From 883ec5a755b24fa8a66fc7cf265fbe9c9bdc705a Mon Sep 17 00:00:00 2001 From: "DESKTOP-MMO982B\\User" <752966621@qq.com> Date: Thu, 3 Jul 2025 17:45:09 +0800 Subject: [PATCH] 1 --- .../~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua b/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua index 1f4280a583..67addc79ba 100644 --- a/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua @@ -237,11 +237,11 @@ function LingMaiMiJingPanel:SetVeins() Util.GetGameObject(go,effectName[i]):SetActive(false) end local effect1 = Util.GetGameObject(go,effectName[data.Quality]) - Util.SetParticleSortLayer(effect1, self.sortingOrder + 1) + --Util.SetParticleSortLayer(effect1, self.sortingOrder + 1) effect1:SetActive(data.uid == PlayerManager.uid) local effect2 = Util.GetGameObject(go,"title/saoguang-lingmai") - Util.SetParticleSortLayer(effect2, self.sortingOrder + 1) + --Util.SetParticleSortLayer(effect2, self.sortingOrder + 1) effect2:SetActive(data.Quality == 6) end