427,7 @@ function RewardItemSingleShowPopup:OnShow()
isShow = false
end
elseif JumpConfig[jumpDataList[i]].Type == JumpType.recharge then
local actConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.ActivityGroups,"PageType",JumpType.recharge,"Sort",JumpConfig[jumpDataList[i]].Skipfactor[1])
local list = OperatingManager.GetGiftGoodsInfoList(actConfig.ShopData[1][2])
local goodIdList = {}
for i = 1,#list do
local rechargeConfig = RechargeCommodityConfig[list[i].goodsId]
if rechargeConfig.Limit == 0 or rechargeConfig.Limit - list[i].buyTimes > 0 then
if rechargeConfig.ShowType == actConfig.ShopData[1][3] then
for j = 1,#rechargeConfig.RewardShow do
if rechargeConfig.RewardShow[j][1] == heroConfig.Id or rechargeConfig.RewardShow[j][1] == heroConfig.PiecesId then
table.insert(goodIdList,rechargeConfig.Id)
break
end
end
end
end
end
if #goodIdList < 1 then
isShow = false
else
isShow = true
end
isShow = true
end
if isShow then
local tempView = SubUIManager.Open(SubUIConfig.JumpViewNew, this.equipProGrid.transform, jumpDataList[i],heroConfig,self)

View File

@ -74,10 +74,13 @@ function SingleExplorePlayerView:InitComponent()
self.buffDefend = Util.GetGameObject(self.buffEffectRoot, "r_MapEffect_NewEvent_012")
self.buffEffectRoot:SetActive(false)
self.blood = Util.GetGameObject(self.ui,"blood")
self.bloodSlider = Util.GetGameObject(self.blood,"hpYellow"):GetComponent("Image")
self.tip = Util.GetGameObject(self.blood,"tip")
-- 隐藏一堆东西
Util.GetGameObject(self.ui,"arrow"):SetActive(false)
Util.GetGameObject(self.ui,"pos"):SetActive(false)
Util.GetGameObject(self.ui,"blood"):SetActive(false)
self.blood:SetActive(false)
Util.GetGameObject(self.ui,"optionCancelBtn"):SetActive(false)
Util.GetGameObject(self.ui,"roleOption"):SetActive(false)
@ -138,12 +141,13 @@ function SingleExplorePlayerView:OnOpen(parent)
end
function SingleExplorePlayerView:SetData(u,v,isSelf,data)
self.data = data
self.isclose = false
self._PlayTimeStamp = 0
if isSelf then
self.ui:GetComponent("Canvas").worldCamera = TileMapView.GetCamera()
end
self.isSelf = isSelf
self.isSelf = isSelf or data.formationId > 3100
local v3 = TileMapView.GetLiveTilePos(u, v)
self.gameObject.transform.localPosition = Vector3(v3.x, v3.y, v3.z - 10)
@ -167,6 +171,16 @@ function SingleExplorePlayerView:SetData(u,v,isSelf,data)
self.PracticeIcon:SetActive(true)
PracticeManager.SetPracticeIcon(self.PracticeIcon,PracticeManager.PracticeLevel)
end
self.blood:SetActive(true)
local hp = ExploreManager.GetHpById(data.formationId)
if hp <= 0 then
self.tip.gameObject:SetActive(true)
self.bloodSlider.gameObject:SetActive(false)
else
self.bloodSlider.fillAmount = hp/FormationManager.GetFormationPower(data.formationId)
self.bloodSlider.gameObject:SetActive(true)
self.tip.gameObject:SetActive(false)
end
else
npc = data.sex == ROLE_SEX.BOY and npc1 or npc2
scale = data.sex == ROLE_SEX.BOY and 1 or 0.5
@ -191,6 +205,7 @@ function SingleExplorePlayerView:SetData(u,v,isSelf,data)
self.PracticeIcon:SetActive(true)
PracticeManager.SetPracticeIcon(self.PracticeIcon,data.practiceLevel)
end
self.blood:SetActive(false)
end
self.playerLiveView:OnOpen(GetPlayerRoleSingleConFig().Scale2)
self.playerLiveView:OnSortingOrderChange(sortingorder)
@ -214,6 +229,21 @@ function SingleExplorePlayerView:SetData(u,v,isSelf,data)
PlayUIAnim(self.gameObject)
end
function SingleExplorePlayerView:RefreshHp()
if self.isSelf then
self.blood:SetActive(true)
local hp = ExploreManager.GetHpById(self.data.formationId)
if hp <= 0 then
self.tip.gameObject:SetActive(true)
self.bloodSlider.gameObject:SetActive(false)
else
self.bloodSlider.fillAmount = hp/FormationManager.GetFormationPower(self.data.formationId)
self.bloodSlider.gameObject:SetActive(true)
self.tip.gameObject:SetActive(false)
end
end
end
function SingleExplorePlayerView:SetWalkDir(dir)
if self.playerLiveView then
self.playerLiveView:SetWalkDir(dir)