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index 36e2c05ce3..57b465de9c 100644
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diff --git a/Assets/ManagedResources/~Lua/Data/ConfigData.lua b/Assets/ManagedResources/~Lua/Data/ConfigData.lua
index 02a05f1c06..1e697ca0ab 100644
--- a/Assets/ManagedResources/~Lua/Data/ConfigData.lua
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SurpriseBoxConfig = "SurpriseBox",
JourneyWithWind = "JourneyWithWind",
QijieHolyConfig = "QijieHolyConfig",
- QijieRankingConfig = "QijieRanking",
- QijieStageConfig = "QijieStage",
- QijieStageBuffConfig = "QijieStageBuff",
- QijieTreasureConfig = "QijieTreasure",
- QijieUpgradeConfig = "QijieUpgrade",
+ QijieRanking = "QijieRanking",
+ QijieStage = "QijieStage",
+ QijieStageBuff = "QijieStageBuff",
+ QijieTreasure = "QijieTreasure",
+ QijieUpgrade = "QijieUpgrade",
}
require "Framework/GameDataBase"
diff --git a/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianManager.lua b/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianManager.lua
index 391cfaf4d9..e6a11a65c2 100644
--- a/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianManager.lua
@@ -6,14 +6,102 @@ local QijieStage = ConfigManager.GetConfig(ConfigName.QijieStage)
local QijieStageBuff = ConfigManager.GetConfig(ConfigName.QijieStageBuff)
local QijieTreasure = ConfigManager.GetConfig(ConfigName.QijieTreasure)
local QijieUpgrade = ConfigManager.GetConfig(ConfigName.QijieUpgrade)
+local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
function this.Initialize()
- this.curLevel = 1
- this.curData = this.GetCurLevelData()
+ this.curLevelId = 3004
+ this.curRank = 999
+ this.curScore = 1
+ this.curStageId = 1
end
-function this.GetCurLevelData()
- return QijieStage[this.curLevel]
+--界面获取信息
+function this.GetQiJieData()
+ --上阵列表赋值
+ local curFormation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
+ this.formationList ={}
+ for j = 1, #curFormation.teamHeroInfos do
+ if curFormation.teamHeroInfos[j] then
+ table.insert(this.formationList,HeroManager.GetSingleHeroData(curFormation.teamHeroInfos[j].heroId).heroConfig)
+ end
+ end
+ --界面信息
+ local data = {}
+ data.curLevelId = this.curLevelId
+ data.curRank = this.curRank
+ data.curScore = this.curScore
+ data.curStageData = QijieStage[this.curLevelId]
+ return data
end
+--进入界面前 获取服务器信息
+function this.GetEnterDataFromServer(func)
+ NetManager.EnterQiJieShiLianRequest(function (msg)
+ this.RefreshDataFromServer(msg,func)
+ end)
+end
+
+--从服务器获取信息
+function this.RefreshDataFromServer(msg,func)
+ this.curLevelId = msg.curLevelId
+ this.curRank = msg.curRank
+ this.curScore = msg.curScore
+ if func then
+ func()
+ end
+end
+
+--获取下方滑动条数据
+function this.GetTabList()
+ local tabList = {}
+ for _, configInfo in ConfigPairs(QijieStage) do
+ if not tabList[configInfo.QijieType] then
+ tabList[configInfo.QijieType] = configInfo
+ end
+ end
+ return tabList
+end
+
+--检测该条目是否达成
+function this.CheckGoalIsFinish(_dataId,_obj)
+ local goalData = QijieUpgrade[_dataId]
+ local tempList = {}
+ local final = true
+ for i = 1, #this.formationList do
+ table.insert(tempList,this.formationList[i])
+ end
+ -- LogGreen("Id:"..tostring(goalData.Id).." Describe:"..tostring(goalData.Describe).." PropertyName:"..tostring(goalData.PropertyName).." Profession:"..tostring(goalData.Profession).." Min:"..tostring(goalData.Min).." Max:"..tostring(goalData.Max))
+ if goalData.PropertyName and goalData.PropertyName > 0 then
+ for i = #tempList, 1,-1 do
+ if goalData.PropertyName ~= tempList[i].PropertyName then
+ table.remove(tempList,i)
+ end
+ end
+ end
+ if goalData.Profession and goalData.Profession > 0 then
+ for i = #tempList, 1,-1 do
+ if goalData.Profession ~= tempList[i].Profession then
+ table.remove(tempList,i)
+ end
+ end
+ end
+ if #tempList > 0 and goalData.Min and goalData.Min >= 0 then
