【云游商人】提交
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m_GameObject: {fileID: 8349047592718457035}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -26.25}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 2542118471955123022}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 146, y: 638}
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m_SizeDelta: {x: 700, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1226811690247165520
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8349047592718457035}
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m_CullTransparentMesh: 0
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--- !u!114 &21522107339161612
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8349047592718457035}
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m_EditorHideFlags: 0
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.8425819, g: 0.8584906, b: 0.8382432, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text:
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LanguageIndex: 0
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--- !u!1 &8494200122882599416
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GameObject:
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m_ObjectHideFlags: 0
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|
|
@ -43481,6 +43637,6 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0.000024796, y: 0}
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m_AnchoredPosition: {x: -962, y: 0}
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m_SizeDelta: {x: 838.1, y: 224}
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m_Pivot: {x: 0.5, y: 0.5}
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|
|
|
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|
|
@ -5947,6 +5947,123 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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--- !u!1 &1248735169116997036
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 794508322796561265}
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- component: {fileID: 2105235833848743481}
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- component: {fileID: 183036745004406584}
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- component: {fileID: 2726660459035886872}
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m_Layer: 5
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m_Name: equiped
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &794508322796561265
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1248735169116997036}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 3587805045687122576}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -6.4, y: 15.7}
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m_SizeDelta: {x: 150, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2105235833848743481
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1248735169116997036}
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m_CullTransparentMesh: 0
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--- !u!114 &183036745004406584
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1248735169116997036}
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 369d888ee69e51c44a4880efad895252, type: 3}
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!114 &2726660459035886872
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1248735169116997036}
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m_EditorHideFlags: 0
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m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_EditorClassIdentifier:
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m_Navigation:
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 0
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 183036745004406584}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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Culture=neutral, PublicKeyToken=null
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--- !u!1 &1325366485123357523
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -17083,13 +17200,14 @@ RectTransform:
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m_Children:
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- {fileID: 1509959196885734116}
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- {fileID: 8541680393093446218}
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- {fileID: 794508322796561265}
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m_Father: {fileID: 7168560341765080648}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 150, y: 150}
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m_AnchoredPosition: {x: -616, y: 9}
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m_SizeDelta: {x: 150, y: 180}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &4243083436224165887
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GameObject:
|
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|
|
@ -29498,7 +29616,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0.5, y: 0.5}
