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m_UseSpriteMesh: 0
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--- !u!1 &4810681059330249303
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GameObject:
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m_ObjectHideFlags: 0
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@ -91152,7 +90935,7 @@ GameObject:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &6037003966826909070
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RectTransform:
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m_ObjectHideFlags: 0
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@ -125030,12 +124813,7 @@ RectTransform:
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- {fileID: 2662475946003623012}
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- {fileID: 6037003966826909070}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -129642,154 +129420,6 @@ ParticleSystemRenderer:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 46, y: 64}
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m_Pivot: {x: 0.5, y: 0.5}
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m_PersistentCalls:
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m_FillCenter: 1
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m_FillMethod: 4
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m_UseSpriteMesh: 0
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--- !u!1 &8731609849687984975
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GameObject:
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m_ObjectHideFlags: 0
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|
|
|
@ -40,11 +40,12 @@ function ExploreMainPanel:BindEvent()
|
|||
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.ExploreMapTip,ExploreManager.GetExploreMapTipData(self.mapId))
|
||||
end)
|
||||
Util.AddClick(self.jinruBtn,function()
|
||||
if LengthOfTable(self.data[self.mapId].formations) > 0 then
|
||||
UIManager.OpenPanel(UIName.ExplorePanel,ExploreManager.ExploreMapData[self.mapId])
|
||||
else
|
||||
|
||||
end
|
||||
-- if LengthOfTable(self.data[self.mapId].formations) > 0 then
|
||||
-- UIManager.OpenPanel(UIName.ExplorePanel,ExploreManager.ExploreMapData[self.mapId])
|
||||
-- else
|
||||
-- PopupTipPanel.ShowTip("目标区域无探索队伍,无法进入!")
|
||||
-- end
|
||||
UIManager.OpenPanel(UIName.ExplorePanel,ExploreManager.ExploreMapData[self.mapId])
|
||||
end)
|
||||
Util.AddClick(self.tansuoBtn,function()
|
||||
--选择队伍弹窗
|
||||
|
|
|
@ -225,6 +225,10 @@ function this.GetFormationDataByMapId(mapId)
|
|||
return datas
|
||||
end
|
||||
|
||||
function this.GetHpById(id)
|
||||
return this.FormationData[id].hp
|
||||
end
|
||||
|
||||
--红点检测
|
||||
function this.CheckRedPoint()
|
||||
for k,v in pairs(this.FormationData) do
|
||||
|
|
|
@ -5,56 +5,56 @@ local this = ExplorePanel
|
|||
local fightMap = require("Modules/Fight/View/ExploreMapView")
|
||||
--初始化组件(用于子类重写)
|
||||
function ExplorePanel:InitComponent()
|
||||
self.spLoader = SpriteLoader.New()
|
||||
self.upView = SubUIManager.Open(SubUIConfig.UpView,self.gameObject.transform)
|
||||
self.backBtn = Util.GetGameObject(self.gameObject, "btns/backBtn")
|
||||
self.lookReward = Util.GetGameObject(self.gameObject, "btns/lookReward")
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.upView = SubUIManager.Open(SubUIConfig.UpView,this.gameObject.transform)
|
||||
this.backBtn = Util.GetGameObject(this.gameObject, "btns/backBtn")
|
||||
this.lookReward = Util.GetGameObject(this.gameObject, "btns/lookReward")
|
||||
|
||||
--fightMap:InitComponent(self.gameObject, this)
|
||||
fightMap:InitComponent(this.gameObject, this)
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写
|
||||
function ExplorePanel:BindEvent()
|
||||
Util.AddClick(self.backBtn,function()
|
||||
self:ClosePanel()
|
||||
Util.AddClick(this.backBtn,function()
|
||||
this:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(self.lookReward,function()
|
||||
