【修行】提交
parent
98e4de79b2
commit
8df2338780
File diff suppressed because it is too large
Load Diff
|
@ -191,7 +191,8 @@ ConfigName = {
|
|||
ComposeActivity = "ComposeActivity",
|
||||
ComposeBook = "ComposeBook",
|
||||
StoryMapConfig = "StoryMapConfig",
|
||||
XiuXianConfig = "XiuXian"
|
||||
XiuXianConfig = "XiuXian",
|
||||
XiuXianSkillConfig = "XiuXianSkill",
|
||||
}
|
||||
|
||||
require "Framework/GameDataBase"
|
||||
|
|
|
@ -199,13 +199,13 @@ HONGMENGSTELENEWHANDINDICATION = protobuf.Descriptor();
|
|||
HONGMENGSTELENEWHANDINDICATION_STATE_FIELD = protobuf.FieldDescriptor();
|
||||
UPPRACTICELEVELREQUEST = protobuf.Descriptor();
|
||||
UPPRACTICELEVELRESPONSE = protobuf.Descriptor();
|
||||
UPPRACTICELEVELRESPONSE_PRACTICELEVEL_FIELD = protobuf.FieldDescriptor();
|
||||
REPLACEPURPLEMANSIONSEALREQUEST = protobuf.Descriptor();
|
||||
REPLACEPURPLEMANSIONSEALREQUEST_OLDSEALID_FIELD = protobuf.FieldDescriptor();
|
||||
REPLACEPURPLEMANSIONSEALREQUEST_NEWSEALID_FIELD = protobuf.FieldDescriptor();
|
||||
REPLACEPURPLEMANSIONSEALREQUEST_SUBID_FIELD = protobuf.FieldDescriptor();
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE = protobuf.Descriptor();
|
||||
PURPLEMANSIONSEALINDICATION = protobuf.Descriptor();
|
||||
PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD = protobuf.FieldDescriptor();
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD = protobuf.FieldDescriptor();
|
||||
|
||||
GETHEROLISTINFOREQUEST_INDEX_FIELD.name = "index"
|
||||
GETHEROLISTINFOREQUEST_INDEX_FIELD.full_name = ".rpc.protocols.GetHeroListInfoRequest.index"
|
||||
|
@ -1963,11 +1963,21 @@ UPPRACTICELEVELREQUEST.enum_types = {}
|
|||
UPPRACTICELEVELREQUEST.fields = {}
|
||||
UPPRACTICELEVELREQUEST.is_extendable = false
|
||||
UPPRACTICELEVELREQUEST.extensions = {}
|
||||
UPPRACTICELEVELRESPONSE_PRACTICELEVEL_FIELD.name = "practiceLevel"
|
||||
UPPRACTICELEVELRESPONSE_PRACTICELEVEL_FIELD.full_name = ".rpc.protocols.UpPracticeLevelResponse.practiceLevel"
|
||||
UPPRACTICELEVELRESPONSE_PRACTICELEVEL_FIELD.number = 1
|
||||
UPPRACTICELEVELRESPONSE_PRACTICELEVEL_FIELD.index = 0
|
||||
UPPRACTICELEVELRESPONSE_PRACTICELEVEL_FIELD.label = 1
|
||||
UPPRACTICELEVELRESPONSE_PRACTICELEVEL_FIELD.has_default_value = false
|
||||
UPPRACTICELEVELRESPONSE_PRACTICELEVEL_FIELD.default_value = 0
|
||||
UPPRACTICELEVELRESPONSE_PRACTICELEVEL_FIELD.type = 5
|
||||
UPPRACTICELEVELRESPONSE_PRACTICELEVEL_FIELD.cpp_type = 1
|
||||
|
||||
UPPRACTICELEVELRESPONSE.name = "UpPracticeLevelResponse"
|
||||
UPPRACTICELEVELRESPONSE.full_name = ".rpc.protocols.UpPracticeLevelResponse"
|
||||
UPPRACTICELEVELRESPONSE.nested_types = {}
|
||||
UPPRACTICELEVELRESPONSE.enum_types = {}
|
||||
UPPRACTICELEVELRESPONSE.fields = {}
|
||||
UPPRACTICELEVELRESPONSE.fields = {UPPRACTICELEVELRESPONSE_PRACTICELEVEL_FIELD}
|
||||
UPPRACTICELEVELRESPONSE.is_extendable = false
|
||||
UPPRACTICELEVELRESPONSE.extensions = {}
|
||||
REPLACEPURPLEMANSIONSEALREQUEST_OLDSEALID_FIELD.name = "oldSealId"
|
||||
|
@ -2007,31 +2017,24 @@ REPLACEPURPLEMANSIONSEALREQUEST.enum_types = {}
|
|||