|
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m_AnchorMax: {x: 0.5, y: 0.5}
|
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: -10.3, y: 22.7}
|
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m_SizeDelta: {x: 140, y: 125}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5435154210805497575
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||||
|
|
|
|||
|
|
@ -3539,4 +3539,15 @@ function this.UpdateSingleHeroWarPower(dynamicId)
|
|||
--LogGreen(heroDatas[dynamicId].heroConfig.ReadingName.." "..heroDatas[dynamicId].lv.." warPower ".. heroDatas[dynamicId].warPower)
|
||||
end
|
||||
end
|
||||
|
||||
function this.GetEquipedEquipList()
|
||||
local EquipedEquipList = {}
|
||||
for _, heroData in ipairs(this.heroDataLists) do
|
||||
for i = 1, #heroData.equipIdList do
|
||||
local data = heroData.equipIdList[i]
|
||||
table.insert(EquipedEquipList,data)
|
||||
end
|
||||
end
|
||||
return EquipedEquipList
|
||||
end
|
||||
return this
|
||||
|
|
@ -21,6 +21,7 @@ end
|
|||
|
||||
|
||||
function CommonActPage:InitComponent()
|
||||
self.bg = Util.GetGameObject(self.gameObject, "Bg/banner"):GetComponent("Image")
|
||||
self.scrollItem = Util.GetGameObject(self.gameObject, "scrollItem")
|
||||
self.time = Util.GetGameObject(self.gameObject, "time")
|
||||
self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text")
|
||||
|
|
@ -28,9 +29,6 @@ function CommonActPage:InitComponent()
|
|||
self.helpPosition = self.btnHelp:GetComponent("RectTransform").localPosition
|
||||
self.itemPre = Util.GetGameObject(self.gameObject, "ItemPre")
|
||||
|
||||
self.titleBgIma = Util.GetGameObject(self.gameObject, "Bg/banner"):GetComponent("Image")
|
||||
self.titleIma = Util.GetGameObject(self.gameObject, "Bg/titleIma"):GetComponent("Image")
|
||||
self.titleTip = Util.GetGameObject(self.gameObject, "Bg/titleTip"):GetComponent("Text")
|
||||
|
||||
-- 设置循环滚动,万一内容不停地加
|
||||
local rootHight = self.scrollItem.transform.rect.height
|
||||
|
|
@ -79,25 +77,7 @@ function CommonActPage:OnShow(_sortingOrder)
|
|||
end
|
||||
end
|
||||
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
|
||||
self.titleBgIma.sprite = Util.LoadSprite(self.actConfig.Icon[3])
|
||||
end
|
||||
|
||||
if self.actConfig.Icon[4] and self.actConfig.Icon[4] ~= "" then
|
||||
self.titleIma.gameObject:SetActive(true)
|
||||
self.titleIma.sprite = Util.LoadSprite(self.actConfig.Icon[4])
|
||||
self.titleIma:SetNativeSize()
|
||||
self.titleIma.transform.localPosition = Vector3.New(self.actConfig.TitleImapos[1],self.actConfig.TitleImapos[2],self.actConfig.TitleImapos[3])
|
||||
else
|
||||
self.titleIma.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
if self.actConfig.TitleText and self.actConfig.TitleText ~= "" then
|
||||
local str = string.split(GetLanguageStrById(self.actConfig.TitleText),"|")
|
||||
self.titleTip.text = str[1]
|
||||
self.titleTip.transform.localPosition = Vector3.New((str[2] or 0),(str[3] or 0),(str[4] or 0))
|
||||
self.titleTip.gameObject:SetActive(true)
|
||||
else
|
||||
self.titleTip.gameObject:SetActive(false)
|
||||
self.bg.sprite = Util.LoadSprite(self.actConfig.Icon[3])
|
||||
end
|
||||
|
||||
--拿取数据
|
||||
|
|
|
|||
|
|
@ -21,6 +21,9 @@ end
|
|||
|
||||
function ExpertPage:InitComponent()
|
||||
self.bg = Util.GetGameObject(self.gameObject, "Bg/titleBg"):GetComponent("Image")
|
||||
self.titleIma = Util.GetGameObject(self.gameObject, "Bg/titleIma"):GetComponent("Image")
|
||||
self.titleTip = Util.GetGameObject(self.gameObject, "Bg/titleTip"):GetComponent("Text")
|
||||
|
||||
self.scrollItem = Util.GetGameObject(self.gameObject, "Scroll")
|
||||
self.time = Util.GetGameObject(self.gameObject, "time")
|
||||
self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text")
|
||||
|
|
@ -78,6 +81,25 @@ function ExpertPage:OnShow(_sortingOrder)
|
|||
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
|
||||
self.bg.sprite = Util.LoadSprite(self.actConfig.Icon[3])
|
||||
end
|
||||
|
||||
if self.actConfig.Icon[4] and self.actConfig.Icon[4] ~= "" then
|
||||
self.titleIma.gameObject:SetActive(true)
|
||||
self.titleIma.sprite = Util.LoadSprite(self.actConfig.Icon[4])
|
||||
self.titleIma:SetNativeSize()
|
||||
self.titleIma.transform.localPosition = Vector3.New(self.actConfig.TitleImapos[1],self.actConfig.TitleImapos[2],self.actConfig.TitleImapos[3])
|
||||
else
|
||||
self.titleIma.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
if self.actConfig.TitleText and self.actConfig.TitleText ~= "" then
|
||||
local str = string.split(GetLanguageStrById(self.actConfig.TitleText),"|")
|
||||
self.titleTip.text = str[1]
|
||||
self.titleTip.transform.localPosition = Vector3.New((str[2] or 0),(str[3] or 0),(str[4] or 0))
|
||||
self.titleTip.gameObject:SetActive(true)
|
||||
else
|
||||
self.titleTip.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
if not self.actConfig.HelpId or self.actConfig.HelpId == "" or self.actConfig.HelpId == 0 then
|
||||
self.btnHelp:SetActive(false)
|
||||
else
|
||||
|
|
|
|||
|
|
@ -56,10 +56,26 @@ function this:OnShow(_parent,...)
