【易经宝库】========一键挖宝修改
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91bf4423f9
commit
88d574be95
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@ -56,26 +56,19 @@ function YiJingBaoKu:BindEvent()
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local tempData = self:RebuildAllDrop(drop)
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--self:SetSingleCardData(index,value,tempData)
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local thread=coroutine.start(function()
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-- self.effect.transform:SetParent(value.transform)
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-- self.effect:GetComponent("RectTransform").localPosition = Vector3.zero
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-- self.effect:SetActive(true)
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coroutine.wait(0.5)
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-- self.effect:SetActive(false)
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-- cBack.transform:DORotate(Vector3.New(0, 90, 0), 0.3)
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-- coroutine.wait(0.3)
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-- cFront.transform:DORotate(Vector3.New(0, 0, 0), 0.3)
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-- coroutine.wait(0.2)
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UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function ()
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trigger = true
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local len=#tempData
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if tempData[len].sId == BlessingConfig[self.ActData.selectId].Reward[1] then
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self.finalReward.gameObject:SetActive(false)
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if self.itemViewList[18] then
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self.itemViewList[18].gameObject:SetActive(false)
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else
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Util.GetGameObject(self._itemsList[18],"front"):GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 0, 0))
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for key, value in pairs(tempData) do
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if value.sId==BlessingConfig[self.ActData.selectId].Reward[1] then
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self.finalReward.gameObject:SetActive(false)
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if self.itemViewList[18] then
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self.itemViewList[18].gameObject:SetActive(false)
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else
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Util.GetGameObject(self._itemsList[18],"front"):GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 0, 0))
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end
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end
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--self:Refresh()
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end
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self:Refresh()
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end)
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