REPLACEPURPLEMANSIONSEALREQUEST.fields = {REPLACEPURPLEMANSIONSEALREQUEST_OLDSEALID_FIELD, REPLACEPURPLEMANSIONSEALREQUEST_NEWSEALID_FIELD, REPLACEPURPLEMANSIONSEALREQUEST_SUBID_FIELD}
|
||||
REPLACEPURPLEMANSIONSEALREQUEST.is_extendable = false
|
||||
REPLACEPURPLEMANSIONSEALREQUEST.extensions = {}
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD.name = "sealList"
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD.full_name = ".rpc.protocols.ReplacePrupleMansionSealResponse.sealList"
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD.number = 1
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD.index = 0
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD.label = 3
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD.has_default_value = false
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD.default_value = {}
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD.message_type = CommonProto_pb.PURPLEMANSIONSEAL
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD.type = 11
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD.cpp_type = 10
|
||||
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE.name = "ReplacePrupleMansionSealResponse"
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE.full_name = ".rpc.protocols.ReplacePrupleMansionSealResponse"
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE.nested_types = {}
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE.enum_types = {}
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE.fields = {}
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE.fields = {REPLACEPRUPLEMANSIONSEALRESPONSE_SEALLIST_FIELD}
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE.is_extendable = false
|
||||
REPLACEPRUPLEMANSIONSEALRESPONSE.extensions = {}
|
||||
PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD.name = "sealList"
|
||||
PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD.full_name = ".rpc.protocols.PurpleMansionSealIndication.sealList"
|
||||
PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD.number = 1
|
||||
PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD.index = 0
|
||||
PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD.label = 3
|
||||
PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD.has_default_value = false
|
||||
PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD.default_value = {}
|
||||
PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD.message_type = CommonProto_pb.PURPLEMANSIONSEAL
|
||||
PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD.type = 11
|
||||
PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD.cpp_type = 10
|
||||
|
||||
PURPLEMANSIONSEALINDICATION.name = "PurpleMansionSealIndication"
|
||||
PURPLEMANSIONSEALINDICATION.full_name = ".rpc.protocols.PurpleMansionSealIndication"
|
||||
PURPLEMANSIONSEALINDICATION.nested_types = {}
|
||||
PURPLEMANSIONSEALINDICATION.enum_types = {}
|
||||
PURPLEMANSIONSEALINDICATION.fields = {PURPLEMANSIONSEALINDICATION_SEALLIST_FIELD}
|
||||
PURPLEMANSIONSEALINDICATION.is_extendable = false
|
||||
