diff --git a/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua b/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua index 1f4280a583..67addc79ba 100644 --- a/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua @@ -237,11 +237,11 @@ function LingMaiMiJingPanel:SetVeins() Util.GetGameObject(go,effectName[i]):SetActive(false) end local effect1 = Util.GetGameObject(go,effectName[data.Quality]) - Util.SetParticleSortLayer(effect1, self.sortingOrder + 1) + --Util.SetParticleSortLayer(effect1, self.sortingOrder + 1) effect1:SetActive(data.uid == PlayerManager.uid) local effect2 = Util.GetGameObject(go,"title/saoguang-lingmai") - Util.SetParticleSortLayer(effect2, self.sortingOrder + 1) + --Util.SetParticleSortLayer(effect2, self.sortingOrder + 1) effect2:SetActive(data.Quality == 6) end