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m_AnchoredPosition: {x: 0, y: -64.7} + m_AnchoredPosition: {x: 0, y: -47.9} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7624710571365518270 @@ -182372,15 +182693,15 @@ RectTransform: m_GameObject: {fileID: 8241858010419249398} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 1.5, y: 1.5, z: 1} m_Children: [] m_Father: {fileID: 6461519175274609242} - m_RootOrder: 1 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 190, y: 190} + m_SizeDelta: {x: 62, y: 54} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1215734010050117049 CanvasRenderer: @@ -182410,7 +182731,7 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_Sprite: {fileID: 21300000, guid: 1066868ba686fd84da72b16c7d4e92a5, type: 3} + m_Sprite: {fileID: 21300000, guid: 5c16b7c9bbf6baa44b676d2aea07af8f, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 @@ -182449,7 +182770,7 @@ RectTransform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 6461519175274609242} - m_RootOrder: 0 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1} @@ -187883,7 +188204,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -69} + m_AnchoredPosition: {x: 0, y: -79.4} m_SizeDelta: {x: 380.1, y: 109} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &8743595793994457911 diff --git a/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberLevelPanel.lua b/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberLevelPanel.lua index 8d1c40c148..a771d1236c 100644 --- a/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberLevelPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RatioNumber/RatioNumberLevelPanel.lua @@ -9,7 +9,7 @@ local chapterId = 0 local chapterData = {} local allMissionDailyBoxItemPres = {} local mainLevleBg = {[1] = "adventure_icon-xianshi",[2] = "adventure_icon-yunmie"} -local LevleTitleBg = {[1] = "m-button-3-3",[2] = "m-button-3-2"} +local LevleTitleBg = {[1] = "Dragon-Ball--(151)1",[2] = "Dragon Ball- (151)"} local point = {[1] = "s_shanhe_xiaoditu_xiabao",[2] = "s_shanhe_xiaoditu_xiabao_01"} local assistantLevleDiBg = {[1] = "commander_taizi",[2] = "commander_taizi"} local assistantLevleBattle = {[1] = "battle_bulearrow",[2] = "battle_bulearrow",[3] = "ghoulroad_finished"} @@ -309,7 +309,8 @@ function this.SetBtnInfo(index) local limit = btninfo.chapter.Limit local resourceIconID = btninfo.chapter.ResourceIconID local btn = btninfo.tab - local img = btn:GetComponent("Image") + local img = Util.GetGameObject(btn,"Image"):GetComponent("Image") + Util.GetGameObject(btn,"Text"):GetComponent("Text").text = btninfo.chapter.StageName local lock = Util.GetGameObject(btn,"lock") local stateImgStr = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,resourceIconID[3]).Name if index == chapterId then