PURPLEMANSIONSEALINDICATION.extensions = {}
|
||||
|
||||
AllBookEnableRequest = protobuf.Message(ALLBOOKENABLEREQUEST)
|
||||
CancelHeroChangeRequest = protobuf.Message(CANCELHEROCHANGEREQUEST)
|
||||
|
@ -2087,7 +2090,6 @@ PokemonFreeRequest = protobuf.Message(POKEMONFREEREQUEST)
|
|||
PokemonFreeResponse = protobuf.Message(POKEMONFREERESPONSE)
|
||||
PokenmonUpLevelRequest = protobuf.Message(POKENMONUPLEVELREQUEST)
|
||||
PokenmonUpLevelResponse = protobuf.Message(POKENMONUPLEVELRESPONSE)
|
||||
PurpleMansionSealIndication = protobuf.Message(PURPLEMANSIONSEALINDICATION)
|
||||
ReplacePrupleMansionSealResponse = protobuf.Message(REPLACEPRUPLEMANSIONSEALRESPONSE)
|
||||
ReplacePurpleMansionSealRequest = protobuf.Message(REPLACEPURPLEMANSIONSEALREQUEST)
|
||||
ReplaceTeamPokemonInfoRequest = protobuf.Message(REPLACETEAMPOKEMONINFOREQUEST)
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -43,7 +43,7 @@ function PracticeStatePreview:OnShow(_parent,_args)
|
|||
self:SetSingleData(index,go,self.previewData[index])
|
||||
end)
|
||||
ForceRebuildLayout(self.GameObject.transform)
|
||||
self.ScrollView:SetIndex(PracticeManager.PracticeBigLevel)
|
||||
self.ScrollView:SetIndex(PracticeManager.PracticeBigLevel - 1 > 0 and PracticeManager.PracticeBigLevel - 1 or 1)
|
||||
end
|
||||
|
||||
function PracticeStatePreview:SetSingleData(index,_go,_data)
|
||||
|
|
|
@ -224,7 +224,9 @@ function this.PlayerInfoRequest(func)
|
|||
QinglongSerectTreasureManager.SetTreasureBuyStatus(msg.hadBuyTreasure)
|
||||
PlayerManager.RefreshWorldLeveData(msg.worldLeve)
|
||||
PlayerManager.InitSkinTitleMountData(msg.userSkinList,msg.userTitleList,msg.userMountList)
|
||||
PracticeManager.UpdataFromServer(msg.practiceLevel)
|
||||
--修行
|
||||
PracticeManager.UpdataFromServer(msg.practiceLevel)--修行等级
|
||||
PracticeManager.UpdataImprintDataFromServer(msg.sealList)--神印列表
|
||||
if func then
|
||||
func(msg)
|
||||
end
|
||||
|
@ -5013,9 +5015,13 @@ function this.PracticeImprintRequest(_oldSealId,_newSealId,_subId,func)
|
|||
data.newSealId = _newSealId
|
||||
data.subId = _subId
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.ReplacePurpleMansionSealRequest, MessageTypeProto_pb.ReplacePurpleMansionSealResponse, msg, function()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.ReplacePurpleMansionSealRequest, MessageTypeProto_pb.ReplacePurpleMansionSealResponse, msg, function(buffer)
|
||||
local data = buffer:DataByte()
|
||||
local msg = HeroInfoProto_pb.ReplacePrupleMansionSealResponse()
|
||||
msg:ParseFromString(data)
|
||||
PracticeManager.UpdataImprintDataFromServer(msg.sealList)
|
||||
if func then
|
||||
func()
|
||||
func(msg)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
|
|
@ -1,14 +1,41 @@
|
|||
local PracticeImprint = quick_class("PracticeImprint", BasePanel)
|
||||
local orginLayer
|
||||
local curImprintData={}
|
||||
|
||||
function PracticeImprint:InitComponent()
|
||||
self.backBtn = Util.GetGameObject(self.gameObject, "backBtn")
|
||||
self.Scroll = Util.GetGameObject(self.gameObject, "Scroll")
|
||||
