From 8afa0c96a8416c0abe237e17919bc13e2d12f3f7 Mon Sep 17 00:00:00 2001 From: JieLing Date: Mon, 28 Sep 2020 15:43:39 +0800 Subject: [PATCH] =?UTF-8?q?=E7=AD=BE=E5=88=B0=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Operating/CumulativeSignInPage.lua | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Operating/CumulativeSignInPage.lua b/Assets/ManagedResources/~Lua/Modules/Operating/CumulativeSignInPage.lua index 283e697385..dac54e7d8e 100644 --- a/Assets/ManagedResources/~Lua/Modules/Operating/CumulativeSignInPage.lua +++ b/Assets/ManagedResources/~Lua/Modules/Operating/CumulativeSignInPage.lua @@ -160,16 +160,11 @@ function CumulativeSignInPage:RefreshSignList() for _, signInfo in ConfigPairs(signInConfigs) do i = i + 1 local day = i - Util.AddOnceClick(Util.GetGameObject(self.signInList[day], "receiveBtn"), function() + Util.AddOnceClick(Util.GetGameObject(self.signInList[i], "receiveBtn"), function() self:OnSignInClicked(signInfo.Id, day) end) - self.signInRewardList[day]:OnOpen(false, signInfo.reward,1,false,false,false,sortingOrder) - if isPlayShow then - self.signInList[day]:SetActive(false) - else - self.signInList[day]:SetActive(true) - end - table.insert(prefab,self.signInList[day]) + self.signInRewardList[i]:OnOpen(false, signInfo.reward,1,false,false,false,sortingOrder) + self.signInList[i]:SetActive(true) end local dayIndexEnd