【活动优化】日周月礼包增加角标及妖晶数量变更

dev_chengFeng
ZhangBiao 2021-04-09 11:05:08 +08:00
parent 115b2ee04d
commit 8893dd7d7b
5 changed files with 189 additions and 42 deletions

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@ -186,7 +186,7 @@ function GiftPre:SetData(data,_parent,_rechargeNum,sortingOrder)
self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
self.itemList[i].gameObject:SetActive(false)
end
self.itemList[i]:OnOpen(false, {self.data.data.shows[i][1],self.data.data.shows[i][2]}, 0.9,false,false,false,sortingOrder)
self.itemList[i]:OnOpen(false, {self.data.data.shows[i][1],self.data.data.shows[i][2],self.data.data.shows[i][3]}, 0.9,false,false,false,sortingOrder)
self.itemList[i].gameObject:SetActive(true)
end

View File

@ -33,9 +33,8 @@ function ItemView:InitComponent()
self.fragmentIcon=Util.GetGameObject(self.gameObject, "item/fragmentIcon")
--self.heroStage=Util.GetGameObject(self.gameObject, "item/heroShow/heroStage"):GetComponent("Image")
Util.GetGameObject(self.gameObject, "item/heroShow/heroStage"):SetActive(false)
--云梦专用
self.PreciousShow=Util.GetGameObject(self.gameObject, "PreciousShow")
self.PreciousShowText=Util.GetGameObject(self.gameObject, "PreciousShow/Text"):GetComponent("Text")
--双倍妖晶
self.Double=Util.GetGameObject(self.gameObject, "Double")
self.EffectOrginLayer = 0
self.EffectOrginLayerQu = 0
@ -117,7 +116,6 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
self.UI_Effect_jinkuang_Yuan:SetActive(false)
self.UI_effect_ItemView_saoguang:SetActive(false)
self.UI_effect_WuCai_Kuang:SetActive(false)
self.PreciousShow:SetActive(false)
self.frame.sprite = Util.LoadSprite(_itemData.frame)
self.icon.sprite = Util.LoadSprite(_itemData.icon)
self.num:GetComponent("Text").text = PrintWanNum(_itemData.num)
@ -141,19 +139,6 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
-- 卸载头像框特效
self:UnLoadFrameEffect()
local isShowPrecious = _itemData.isShowPrecious or 0
if isShowPrecious == 0 then
elseif isShowPrecious == 1 then
self.PreciousShow:SetActive(true)
self.PreciousShowText.text=Language[12023]
elseif isShowPrecious == 2 then
self.PreciousShow:SetActive(true)
self.PreciousShowText.text=Language[12024]
elseif isShowPrecious == 3 then
self.PreciousShow:SetActive(true)
self.PreciousShowText.text=Language[12025]
end
if _itemData.itemType == 1 or _itemData.itemType == 0 then--物品
--item
if effectLayer > 0 then
@ -363,7 +348,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
self.isRewardItemPop=false
local itemSId = tonumber(_reward[1])
local itemNum = tonumber(_reward[2]) or 0
local isShowPrecious = _reward[3] or 0
self.Double:SetActive((_reward[3] and _reward[3] > 1) and true or false)
local itemDataConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemSId)
self.fragmentIcon:SetActive(false)
self.heroShowGo:SetActive(false)
@ -382,7 +367,6 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
self.UI_Effect_jinkuang_Yuan:SetActive(false)
self.UI_effect_ItemView_saoguang:SetActive(false)
self.UI_effect_WuCai_Kuang:SetActive(false)
self.PreciousShow:SetActive(false)
self.iconGo:SetActive(true)
self.circleFrameBg:SetActive(false)
Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
@ -607,17 +591,6 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
self.num:GetComponent("Text").color = Color.New(1, 1, 1, 1)
end
end
if isShowPrecious == 0 then
elseif isShowPrecious == 1 then
self.PreciousShow:SetActive(true)
self.PreciousShowText.text=Language[12023]
elseif isShowPrecious == 2 then
self.PreciousShow:SetActive(true)
self.PreciousShowText.text=Language[12024]
elseif isShowPrecious == 3 then
self.PreciousShow:SetActive(true)
self.PreciousShowText.text=Language[12025]
end
self.gameObject:GetComponent("RectTransform").localScale = Vector2.New(self.scale, self.scale)
end
function ItemView:OnBtnCkickEvent(itemSId)