diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index 3ce1e09fc6..5402703c97 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -164,10 +164,10 @@ PoTencyTypeName={ [2]="战服", [3]="头饰", [4]="战靴", - [5]="魂宝", - [6]="灵宝", - [7]="阴法", - [8]="阳法", + [5]="手环", + [6]="挂件", + [7]="暗石", + [8]="光石", } diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua index ac7f88c66f..93575a280e 100644 --- a/Assets/ManagedResources/~Lua/Common/Language.lua +++ b/Assets/ManagedResources/~Lua/Common/Language.lua @@ -550,8 +550,8 @@ Language = { [10549] = GetLanguageStrById("已成功恢复英雄!"), [10550] = GetLanguageStrById("已通过!"), [10551] = GetLanguageStrById("%02d时%02d分%02d秒"), - [10552] = GetLanguageStrById("魂宝"), - [10553] = GetLanguageStrById("灵宝"), + [10552] = GetLanguageStrById("手环"), + [10553] = GetLanguageStrById("挂件"), [10554] = GetLanguageStrById("请选择圣物"), [10555] = GetLanguageStrById("确 定"), [10556] = GetLanguageStrById("前 往"), @@ -1795,7 +1795,7 @@ Language = { [11794] = GetLanguageStrById("觉醒后天赋"), [11795] = GetLanguageStrById("阶激活:"), [11796] = GetLanguageStrById("职业限定:%s专用"), - [11797] = GetLanguageStrById("共鸣需同时穿戴魂宝和灵宝"), + [11797] = GetLanguageStrById("共鸣需同时穿戴手环和挂件"), [11798] = GetLanguageStrById("没有装备可装备!"), [11799] = GetLanguageStrById("没有宝物可装备!"), [11800] = GetLanguageStrById("没有装备可卸下!"), diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardTalismanSingleShowPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardTalismanSingleShowPopup.lua index 8a698bc03b..e9c717c182 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardTalismanSingleShowPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardTalismanSingleShowPopup.lua @@ -141,7 +141,7 @@ function RewardTalismanSingleShowPopup:OnShowPanelData() curEquipTreasureStrongFigData,curEquipTreasureSefineFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,lv,refineLv) end self.curEquipDesc1.text=GetLanguageStrById(itemConfig.ItemDescribe) - self.equipType.text = string.format("宝物种类:%s",curEquipTreasureFigData.Location == 1 and "魂宝" or "灵宝") + self.equipType.text = string.format("宝物种类:%s",curEquipTreasureFigData.Location == 1 and "手环" or "挂件") self.qualityText.text=GetStringByEquipQua(itemConfig.Quantity,GetQuaStringByEquipQua(itemConfig.Quantity)) -- self.curEquipName.text=GetStringByEquipQua(itemConfig.Quantity,GetLanguageStrById(itemConfig.Name)) self.curEquipName.text=itemConfig.Name