剧情 提交
parent
637aa36041
commit
8b8d0a3956
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@ -10,6 +10,7 @@ local artResConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local curGroupConfig = {}
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this.eventIndex = 0
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this.showDiaLog = false
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local lastLive2DId = 0
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--初始化组件(用于子类重写)
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@ -222,6 +223,7 @@ end
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function this:ShowDialog()
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this.eventIndex = this.eventIndex + 1
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if #this.curEvent.groups < this.eventIndex then
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this.showDiaLog = false
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this.dialog.gameObject:SetActive(false)
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this.GoOn.gameObject:SetActive(false)
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this.showImg:SetActive(false)
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@ -255,7 +257,10 @@ function this:ShowDialog()
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--this.diaLogNameText.text = ""
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ShowText(this.diaLogContent.transform, contexts, 3)
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this.SetList2d(resId,setId,live2dRoot)
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PlayUIAnim(this.gameObject)
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if not this.showDiaLog then
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PlayUIAnim(this.gameObject)
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this.showDiaLog = true
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end
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--this.diaLogContent.text = contexts
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end
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end
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@ -317,7 +322,7 @@ function this:RunMap()
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for k,v in pairs(this.PlayerGrouops) do
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v:RunMap()
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end
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end,0.5)
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end,0.1)
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this.startTimer:Start()
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if this.startTimer1 then
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@ -343,7 +348,7 @@ function this:RunMap()
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if this.startTimer then
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this.startTimer1:Start()
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end
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end,1,1,false):Start()
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end,0.2,1,false):Start()
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end
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function StoryMapPanel:OnSortingOrderChange()
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