self.ImprintPre = Util.GetGameObject(self.gameObject, "ImprintPre")
|
||||
self.ImprintInfo = Util.GetGameObject(self.gameObject, "ImprintInfo")
|
||||
self.ImprintInfoBack = Util.GetGameObject(self.ImprintInfo, "close")
|
||||
|
||||
self.leftInfo = Util.GetGameObject(self.ImprintInfo, "Content/Layout/Left")
|
||||
self.leftTitle = Util.GetGameObject(self.leftInfo, "Title/Text"):GetComponent("Text")
|
||||
self.leftDetail = Util.GetGameObject(self.leftInfo, "TextArena/Text"):GetComponent("Text")
|
||||
|
||||
self.rightInfo = Util.GetGameObject(self.ImprintInfo, "Content/Layout/Right")
|
||||
self.tightTitle = Util.GetGameObject(self.rightInfo, "Title/Text"):GetComponent("Text")
|
||||
self.doBtn = Util.GetGameObject(self.ImprintInfo, "Content/Btn")
|
||||
self.doBtnText = Util.GetGameObject(self.doBtn, "Text"):GetComponent("Text")
|
||||
|
||||
local rootHight = self.Scroll.transform.rect.height
|
||||
local width = self.Scroll.transform.rect.width
|
||||
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Scroll.transform,
|
||||
self.ImprintPre, nil,Vector2.New(width, rootHight), 1, 1,Vector2.New(15, 0))
|
||||
self.ScrollView.moveTween.MomentumAmount = 1
|
||||
self.ScrollView.moveTween.Strength = 2
|
||||
end
|
||||
|
||||
function PracticeImprint:BindEvent()
|
||||
Util.AddClick(self.backBtn, function()
|
||||
self:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(self.ImprintInfoBack, function()
|
||||
self.ImprintInfo:SetActive(false)
|
||||
end)
|
||||
Util.AddClick(self.doBtn, function()
|
||||
LogGreen("按钮")
|
||||
end)
|
||||
end
|
||||
|
||||
function PracticeImprint:AddListener()
|
||||
|
@ -25,8 +52,85 @@ function PracticeImprint:OnSortingOrderChange()
|
|||
end
|
||||
|
||||
function PracticeImprint:OnShow()
|
||||
self.allImprintData = PracticeManager.GetAllImprintData()
|
||||
self.ImprintInfo:SetActive(false)
|
||||
self.ScrollView:SetData(self.allImprintData, function(index, go)
|
||||
self:SetPre(index,go,self.allImprintData[index])
|
||||
end)
|
||||
end
|
||||
|
||||
--设置每一期的三个神印
|
||||
function PracticeImprint:SetPre(index,_go,_data)
|
||||
local title = Util.GetGameObject(_go, "title/Text"):GetComponent("Text")
|
||||
title.text = string.format("%s期",_data.RealmName)
|
||||
for i = 1, 3 do
|
||||
local Imprint = Util.GetGameObject(_go, "Content/Imprint"..i)
|
||||
self:SetSingleImprint(Imprint,_data.TeamSkill[i])
|
||||
end
|
||||
end
|
||||
|
||||
--设置单个神印信息
|
||||
function PracticeImprint:SetSingleImprint(_go,_imprintId)
|
||||
local serverData,configData = PracticeManager.GetSingleImprintData(_imprintId)--获取神印信息
|
||||
local maskBtn = Util.GetGameObject(_go, "mask")
|
||||
local stateImg = Util.GetGameObject(_go, "state"):GetComponent("Image")
|
||||
local heroImg = Util.GetGameObject(_go, "hero"):GetComponent("Image")
|
||||
local icon = Util.GetGameObject(_go, "icon"):GetComponent("Image")
|
||||
|
||||
if not serverData then--未解锁
|
||||
stateImg.gameObject:SetActive(true)
|
||||
stateImg.sprite = Util.LoadSprite("r_Dungeon_lockon")
|
||||
heroImg.gameObject:SetActive(false)
|
||||
else--已解锁
|
||||
