[战斗]====添加5, 6 condition 判断条件 添加buff类型 麒麟印加 放逐

dev_chengFeng
wangzhenxing 2020-12-30 15:29:06 +09:00
parent 63448b9f1a
commit 8ce40e8099
2 changed files with 72 additions and 1 deletions

View File

@ -52,7 +52,71 @@ local _ConditionConfig = {
local comValue = condition[3]
-- 当前释放技能的单位的职业
local professionId = skill.owner.professionId
return professionId == comValue
local skillCastEnd=function(skill2)
if skill2.owner.camp==skill.owner.camp then
local list=skill2:GetDirectTargetsNoMiss()
if not list then
return false
end
local num=0
for key, value in pairs(list) do
local isHave=BattleLogic.BuffMgr:HasBuff(value, BuffName.DOT, function(buff) return buff.damageType == 1 and buff.caster==skill2.owner and buff.startRound == BattleLogic.GetCurRound() end)
if isHave then
return true
end
end
return false
end
end
BattleLogic.Event:AddEvent(BattleEventName.SkillCastEnd,skillCastEnd)
return skillCastEnd
end,
[5] = function(skill, condition) --5敌方上场神将数量 且概率(万分比)
local conId = condition[1]
local comType = condition[2]
local comValue = condition[3]
local rand = condition[4]
local roleList = RoleManager.Query(function(role)
return role.camp ~= skill.owner.camp
end)
local isEnough=BattleUtil.CompareValue(#roleList, comValue, comType)
local r = Random.Range01()
-- 判断概率
if isEnough then
return r>rand/10000
end
return false
end,
[6] = function(skill, condition) --6敌方任意神将生命百分比 【比较类型】 N万分比
local conId = condition[1]
local comType = condition[2]
local comValue = condition[3]
local round = condition[4]
-- 获取该技能相同阵营人物
local roleList = RoleManager.Query(function(role)
return role.camp ~= skill.owner.camp
end)
-- 判断
local r = Random.Range01()
for _, role in ipairs(roleList) do
local hpf = role:GetRoleData(RoleDataName.Hp) / role:GetRoleData(RoleDataName.MaxHp)
if BattleUtil.CompareValue(hpf, comValue/10000, comType) then
return round/10000>r
end
end
return false
end,
[7] = function(skill, condition) --7检测是否有可以放逐的目标
local list=skill.owner.exileTargets
if list then
local roleList = RoleManager.Query(function(role)
return role.camp ~= skill.owner.camp and not BattleUtil.ChecklistIsContainValue(list,role)
end)
if roleList and #roleList>0 then
return true
end
end
return false
end,
}
@ -61,6 +125,7 @@ function MCondition.CheckCondition(skill, condition)
if not condition then
return true
end
LogError("skill"..skill.id)
local conId = condition[1]
local comType = condition[2]
local comValue = condition[3]

View File

@ -8,6 +8,8 @@ local BuffTypeToConfigType = {
[BuffName.Shield] = 5,
[BuffName.Immune] = 6,
[BuffName.Curse] = 7,
[BuffName.KylinMark] = 8,
[BuffName.Exile] = 9,
}
local function _GetPropChangeBuffCType(pName)
for cType, pn in ipairs(BattlePropList) do
@ -39,6 +41,10 @@ local function _GetBuffEffectConfig(buff)
cType = buff.immuneType
elseif bType == BuffName.Curse then
cType = buff.curseType
elseif bType== BuffName.KylinMark then
cType = 1
elseif bType== BuffName.Exile then
cType = 1
end
local type = BuffTypeToConfigType[bType]