【引导】引导GM添加
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5f16021a0e
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@ -692,6 +692,22 @@ function this.RefreshTriggerListen(id, openType, openArgs)
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Game.GlobalEvent:AddEvent(GameEvent.UI.OnOpen, trigger)
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end
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end
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--gm 用
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function this.AddFuncGuide(funcId)
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if not funcId then return end
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LogGreen(funcId.."funcId")
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if not AppConst.isGuide then
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LogGreen("不在引导内")
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return
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end
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local guideId = GlobalSystemConfig[funcId].GuideId
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-- if guideId and guideId ~= 0 then
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-- table.insert(_FuncGuideList, guideId)
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-- end
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LogGreen("guideId:"..guideId)
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GuideManager.ShowGuide(guideId)
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end
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return this
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@ -135,7 +135,7 @@ function this:InitComponent()
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this.btnTianShuMiJuan = Util.GetGameObject(this.gameObject, "scene/layer7/btnTianShuMiJuan")
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this.operateIcon = {
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[FUNCTION_OPEN_TYPE.SHOP] = this:AddFuncItem(this.btnShangdian, 50),
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[FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:AddFuncItem(this.btnFenjie, -200),
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[FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:AddFuncItem(this.btnFenjie, -1100),
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[FUNCTION_OPEN_TYPE.ARENA] = this:AddFuncItem(this.btnJingjichang, -200),
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[FUNCTION_OPEN_TYPE.ENDLESS] = this:AddFuncItem(this.btnColorfulWorld, -1500),
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[FUNCTION_OPEN_TYPE.COMPOUND] = this:AddFuncItem(this.btnEquipCompound, -200),
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