【新副本界面】心魔次数文字错误修改,和弹窗修改
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627954ae3f
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8a90b87942
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@ -199,7 +199,7 @@ function CarbonsPanel:TipShow(_go,_value)
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if _value.id == FUNCTION_OPEN_TYPE.MONSTER_COMING then
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freetimes:SetActive(true)
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buytimes:SetActive(true)
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freetimesText.text = string.format("免费挑战次数:%s",MonsterCampManager.GetCanBattleCount())
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freetimesText.text = string.format("免费扫荡次数:%s",MonsterCampManager.GetCanBattleCount())
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buytimesText.text = string.format("剩余购买次数:%s",MonsterCampManager.GetCanBuyBattleCount())
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elseif _value.id == FUNCTION_OPEN_TYPE.PEOPLE_MIRROR then
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freetimes:SetActive(true)
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@ -210,8 +210,6 @@ function CarbonsPanel:TipShow(_go,_value)
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elseif _value.id == FUNCTION_OPEN_TYPE.EXPEDITION then
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freetimes:SetActive(true)
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buytimes:SetActive(false)
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LogGreen("ExpeditionManager.GetCurNodeInfo().lay:"..tostring(ExpeditionManager.GetCurNodeInfo().lay))
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LogGreen("ExpeditionManager.expeditionLeve:"..tostring(ExpeditionManager.expeditionLeve))
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local free = ExpeditionManager.GetCurNodeInfo().lay-1+(expeditionLevel[ExpeditionManager.expeditionLeve]-1)*10
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local num = free <= 30 and free or 30
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freetimesText.text = string.format("进度:%s/%s",num,30)
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@ -230,12 +228,6 @@ function CarbonsPanel:TipShow(_go,_value)
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self.timeList[_value.id].TextObj = timeText
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self.timeList[_value.id].Text = "剩余时间:"
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self.timeList[_value.id].time = ActTimeCtrlManager.GetSerDataByTypeId(_value.id).endTime - GetTimeStamp()
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-- elseif _value.id == FUNCTION_OPEN_TYPE.TRIAL then--森罗幻境
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-- time:SetActive(true)
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-- self.timeList[_value.id] = {}
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-- self.timeList[_value.id].TextObj = timeText
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-- self.timeList[_value.id].Text = "剩余时间:"
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-- self.timeList[_value.id].time = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.TRIAL).endTime - GetTimeStamp()
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end
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if self.timeList[_value.id] then
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timeText.text = string.format("%s%s",self.timeList[_value.id].Text,TimeToFelaxible(self.timeList[_value.id].time))
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@ -164,10 +164,9 @@ function this.QuickStartMonsterFightRequest()
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}
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BattleManager.SetLastBattleResult(this.lastBattleResult,BATTLE_TYPE.MONSTER_CAMP)
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if msg.result == 0 then
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UIManager.OpenPanel(UIName.BattleFailPopup, nil, true, UIName.MonsterCampNewPanel)
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UIManager.OpenPanel(UIName.BattleFailPopup, nil, true, UIName.MonsterCampNewPanel,BATTLE_TYPE.MONSTER_CAMP)
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isClick = false
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else
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Timer.New(function ()
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isClick = false
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end,1):Start()
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@ -123,6 +123,7 @@ function this:LoseJump(id)
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end
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end
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function this.ClosePanelRefreshData()
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LogRed("fightType:"..tostring(fightType))
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if fightType then
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if fightType == BATTLE_TYPE.EXECUTE_FIGHT then--远征
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this.ShowBattleResultByExpedition()
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