|
|||
func = _args[2]
|
||||
|
||||
local list = BagManager.GetBagItemDataByItemType(ItemBaseType.Equip)
|
||||
local EquipedEquipList = HeroManager.GetEquipedEquipList()
|
||||
for i = 1, #data.otherData.needItems do
|
||||
for j = 1, #list do
|
||||
if data.otherData.needItems[i] == list[j].itemConfig.Id then
|
||||
table.insert(self.equipList,list[j])
|
||||
local sdata = {}
|
||||
sdata.Id = list[j].itemConfig.Id
|
||||
sdata.Num = list[j].num
|
||||
sdata.Equiped = false
|
||||
table.insert(self.equipList,sdata)
|
||||
end
|
||||
end
|
||||
end
|
||||
for i = 1, #data.otherData.needItems do
|
||||
for j = 1, #EquipedEquipList do
|
||||
if data.otherData.needItems[i] == EquipedEquipList[j] then
|
||||
local sdata = {}
|
||||
sdata.Id = EquipedEquipList[j]
|
||||
sdata.Num = 1
|
||||
sdata.Equiped = true
|
||||
table.insert(self.equipList,sdata)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -91,31 +107,36 @@ function this:ShowSingleData(item,sdata,index)
|
|||
local itemtrans = Util.GetGameObject(item,"item")
|
||||
local itemmask = Util.GetGameObject(item,"mask")
|
||||
local maskImage = Util.GetGameObject(item,"mask/Image")
|
||||
local equiped = Util.GetGameObject(item,"equiped")
|
||||
maskImage:SetActive(false)
|
||||
equiped:SetActive(sdata.Equiped)
|
||||
if not self.itemList[index] then
|
||||
self.itemList[index] = SubUIManager.Open(SubUIConfig.ItemView,itemtrans.transform)
|
||||
self.itemList[index].gameObject:SetActive(false)
|
||||
end
|
||||
self.itemList[index]:OnOpen(false, {sdata.itemConfig.Id,sdata.num}, 1,false,false,false,sortingOrder)
|
||||
LogGreen("index:"..tostring(index))
|
||||
self.itemList[index]:OnOpen(false, {sdata.Id,sdata.Num}, 1,true,false,false,sortingOrder)
|
||||
self.itemList[index].gameObject:SetActive(true)
|
||||
self.maskList[index] = itemmask
|
||||
self.maskImageList[index] = maskImage
|
||||
self.maskImageList[index]:SetActive(data.otherData.selectId == sdata.itemConfig.Id)
|
||||
self.maskImageList[index]:SetActive(data.otherData.selectId == sdata.Id)
|
||||
|
||||
|
||||
Util.AddOnceClick(self.maskList[index],function ()
|
||||
for i = 1, #self.maskImageList do
|
||||
self.maskImageList[i]:SetActive(false)
|
||||
end
|
||||
if data.otherData.selectId == sdata.itemConfig.Id then
|
||||
if data.otherData.selectId == sdata.Id then
|
||||
self.maskImageList[index]:SetActive(false)
|
||||
data.otherData.selectId = 0
|
||||
else
|
||||
self.maskImageList[index]:SetActive(true)
|
||||
data.otherData.selectId = sdata.itemConfig.Id
|
||||
data.otherData.selectId = sdata.Id
|
||||
end
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(equiped,function ()
|
||||
PopupTipPanel.ShowTip("装备穿戴中,请卸下装备后升星!")
|
||||
end)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
Loading…
Reference in New Issue