if serverData.state == 0 then--未使用
|
||||
stateImg.gameObject:SetActive(false)
|
||||
heroImg.gameObject:SetActive(false)
|
||||
elseif serverData.state == 1 then--已使用
|
||||
stateImg.gameObject:SetActive(true)
|
||||
stateImg.sprite = Util.LoadSprite("t_tianshumijuan_yijihuo_zh")
|
||||
heroImg.gameObject:SetActive(serverData.subId ~= "")
|
||||
end
|
||||
end
|
||||
icon.sprite = Util.LoadSprite(GetResourcePath(configData.Icon))
|
||||
|
||||
|
||||
Util.AddOnceClick(maskBtn,function ()
|
||||
self.ImprintInfo:SetActive(true)
|
||||
self:ShowSingleImprintInfoLayout(serverData,configData)
|
||||
end)
|
||||
end
|
||||
|
||||
--设置下方神印信息界面
|
||||
function PracticeImprint:ShowSingleImprintInfoLayout(_serverData,_configData)
|
||||
local curHero = ""
|
||||
if not _serverData then
|
||||
self.rightInfo:SetActive(false)
|
||||
self.doBtnText.text = string.format("%s期解锁",_configData.Name)
|
||||
else
|
||||
if _configData.Type == 0 then
|
||||
self.rightInfo:SetActive(false)
|
||||
self.doBtnText.text = "选择神印"
|
||||
elseif _configData.Type == 1 then
|
||||
self.rightInfo:SetActive(true)
|
||||
self.doBtnText.text = "取消神印"
|
||||
end
|
||||
end
|
||||
self.leftTitle.text = string.format("通用神印·%s",_configData.Name)
|
||||
self.leftDetail.text = _configData.Desc
|
||||
if _serverData then
|
||||
Util.AddOnceClick(self.doBtn,function ()
|
||||
local old,new,sub = 0,0,""
|
||||
old = PracticeManager.BigLevelImprintList[_configData.UnlockId]
|
||||
new = _configData.Id
|
||||
sub = tostring(curHero)
|
||||
NetManager.PracticeImprintRequest(old,new,sub,function ()
|
||||
self:OnShow()
|
||||
end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function PracticeImprint:OnClose()
|
||||
end
|
||||
|
||||
|
|
|
@ -1,25 +1,28 @@
|
|||
PracticeManager = {}
|
||||
local this = PracticeManager
|
||||
local XinXianConfig = ConfigManager.GetConfig(ConfigName.XiuXianConfig)
|
||||
local XiuXianConfig = ConfigManager.GetConfig(ConfigName.XiuXianConfig)
|
||||
local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
|
||||
local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
|
||||
|
||||
function this.Initialize()
|
||||
this.PracticeLevel = 1
|
||||
this.PracticeBigLevel = 1
|
||||
this.StarNum = 0
|
||||
this.PracticeConfigData = {}
|
||||
this.PracticeLevel = 1--小境界id
|
||||
this.PracticeBigLevel = 1--大境界数
|
||||
this.StarNum = 0--星星的数量
|
||||
-- this.PracticeConfigData = {}
|
||||
this.ImprintServerData = {}--服务器发来的神印信息
|
||||
this.BigLevelImprintList = {}--大境界对应的神印
|
||||
end
|
||||
--从服务器更新当前修行等级
|
||||
function this.UpdataFromServer(_level)
|
||||
this.PracticeLevel = _level
|
||||
this.PracticeLevel = this.PracticeLevel > 0 and this.PracticeLevel or 1
|
||||
this.PracticeBigLevel = XinXianConfig[this.PracticeLevel].RealmId
|
||||
this.PracticeBigLevel = XiuXianConfig[this.PracticeLevel].RealmId
|
||||
this.StarNum = PlayerManager.level
|
||||
end
|
||||
|
||||
--获取当前等级表数据
|
||||
function this.GetCurConfigData()
|
||||
return XinXianConfig[this.PracticeLevel]
|
||||
return XiuXianConfig[this.PracticeLevel]
|
||||
end
|
||||
|
||||