UIManager.OpenPanel(UIName.ExploreRewardPopup,self.mapData.mapId)
|
||||
Util.AddClick(this.lookReward,function()
|
||||
UIManager.OpenPanel(UIName.ExploreRewardPopup,this.mapData.mapId)
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重
|
||||
function ExplorePanel:AddListener()
|
||||
--fightMap:AddListener()
|
||||
fightMap:AddListener()
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function ExplorePanel:RemoveListener()
|
||||
--fightMap:RemoveListener()
|
||||
fightMap:RemoveListener()
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function ExplorePanel:OnOpen(data)
|
||||
self.mapData = data
|
||||
this.mapData = data
|
||||
end
|
||||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
function ExplorePanel:OnShow()
|
||||
--fightMap:Init()
|
||||
fightMap:Init()
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function ExplorePanel:OnClose()
|
||||
--fightMap:OnClose()
|
||||
fightMap:OnClose()
|
||||
end
|
||||
function ExplorePanel:OnSortingOrderChange()
|
||||
--fightMap:OnSortingOrderChange(self.sortingOrder)
|
||||
fightMap:OnSortingOrderChange(this.sortingOrder)
|
||||
end
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function ExplorePanel:OnDestroy()
|
||||
SubUIManager.Close(self.upView)
|
||||
self.upView = nil
|
||||
self.spLoader:Destroy()
|
||||
SubUIManager.Close(this.upView)
|
||||
this.upView = nil
|
||||
this.spLoader:Destroy()
|
||||
end
|
||||
|
||||
return ExplorePanel
|
|
@ -98,8 +98,8 @@ function this:Init()
|
|||
this:LoadMapData()
|
||||
-- 加载一个小人
|
||||
local tempconfig = ConfigManager.GetConfigData(ConfigName.ChallengeMapConfig,m_curMapId)
|
||||
NetManager.ExplorerMapPlayerInfoRequest(this.mapData.mapId,function(msg)
|
||||
local NPCList = ExploreManager.InitMapUserInfosData(msg,this.mapData.mapId)
|
||||
NetManager.ExplorerMapPlayerInfoRequest(m_parent.mapData.mapId,function(msg)
|
||||
local NPCList = ExploreManager.InitMapUserInfosData(msg,m_parent.mapData.mapId)
|
||||
local area = monsterArea[m_curMapId]
|
||||
local suv = startUV[m_curMapId]
|
||||
for k,v in pairs(NPCList) do
|
||||
|
@ -108,27 +108,19 @@ function this:Init()
|
|||
local index3 = math.random(1,2)
|
||||
local index4 = math.random(area.y_pos.min,area.y_pos.max)
|
||||
this.playerViews[v.formationId] = SubUIManager.Open(SubUIConfig.SingleExplorePlayerView,this.mapRoot.transform,this)
|
||||
this.playerViews[v.formationId]:SetData((index3 == 1 and index1 or index2),index4,false,v)
|
||||
if v.formationId > 3000 then
|
||||
this.playerViews
|
||||
|
||||
if v.formationId > 3100 then
|
||||
if not this.playerViews[0] then
|
||||
this.playerViews[v.formationId]:SetData((index3 == 1 and index1 or index2),index4,true,v)
|
||||
this.playerViews[0] = this.playerViews[v.formationId]
|
||||
else
|
||||
this.playerViews[v.formationId]:SetData((index3 == 1 and index1 or index2),index4,false,v)
|
||||
end
|
||||
else
|
||||
this.playerViews[v.formationId]:SetData((index3 == 1 and index1 or index2),index4,false,v)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
if not this.playerViews[0] then
|
||||
--Log(m_curMapId)
|
||||
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.guajigongneng) then
|
||||
iconNum = 20
|
||||
local randomNum = 8--math.random(2,3)
|
||||
|
||||
end)
|
||||
else
|
||||
iconNum = 4
|
||||
end
|
||||
this.playerViews[0] = SubUIManager.Open(SubUIConfig.SingleExplorePlayerView,this.mapRoot.transform,this)
|
||||
this.playerViews[0]:SetData(startUV[m_curMapId].u,startUV[m_curMapId].v,true)
|
||||
end
|
||||
|
||||
-- 设置相机初始化位置
|
||||
local v4 = this.playerViews[0].transform.localPosition
|
||||
v4.z = -50
|
||||
|
|
|
@ -142,7 +142,6 @@ function this:Refresh(_data,_item)
|
|||
end
|
||||
else
|
||||
_item.exploring.gameObject:SetActive(true)
|
||||
|
||||
end
|
||||
Util.AddOnceClick(_item.exploring,function()
|
||||
NetManager.ExplorerMapRewardRequest(0,_data.formationId,function(drop)
|
||||
|
|
|
@ -89,6 +89,7 @@ end
|
|||
--界面打开时调用(用于子类重写)
|
||||
function this:OnShow(_parent,...)
