【云游商人】提交

dev_chengFeng
ZhangBiao 2021-04-21 20:24:06 +08:00
parent 146929c099
commit 8e76fc3e5d
8 changed files with 343 additions and 266 deletions

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m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 150, y: 150}
m_AnchoredPosition: {x: -616, y: 9}
m_SizeDelta: {x: 150, y: 180}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &4243083436224165887
GameObject:
@ -29498,7 +29616,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: -10.3, y: 22.7}
m_SizeDelta: {x: 140, y: 125}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5435154210805497575

View File

@ -3539,4 +3539,15 @@ function this.UpdateSingleHeroWarPower(dynamicId)
--LogGreen(heroDatas[dynamicId].heroConfig.ReadingName.." "..heroDatas[dynamicId].lv.." warPower ".. heroDatas[dynamicId].warPower)
end
end
function this.GetEquipedEquipList()
local EquipedEquipList = {}
for _, heroData in ipairs(this.heroDataLists) do
for i = 1, #heroData.equipIdList do
local data = heroData.equipIdList[i]
table.insert(EquipedEquipList,data)
end
end
return EquipedEquipList
end
return this

View File

@ -21,6 +21,7 @@ end
function CommonActPage:InitComponent()
self.bg = Util.GetGameObject(self.gameObject, "Bg/banner"):GetComponent("Image")
self.scrollItem = Util.GetGameObject(self.gameObject, "scrollItem")
self.time = Util.GetGameObject(self.gameObject, "time")
self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text")
@ -28,9 +29,6 @@ function CommonActPage:InitComponent()
self.helpPosition = self.btnHelp:GetComponent("RectTransform").localPosition
self.itemPre = Util.GetGameObject(self.gameObject, "ItemPre")
self.titleBgIma = Util.GetGameObject(self.gameObject, "Bg/banner"):GetComponent("Image")
self.titleIma = Util.GetGameObject(self.gameObject, "Bg/titleIma"):GetComponent("Image")
self.titleTip = Util.GetGameObject(self.gameObject, "Bg/titleTip"):GetComponent("Text")
-- 设置循环滚动,万一内容不停地加
local rootHight = self.scrollItem.transform.rect.height
@ -79,25 +77,7 @@ function CommonActPage:OnShow(_sortingOrder)
end
end
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
self.titleBgIma.sprite = Util.LoadSprite(self.actConfig.Icon[3])
end
if self.actConfig.Icon[4] and self.actConfig.Icon[4] ~= "" then
self.titleIma.gameObject:SetActive(true)
self.titleIma.sprite = Util.LoadSprite(self.actConfig.Icon[4])
self.titleIma:SetNativeSize()
self.titleIma.transform.localPosition = Vector3.New(self.actConfig.TitleImapos[1],self.actConfig.TitleImapos[2],self.actConfig.TitleImapos[3])
else
self.titleIma.gameObject:SetActive(false)
end
if self.actConfig.TitleText and self.actConfig.TitleText ~= "" then
local str = string.split(GetLanguageStrById(self.actConfig.TitleText),"|")
self.titleTip.text = str[1]
self.titleTip.transform.localPosition = Vector3.New((str[2] or 0),(str[3] or 0),(str[4] or 0))
self.titleTip.gameObject:SetActive(true)
else
self.titleTip.gameObject:SetActive(false)
self.bg.sprite = Util.LoadSprite(self.actConfig.Icon[3])
end
--拿取数据

