diff --git a/Assets/ManagedResources/Prefabs/UI/LingMaiMiJin/LingMaiMiJingPanel.prefab b/Assets/ManagedResources/Prefabs/UI/LingMaiMiJin/LingMaiMiJingPanel.prefab
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diff --git a/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua b/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua
index b9dfcd7e78..f99c83999f 100644
--- a/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/LingMaiMiJing/LingMaiMiJingPanel.lua
@@ -3,8 +3,8 @@ local LingMaiMiJingPanel = Inherit(BasePanel)
local lodeConfig = ConfigManager.GetConfig(ConfigName.LodeConfig)
local TEXTLIST = {
[1] = "距抢夺期结束:",
- [2] = "距空岛开启:",
- [3] = "距空岛关闭:",
+ [2] = "距开启:",
+ [3] = "距关闭:",
}
local veinName = {
[3] = "l_lmmj_huangjilingmai",
@@ -226,7 +226,7 @@ function LingMaiMiJingPanel:SetVeins()
if LingMaiMiJingManager.state == 1 then
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING,data.servername and data.servername or nil,data)
else
- PopupTipPanel.ShowTip("空岛未开启!")
+ PopupTipPanel.ShowTip("未开启!")
end
end)