+ if #tempList < goalData.Min then
+ final = false
+ end
+ end
+ if #tempList > 0 and goalData.Max and goalData.Max >= 0 then
+ if #tempList > goalData.Max then
+ final = false
+ end
+ end
+ _obj.text = string.format( "%s",goalData.Describe)
+ if final then
+ _obj.text = string.format( "%s",goalData.Describe)
+ end
+ return final
+end
+
+
+
return QiJieShiLianManager
\ No newline at end of file
diff --git a/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianPanel.lua b/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianPanel.lua
index 63565f5b2c..c5bdb617da 100644
--- a/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianPanel.lua
@@ -1,5 +1,8 @@
require("Base/BasePanel")
local QiJieShiLianPanel = Inherit(BasePanel)
+local QijieStage = ConfigManager.GetConfig(ConfigName.QijieStage)
+local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
+local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
--初始化组件(用于子类重写)
function QiJieShiLianPanel:InitComponent()
self.spLoader = SpriteLoader.New()
@@ -25,7 +28,14 @@ function QiJieShiLianPanel:InitComponent()
self.shopBtn = Util.GetGameObject(self.rightBtns,"shopBtn")
--下部
self.bottomBar = Util.GetGameObject(self.gameObject,"BottomBar")
+ --挑战加成
self.addtions = Util.GetGameObject(self.bottomBar,"Info/Content")
+ self.addNum = Util.GetGameObject(self.addtions,"Text"):GetComponent("Text")
+ self.goalList = {}
+ for i = 1, 3 do
+ self.goalList[i] = Util.GetGameObject(self.addtions,"goal ("..i..")")
+ end
+ --挑战奖励
self.rewards = Util.GetGameObject(self.bottomBar,"Reward/Content")
self.goBtn = Util.GetGameObject(self.bottomBar,"goBtn")
self.freeTime = Util.GetGameObject(self.bottomBar,"times/freeTime"):GetComponent("Text")
@@ -33,6 +43,35 @@ function QiJieShiLianPanel:InitComponent()
self.buyBtn = Util.GetGameObject(self.bottomBar,"times/buyBtn")
--下方按钮
self.TabBox = Util.GetGameObject(self.gameObject,"TabBox")
+ self.box = Util.GetGameObject(self.TabBox,"box")
+ self.tabPre = Util.GetGameObject(self.TabBox,"tabPre")
+
+ self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.box.transform,
+ self.tabPre, nil, Vector2.New(940.6, 150), 2, 1, Vector2.New(20, 0))
+ self.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(-8, 0)
+ self.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
+ self.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
+ self.ScrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
+ self.ScrollView.moveTween.MomentumAmount = 1
+ self.ScrollView.moveTween.Strength = 2
+ self.ScrollView.elastic = false
+
+ self.rewardPre = Util.GetGameObject(self.bottomBar,"rewardPre")
+ self.ScrollView2 = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.rewards.transform,
+ self.rewardPre, nil, Vector2.New(450, 235), 2, 1, Vector2.New(0, 0))
+ self.ScrollView2.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(-8, 0)
+ self.ScrollView2.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
+ self.ScrollView2.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
+ self.ScrollView2.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
+ self.ScrollView2.moveTween.MomentumAmount = 1
+ self.ScrollView2.moveTween.Strength = 2
+ self.ScrollView2.elastic = false
+
+ --左右切换按钮
+ self.lastBtn = Util.GetGameObject(self.gameObject,"lastBtn")
+ self.nextBtn = Util.GetGameObject(self.gameObject,"nextBtn")
+ self.tempId = 10030
+ self.itemViewList = {}
end
--绑定事件(用于子类重写)
@@ -67,6 +106,14 @@ function QiJieShiLianPanel:BindEvent()
Util.AddClick(self.buyBtn,function()
PopupTipPanel.ShowTip("购买次数!")
end)
+ Util.AddClick(self.lastBtn,function()
+ self.tempId = self.tempId - 1
+ self:Refresh()
+ end)
+ Util.AddClick(self.nextBtn,function()
+ self.tempId = self.tempId + 1
+ self:Refresh()
+ end)
end
--添加事件监听(用于子类重写)
@@ -83,20 +130,101 @@ function QiJieShiLianPanel:OnOpen()
end
--界面打开时调用(用于子类重写)
-function QiJieShiLianPanel:OnShow(...)
