【山河社稷图】提交
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e763e54799
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8e428148c4
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@ -274,9 +274,9 @@ RectTransform:
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m_Father: {fileID: 7397389818723011487}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 476.11664, y: -45.050003}
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m_SizeDelta: {x: 88.1, y: 90.1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8764021292826640633
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@ -839,7 +839,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &3458295202399734364
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RectTransform:
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m_ObjectHideFlags: 0
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@ -1185,7 +1185,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -1367, y: 99.525}
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m_SizeDelta: {x: 180, y: 200}
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m_SizeDelta: {x: 120, y: 120}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4653628614703019783
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CanvasRenderer:
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@ -1372,9 +1372,9 @@ RectTransform:
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m_Father: {fileID: 7397389818723011487}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 751.24994, y: -45.050003}
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m_SizeDelta: {x: 88.1, y: 90.1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5725273977751880029
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@ -3117,9 +3117,9 @@ RectTransform:
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m_Father: {fileID: 7397389818723011487}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 200.98334, y: -45.050003}
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m_SizeDelta: {x: 88.1, y: 90.1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5108727623760178301
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File diff suppressed because it is too large
Load Diff
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@ -66,7 +66,8 @@ function this.SingleDataShow(_go,_rewardData,_index)
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local reward = RewardGroup[_rewardData].ShowItem
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Util.GetGameObject(_go, "titleImage/titleText"):GetComponent("Text").text = index == 0 and "首通奖励" or HardStageCondition[fightLevelData.config.ConditionValue[index]].Describe
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Util.GetGameObject(_go, "titleImage/Text"):GetComponent("Text").text = index
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Util.GetGameObject(_go, "okButton"):GetComponent("Image").sprite = Util.LoadSprite("s_slbz_yilingqu_zh")
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Util.GetGameObject(_go, "okButton"):GetComponent("Image").sprite = Util.LoadSprite("g_ghhb_yidacheng_zh")
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Util.GetGameObject(_go, "noButton"):GetComponent("Image").sprite = Util.LoadSprite("g_ghhb_weidacheng_zh")
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local noStarImage = Util.GetGameObject(_go, "noStarImage")
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local getStarImage = Util.GetGameObject(_go, "getStarImage")
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noStarImage:SetActive(not FightLevelManager.GetCurLevelStarState(fightLevelData.state,index) and index ~= 0)
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@ -91,7 +92,6 @@ function this.SingleDataShow(_go,_rewardData,_index)
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local noButton = Util.GetGameObject(_go.gameObject, "noButton")
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local okButton = Util.GetGameObject(_go.gameObject, "okButton")
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Util.GetGameObject(noButton, "Text"):GetComponent("Text").text = "未达成"
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noButton:SetActive(not FightLevelManager.GetCurLevelStarState(fightLevelData.state,index))
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okButton:SetActive(FightLevelManager.GetCurLevelStarState(fightLevelData.state,index))
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if index == 0 then--首通
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