至尊降世修改提交
parent
57198fce39
commit
88a67b0cbf
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@ -441,6 +441,7 @@ function this.SetMissionData()
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else
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else
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NetManager.GetActivityRewardRequest(idList[curPage][j].id, actData.activityId,function(drop)
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NetManager.GetActivityRewardRequest(idList[curPage][j].id, actData.activityId,function(drop)
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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ActivityGiftManager.SetActivityInfo(actData.activityId, idList[curPage][j].id, 1)
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actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
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actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
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this.RefreshItemData(j,idList[curPage][j].id)
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this.RefreshItemData(j,idList[curPage][j].id)
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this.SetButtonState()
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this.SetButtonState()
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@ -469,6 +470,7 @@ function this.RefreshItemData(index,missionId)
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this.RewardList[index].btnGet.gameObject:SetActive(false)
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this.RewardList[index].btnGet.gameObject:SetActive(false)
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for i = 1,#actData.mission do
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for i = 1,#actData.mission do
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if actData.mission[i].missionId == missionId then
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if actData.mission[i].missionId == missionId then
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LogGreen("actData.mission[i].state:"..actData.mission[i].state.." this.money:"..this.money.." activityConfig[missionId].Values[1][1]:"..activityConfig[missionId].Values[1][1])
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if actData.mission[i].state == 1 then
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if actData.mission[i].state == 1 then
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this.RewardList[index].doneImg.gameObject:SetActive(true)
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this.RewardList[index].doneImg.gameObject:SetActive(true)
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this.RewardList[index].doneImg.sprite = this.spLoader:LoadSprite(idList[curPage][index].state3)
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this.RewardList[index].doneImg.sprite = this.spLoader:LoadSprite(idList[curPage][index].state3)
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