function this.BuildAddTemplate()
|
||||
|
@ -35,7 +38,7 @@ end
|
|||
--获取每一小点属性加成
|
||||
function this.GetSinglePointAdd()
|
||||
local singlePointAddList = {}
|
||||
local TotalPros = XinXianConfig[this.PracticeLevel].TotalPros
|
||||
local TotalPros = XiuXianConfig[this.PracticeLevel].TotalPros
|
||||
for i = 1, #TotalPros do
|
||||
if not singlePointAddList[TotalPros[i][1]] then
|
||||
singlePointAddList[TotalPros[i][1]] = 0
|
||||
|
@ -49,9 +52,12 @@ end
|
|||
function this.GetCurAllGetAdd()
|
||||
local PropertyList = this.BuildAddTemplate()
|
||||
for i = 1, this.PracticeLevel do
|
||||
if XinXianConfig[this.PracticeLevel].TotalPros then
|
||||
local Pros = XinXianConfig[this.PracticeLevel].TotalPros
|
||||
-- LogPink("i:"..tostring(i))
|
||||
if XiuXianConfig[i].TotalPros then
|
||||
local Pros = XiuXianConfig[i].TotalPros
|
||||
-- LogGreen("#Pros:"..tostring(#Pros))
|
||||
for i = 1, #Pros do
|
||||
-- LogBlue("ProsId:"..tostring(Pros[i][1]).." ProsNum:"..tostring(Pros[i][2]))
|
||||
PropertyList[Pros[i][1]] = PropertyList[Pros[i][1]] + Pros[i][2]
|
||||
end
|
||||
end
|
||||
|
@ -59,11 +65,11 @@ function this.GetCurAllGetAdd()
|
|||
return PropertyList
|
||||
end
|
||||
|
||||
--获取各个大境界中所有小属性加成的总和+模板的
|
||||
--获取各个大境界中所有小属性加成的总和 +模板的
|
||||
function this.GetAddsListWithTemplate()
|
||||
local PropertyList = this.BuildAddTemplate()
|
||||
local addsList = {}
|
||||
for i, v in ConfigPairs(XinXianConfig) do
|
||||
for i, v in ConfigPairs(XiuXianConfig) do
|
||||
if v.TotalPros then
|
||||
local Pros = v.TotalPros
|
||||
for i = 1, #Pros do
|
||||
|
@ -74,10 +80,10 @@ function this.GetAddsListWithTemplate()
|
|||
return PropertyList
|
||||
end
|
||||
|
||||
--获取各个大境界中所有小属性加成的总和不加模板的
|
||||
--获取各个大境界中所有小属性加成的总和 不加模板的
|
||||
function this.GetAddsListWithOutTemplate()
|
||||
local addsList = {}
|
||||
for i, v in ConfigPairs(XinXianConfig) do
|
||||
for i, v in ConfigPairs(XiuXianConfig) do
|
||||
if not addsList[v.RealmId] then
|
||||
addsList[v.RealmId] = {}
|
||||
end
|
||||
|
@ -110,8 +116,57 @@ function this.GetPreViewData()
|
|||
return previewList
|
||||
end
|
||||
|
||||
--返回预览界面文字
|
||||
function this.GetPreviewSingleText(id,value)
|
||||
return string.format("全体神将%s+%s",PropertyConfig[id].Info,value)
|
||||
end
|
||||
|
||||
--获取所有神印信息
|
||||
function this.GetAllImprintData()
|
||||
local AllImprintList = {}
|
||||
for i, v in ConfigPairs(XiuXianConfig) do
|
||||
if v.TeamSkill then
|
||||
table.insert(AllImprintList,v)
|
||||
end
|
||||
end
|
||||
return AllImprintList
|
||||
end
|
||||
|
||||
--服务器发来的神印信息
|
||||
function this.UpdataImprintDataFromServer(_imprintList)
|
||||
this.BigLevelWithImprint()--初始化大境界对应的神印
|
||||
for key, value in pairs(_imprintList) do
|
||||
if value and value.id then
|
||||
if not this.ImprintServerData[value.id] then
|
||||
this.ImprintServerData[value.id] = {}
|
||||
end
|
||||
this.ImprintServerData[value.id].type = value.type
|
||||
this.ImprintServerData[value.id].subId = value.subId
|
||||
this.ImprintServerData[value.id].state = value.state
|
||||