View File

@ -21,6 +21,9 @@ end
function ExpertPage:InitComponent()
self.bg = Util.GetGameObject(self.gameObject, "Bg/titleBg"):GetComponent("Image")
self.titleIma = Util.GetGameObject(self.gameObject, "Bg/titleIma"):GetComponent("Image")
self.titleTip = Util.GetGameObject(self.gameObject, "Bg/titleTip"):GetComponent("Text")
self.scrollItem = Util.GetGameObject(self.gameObject, "Scroll")
self.time = Util.GetGameObject(self.gameObject, "time")
self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text")
@ -78,6 +81,25 @@ function ExpertPage:OnShow(_sortingOrder)
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
self.bg.sprite = Util.LoadSprite(self.actConfig.Icon[3])
end
if self.actConfig.Icon[4] and self.actConfig.Icon[4] ~= "" then
self.titleIma.gameObject:SetActive(true)
self.titleIma.sprite = Util.LoadSprite(self.actConfig.Icon[4])
self.titleIma:SetNativeSize()
self.titleIma.transform.localPosition = Vector3.New(self.actConfig.TitleImapos[1],self.actConfig.TitleImapos[2],self.actConfig.TitleImapos[3])
else
self.titleIma.gameObject:SetActive(false)
end
if self.actConfig.TitleText and self.actConfig.TitleText ~= "" then
local str = string.split(GetLanguageStrById(self.actConfig.TitleText),"|")
self.titleTip.text = str[1]
self.titleTip.transform.localPosition = Vector3.New((str[2] or 0),(str[3] or 0),(str[4] or 0))
self.titleTip.gameObject:SetActive(true)
else
self.titleTip.gameObject:SetActive(false)
end
if not self.actConfig.HelpId or self.actConfig.HelpId == "" or self.actConfig.HelpId == 0 then
self.btnHelp:SetActive(false)
else

View File

@ -56,10 +56,26 @@ function this:OnShow(_parent,...)
func = _args[2]
local list = BagManager.GetBagItemDataByItemType(ItemBaseType.Equip)
local EquipedEquipList = HeroManager.GetEquipedEquipList()
for i = 1, #data.otherData.needItems do
for j = 1, #list do
if data.otherData.needItems[i] == list[j].itemConfig.Id then
table.insert(self.equipList,list[j])
local sdata = {}
sdata.Id = list[j].itemConfig.Id
sdata.Num = list[j].num
sdata.Equiped = false
table.insert(self.equipList,sdata)
end
end
end
for i = 1, #data.otherData.needItems do
for j = 1, #EquipedEquipList do
if data.otherData.needItems[i] == EquipedEquipList[j] then
local sdata = {}
sdata.Id = EquipedEquipList[j]
sdata.Num = 1
sdata.Equiped = true
table.insert(self.equipList,sdata)
end
end
end
@ -91,31 +107,36 @@ function this:ShowSingleData(item,sdata,index)
local itemtrans = Util.GetGameObject(item,"item")
local itemmask = Util.GetGameObject(item,"mask")
local maskImage = Util.GetGameObject(item,"mask/Image")
local equiped = Util.GetGameObject(item,"equiped")
maskImage:SetActive(false)
equiped:SetActive(sdata.Equiped)
if not self.itemList[index] then
self.itemList[index] = SubUIManager.Open(SubUIConfig.ItemView,itemtrans.transform)
self.itemList[index].gameObject:SetActive(false)
end
self.itemList[index]:OnOpen(false, {sdata.itemConfig.Id,sdata.num}, 1,false,false,false,sortingOrder)
LogGreen("index:"..tostring(index))
self.itemList[index]:OnOpen(false, {sdata.Id,sdata.Num}, 1,true,false,false,sortingOrder)
self.itemList[index].gameObject:SetActive(true)
self.maskList[index] = itemmask
self.maskImageList[index] = maskImage
self.maskImageList[index]:SetActive(data.otherData.selectId == sdata.itemConfig.Id)
self.maskImageList[index]:SetActive(data.otherData.selectId == sdata.Id)
Util.AddOnceClick(self.maskList[index],function ()
for i = 1, #self.maskImageList do
self.maskImageList[i]:SetActive(false)
end
if data.otherData.selectId == sdata.itemConfig.Id then
if data.otherData.selectId == sdata.Id then
self.maskImageList[index]:SetActive(false)
data.otherData.selectId = 0
else
self.maskImageList[index]:SetActive(true)
data.otherData.selectId = sdata.itemConfig.Id
data.otherData.selectId = sdata.Id
end
end)
Util.AddOnceClick(equiped,function ()
PopupTipPanel.ShowTip("装备穿戴中,请卸下装备后升星!")
end)
end
function this:OnClose()