|
||||
this.icon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(Explore[1].Cost[1]))
|
||||
--队伍
|
||||
for i = 1,math.max(#this.itemList,#this.data) do
|
||||
if not this.data[i] then
|
||||
if this.itemList[i] then
|
||||
|
@ -131,7 +132,7 @@ function this:OnShow(_parent,...)
|
|||
this:Refresh(this.data[i],this.itemList[i],i)
|
||||
end
|
||||
end
|
||||
|
||||
--地图下拉框
|
||||
for k,v in pairs(this.mapTipPreList) do
|
||||
v.go.gameObject:SetActive(false)
|
||||
end
|
||||
|
@ -151,6 +152,7 @@ function this:OnShow(_parent,...)
|
|||
this.SetMapName()
|
||||
end)
|
||||
end
|
||||
--时间下拉框
|
||||
for i = 1,math.max(#this.mapTimeTipPreList,#this.timeList) do
|
||||
if not this.timeList[i] then
|
||||
this.mapTimeTipPreList[i].go.gameObject:SetActive(false)
|
||||
|
|
|
@ -427,27 +427,7 @@ function RewardItemSingleShowPopup:OnShow()
|
|||
isShow = false
|
||||
end
|
||||
elseif JumpConfig[jumpDataList[i]].Type == JumpType.recharge then
|
||||
local actConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.ActivityGroups,"PageType",JumpType.recharge,"Sort",JumpConfig[jumpDataList[i]].Skipfactor[1])
|
||||
local list = OperatingManager.GetGiftGoodsInfoList(actConfig.ShopData[1][2])
|
||||
local goodIdList = {}
|
||||
for i = 1,#list do
|
||||
local rechargeConfig = RechargeCommodityConfig[list[i].goodsId]
|
||||
if rechargeConfig.Limit == 0 or rechargeConfig.Limit - list[i].buyTimes > 0 then
|
||||
if rechargeConfig.ShowType == actConfig.ShopData[1][3] then
|
||||
for j = 1,#rechargeConfig.RewardShow do
|
||||
if rechargeConfig.RewardShow[j][1] == heroConfig.Id or rechargeConfig.RewardShow[j][1] == heroConfig.PiecesId then
|
||||
table.insert(goodIdList,rechargeConfig.Id)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if #goodIdList < 1 then
|
||||
isShow = false
|
||||
else
|
||||
isShow = true
|
||||
end
|
||||
isShow = true
|
||||
end
|
||||
if isShow then
|
||||
local tempView = SubUIManager.Open(SubUIConfig.JumpViewNew, this.equipProGrid.transform, jumpDataList[i],heroConfig,self)
|
||||
|
|
|
@ -74,10 +74,13 @@ function SingleExplorePlayerView:InitComponent()
|
|||
self.buffDefend = Util.GetGameObject(self.buffEffectRoot, "r_MapEffect_NewEvent_012")
|
||||
self.buffEffectRoot:SetActive(false)
|
||||
|
||||
self.blood = Util.GetGameObject(self.ui,"blood")
|
||||
self.bloodSlider = Util.GetGameObject(self.blood,"hpYellow"):GetComponent("Image")
|
||||
self.tip = Util.GetGameObject(self.blood,"tip")
|
||||
-- 隐藏一堆东西
|
||||
Util.GetGameObject(self.ui,"arrow"):SetActive(false)
|
||||
Util.GetGameObject(self.ui,"pos"):SetActive(false)
|
||||
Util.GetGameObject(self.ui,"blood"):SetActive(false)
|
||||
self.blood:SetActive(false)
|
||||