LogPurple("id:"..tostring(value.id).." state:"..tostring(value.state))
|
||||
if value.state == 1 then
|
||||
this.BigLevelImprintList[XiuXianSkillConfig[value.id].UnlockId] = value.id
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--初始化大境界对应的神印
|
||||
function this.BigLevelWithImprint()
|
||||
for i, v in ConfigPairs(XiuXianSkillConfig) do
|
||||
if v.UnlockId > 0 then
|
||||
this.BigLevelImprintList[v.UnlockId] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--获取单个神印的信息(服务器+表)
|
||||
function this.GetSingleImprintData(id)
|
||||
if this.ImprintServerData[id] then
|
||||
return this.ImprintServerData[id],XiuXianSkillConfig[id]
|
||||
else
|
||||
return nil,XiuXianSkillConfig[id]
|
||||
end
|
||||
end
|
||||
|
||||
return PracticeManager
|
|
@ -16,7 +16,7 @@ function Practice:InitComponent()
|
|||
self.additionBtn = Util.GetGameObject(self.gameObject, "Btns/additionBtn")
|
||||
self.imprintBtn = Util.GetGameObject(self.gameObject, "Btns/imprintBtn")
|
||||
self.starBtn = Util.GetGameObject(self.gameObject, "Btns/starBtn")
|
||||
self.starNum = Util.GetGameObject(self.starBtn, "starNum")
|
||||
self.starNum = Util.GetGameObject(self.starBtn, "starNum"):GetComponent("Text")
|
||||
--MidPart
|
||||
self.mid = Util.GetGameObject(self.gameObject, "Mid")
|
||||
self.levelName = Util.GetGameObject(self.mid, "Text"):GetComponent("Text")
|
||||
|
@ -60,7 +60,7 @@ function Practice:BindEvent()
|
|||
LogGreen("打开山河社稷图")
|
||||
end)
|
||||
Util.AddClick(self.button, function()
|
||||
self:UpgradeCheck()
|
||||
-- self:UpgradeCheck()
|
||||
NetManager.UpPracticeLevelRequest(function ()
|
||||
self:OnShow()
|
||||
end)
|
||||
|
@ -68,9 +68,11 @@ function Practice:BindEvent()
|
|||
end
|
||||
|
||||
function Practice:AddListener()
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, self.OnShow,self)
|
||||
end
|
||||
|
||||
function Practice:RemoveListener()
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, self.OnShow,self)
|
||||
end
|
||||
|
||||
--待功能扩展(试图打开某个状态)
|
||||
|
@ -91,6 +93,7 @@ end
|
|||
function Practice:OnShow()
|
||||
FormationManager.RefreshMainFormationPower()
|
||||
self.curLevelConfig = PracticeManager.GetCurConfigData()
|
||||
LogYellow("PracticeLevel:"..tostring(PracticeManager.PracticeLevel))
|
||||
self:RefreshMid()
|
||||
self:RefreshPoints()
|
||||
self:RefreshBtn()
|
||||
|
@ -98,6 +101,7 @@ end
|
|||
|
||||
function Practice:RefreshMid()
|
||||
self.levelName.text = string.format("%s期",self.curLevelConfig.RealmName)
|
||||
self.starNum.text = PlayerManager.level
|
||||
end
|
||||
|
||||
function Practice:RefreshPoints()
|
||||
|
@ -137,7 +141,7 @@ function Practice:RefreshBtn()
|
|||
self.needs:SetActive(false)
|
||||
self.content:SetActive(true)
|
||||
self.needStar.text = self.curLevelConfig.NeedStarNum
|
||||
if self.curLevelConfig.NeedStarNum < 300 then
|
||||
if self.curLevelConfig.NeedStarNum > PlayerManager.level then
|
||||
self.needStar.text = string.format("<color=red>%s</color>",self.curLevelConfig.NeedStarNum)
|
||||
end
|
||||
self.buttonText.text = "破 境"
|
||||
|
|
Loading…
Reference in New Issue