diff --git a/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab b/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab index d95d5e3042..c3903b343e 100644 --- a/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/UpGradePackage/UpGradePackagePanel.prefab @@ -19388,7 +19388,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2072364868940015758} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -610, z: 0} + m_LocalPosition: {x: 0, y: -623.5, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4684054568920006905} diff --git a/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua b/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua index 156cfc65b6..5307f88791 100644 --- a/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua +++ b/Assets/ManagedResources/~Lua/Modules/Expert/Expert.lua @@ -219,6 +219,7 @@ function Expert:ActivityRewardSingleShow(index,rewardData) qianwangButton:SetActive(state == 10) getFinishText:SetActive(state == 20) getRewardProgress:SetActive(state == 10) + Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(state == 0) if numExChange[activeIndext] == ActivityTypeDef.UpStarExper or numExChange[activeIndext] == ActivityTypeDef.Talisman or numExChange[activeIndext] == ActivityTypeDef.SoulPrint or numExChange[activeIndext] == ActivityTypeDef.EquipExper or numExChange[activeIndext] == ActivityTypeDef.FindTreasureExper then --进阶因为每个都不一样 特殊判断