+function QiJieShiLianPanel:OnShow()
self:Refresh()
end
function QiJieShiLianPanel:Refresh()
+ self.qijieData = QiJieShiLianManager.GetQiJieData()
+ self.configData = self.qijieData.curStageData
+ LogGreen("当前层数Id:"..tostring(self.qijieData.curLevelId))
+ self:SetTabBox()
+ self:SetTopBar()
+ self:SetBottomBar()
+
+ --设置立绘
+ if self.Live then
+ poolManager:UnLoadLive(self.bgName, self.Live)
+ end
+ LogRed("self.tempId:"..tostring(self.tempId))
+ if not heroConfig[self.tempId] then
+ return
+ end
+ local herodata = heroConfig[self.tempId]
+ local pos = herodata.Position
+ local scale = herodata.Scale
+ self.bgName = artConfig[herodata.Live].Name
+ self.Live = poolManager:LoadLive(self.bgName, self.aniRoot.transform, Vector3.one*scale, Vector2.New(pos[1],pos[2]))
+end
+
+--设置下方滑动条
+function QiJieShiLianPanel:SetTabBox()
+ local tabList = QiJieShiLianManager.GetTabList()
+ self.ScrollView:SetData(tabList, function (index, go)
+ Util.GetGameObject(go,"Text"):GetComponent("Text").text = tabList[index].Chapter
+ local state = tabList[index].QijieType == self.configData.QijieType
+ local name = state and "r_hero_xuanze_001" or "r_hero_xuanze_002"
+ Util.GetGameObject(go,"Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(name)
+ Util.GetGameObject(go,"LockImage"):SetActive(not state)
+ end,false,true)
+ local num = (self.configData.QijieType - 1) > 0 and (self.configData.QijieType - 1) or 1
+ self.ScrollView:SetIndex(num)
+end
+
+--设置上方信息
+function QiJieShiLianPanel:SetTopBar()
+ self.info.text = string.format( "本周排名:%s 本周积分:%s",self.qijieData.curRank,self.qijieData.curScore)
+ self.name.text = string.format( "%s·%s层",self.configData.Chapter,self.configData.Stage)
+end
+
+--设置下方挑战信息和奖励信息
+function QiJieShiLianPanel:SetBottomBar()
+ --设置挑战加成数据
+ self.addNum.text = string.format( "能满足一种获得界灵数量+%s",self.configData.Addition[2]/100).."%"
+ for i = 1, #self.goalList do
+ local text = Util.GetGameObject(self.goalList[i],"Text"):GetComponent("Text")
+ local image = Util.GetGameObject(self.goalList[i],"Image"):GetComponent("Image")
+ local state = QiJieShiLianManager.CheckGoalIsFinish(self.configData.ConditionValue[i],text)--检测是否完成此条目(顺便设置文字)
+ local imgname = state and "q_qjsl_wfzjm_yjh" or "q_qjsl_wfzjm_wjh"
+ image.sprite = self.spLoader:LoadSprite(imgname)
+ end
+
+ --拿取奖励列表
+ local rewardList = {}
+ for i = 1, #self.configData.Reward do
+ table.insert(rewardList,self.configData.Reward[i])
+ end
+ table.insert(rewardList,self.configData.JielingReward)
+ --设置显示
+ for key, value in pairs(self.itemViewList) do
+ value.gameObject:SetActive(false)
+ end
+ self.ScrollView2:SetData(rewardList, function (index, go)
+ if not self.itemViewList[index] then
+ self.itemViewList[index] = SubUIManager.Open(SubUIConfig.ItemView, go.transform)
+ end
+ self.itemViewList[index]:OnOpen(false, rewardList[index], 1,false,false,false,self.sortingOrder)
+ self.itemViewList[index].gameObject:SetActive(true)
+ end,false,true)
end
--界面关闭时调用(用于子类重写)
function QiJieShiLianPanel:OnClose()
+ if self.Live then
+ poolManager:UnLoadLive(self.bgName, self.Live)
+ end
+ self.Live = nil
end
--界面销毁时调用(用于子类重写)
function QiJieShiLianPanel:OnDestroy()
self.spLoader:Destroy()
+ if self.Live then
+ poolManager:UnLoadLive(self.bgName, self.Live)
+ end
+ self.Live = nil
+ self.goalList = {}
+ self.itemViewList = {}
end
return QiJieShiLianPanel
\ No newline at end of file