diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua index 3223ec9bc6..f158cd2cfa 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua @@ -460,6 +460,9 @@ end -- 怒气值改变 function EnemyView:RoleRageChange(deltaRage) + if self.role:IsRealDead() then + return + end if deltaRage ~= 0 then if deltaRage > 0 then self.Floater:ImageBuffFloating("z_zhandou_nuqijia", nil, deltaRage) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua index 0fb2959604..b2259a5a1d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua @@ -518,6 +518,9 @@ end -- 怒气值改变 function PlayerView:RoleRageChange(deltaRage) + if self.role:IsRealDead() then + return + end if deltaRage ~= 0 then if deltaRage > 0 then self.Floater:ImageBuffFloating("z_zhandou_nuqijia", nil, deltaRage)