Util.GetGameObject(self.ui,"optionCancelBtn"):SetActive(false)
|
||||
Util.GetGameObject(self.ui,"roleOption"):SetActive(false)
|
||||
|
||||
|
@ -138,12 +141,13 @@ function SingleExplorePlayerView:OnOpen(parent)
|
|||
end
|
||||
|
||||
function SingleExplorePlayerView:SetData(u,v,isSelf,data)
|
||||
self.data = data
|
||||
self.isclose = false
|
||||
self._PlayTimeStamp = 0
|
||||
if isSelf then
|
||||
self.ui:GetComponent("Canvas").worldCamera = TileMapView.GetCamera()
|
||||
end
|
||||
self.isSelf = isSelf
|
||||
self.isSelf = isSelf or data.formationId > 3100
|
||||
|
||||
local v3 = TileMapView.GetLiveTilePos(u, v)
|
||||
self.gameObject.transform.localPosition = Vector3(v3.x, v3.y, v3.z - 10)
|
||||
|
@ -167,6 +171,16 @@ function SingleExplorePlayerView:SetData(u,v,isSelf,data)
|
|||
self.PracticeIcon:SetActive(true)
|
||||
PracticeManager.SetPracticeIcon(self.PracticeIcon,PracticeManager.PracticeLevel)
|
||||
end
|
||||
self.blood:SetActive(true)
|
||||
local hp = ExploreManager.GetHpById(data.formationId)
|
||||
if hp <= 0 then
|
||||
self.tip.gameObject:SetActive(true)
|
||||
self.bloodSlider.gameObject:SetActive(false)
|
||||
else
|
||||
self.bloodSlider.fillAmount = hp/FormationManager.GetFormationPower(data.formationId)
|
||||
self.bloodSlider.gameObject:SetActive(true)
|
||||
self.tip.gameObject:SetActive(false)
|
||||
end
|
||||
else
|
||||
npc = data.sex == ROLE_SEX.BOY and npc1 or npc2
|
||||
scale = data.sex == ROLE_SEX.BOY and 1 or 0.5
|
||||
|
@ -191,6 +205,7 @@ function SingleExplorePlayerView:SetData(u,v,isSelf,data)
|
|||
self.PracticeIcon:SetActive(true)
|
||||
PracticeManager.SetPracticeIcon(self.PracticeIcon,data.practiceLevel)
|
||||
end
|
||||
self.blood:SetActive(false)
|
||||
end
|
||||
self.playerLiveView:OnOpen(GetPlayerRoleSingleConFig().Scale2)
|
||||
self.playerLiveView:OnSortingOrderChange(sortingorder)
|
||||
|
@ -214,6 +229,21 @@ function SingleExplorePlayerView:SetData(u,v,isSelf,data)
|
|||
PlayUIAnim(self.gameObject)
|
||||
end
|
||||
|
||||
function SingleExplorePlayerView:RefreshHp()
|
||||
if self.isSelf then
|
||||
self.blood:SetActive(true)
|
||||
local hp = ExploreManager.GetHpById(self.data.formationId)
|
||||
if hp <= 0 then
|
||||
self.tip.gameObject:SetActive(true)
|
||||
self.bloodSlider.gameObject:SetActive(false)
|
||||
else
|
||||
self.bloodSlider.fillAmount = hp/FormationManager.GetFormationPower(self.data.formationId)
|
||||
self.bloodSlider.gameObject:SetActive(true)
|
||||
self.tip.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SingleExplorePlayerView:SetWalkDir(dir)
|
||||
if self.playerLiveView then
|
||||
self.playerLiveView:SetWalkDir(dir)
|
||||
|
|
Loading…
Reference in New Issue