【连购礼包】提交
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--- !u!1 &8896780380840302078
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--- !u!224 &890012991218615477 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 545869090935395575, guid: ccf72b26803e0d34cb0033c5bdd37418,
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m_PrefabAsset: {fileID: 0}
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|
|
@ -1171,7 +1171,8 @@ JumpType = {
|
|||
|
||||
JiTianHaoLi = 20014, --积天豪礼
|
||||
honglushop = 20274,
|
||||
fangcunxunbaoShop = 20275,
|
||||
fangcunxunbaoShop = 20275,--方寸寻宝
|
||||
ContinuePackage = 20280,--连购礼包
|
||||
}
|
||||
|
||||
NPCPosType={
|
||||
|
|
|
|||
|
|
@ -342,6 +342,18 @@ function ConfigManager.TryGetAllConfigsDataByKey(cfgType, key, value)
|
|||
end
|
||||
return expectList
|
||||
end
|
||||
|
||||
---获取某个key值为value的所有条目
|
||||
function ConfigManager.TryGetAllConfigsDataByDoubleKey(cfgType, key1, value1, key2, value2)
|
||||
local expectList = {}
|
||||
for _, configInfo in ConfigPairs(ConfigManager.GetConfig(cfgType)) do
|
||||
if configInfo[key1] == value1 and configInfo[key2] == value2 then
|
||||
table.insert(expectList, configInfo)
|
||||
end
|
||||
end
|
||||
return expectList
|
||||
end
|
||||
|
||||
---获取某个key值为value的所有条目
|
||||
function ConfigManager.GetAllConfigsDataByKey(cfgType, key, value)
|
||||
local expectList = {}
|
||||
|
|
|
|||
|
|
@ -191,7 +191,6 @@ function ContinuePackagePanel:ShowSingleHero(go,data,index)
|
|||
end)
|
||||
end)
|
||||
end
|
||||
PopupTipPanel.ShowTip("购买")
|
||||
elseif data.state == 3 then
|
||||
PopupTipPanel.ShowTip("请先购买上一礼包,即可解锁此礼包")
|
||||
elseif data.state == 2 then
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ function IncarnationLottery:InitComponent()
|
|||
self.btnReward = Util.GetGameObject(self.rightUp,"reward")
|
||||
self.btnStore = Util.GetGameObject(self.rightUp,"store")
|
||||
self.btnGift = Util.GetGameObject(self.rightUp,"gift")
|
||||
self.btnGiftEffect = Util.GetGameObject(self.btnGift,"Fx_Circle 1")
|
||||
self.btns = {}
|
||||
for i = 1 , 2 do
|
||||
self.btns[i] = {}
|
||||
|
|
@ -63,23 +64,20 @@ end
|
|||
|
||||
--绑定事件(用于子类重写)
|
||||
function IncarnationLottery:BindEvent()
|
||||
Util.AddOnceClick(self.btnHelp, function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
|
||||
Util.AddOnceClick(self.btnHelp, function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(self.btnReward, function()
|
||||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.RecrutDetail,self.actConfig.HelpId,self.actType,PRE_REWARD_POOL_TYPE.Incarnation,PRE_REWARD_POOL_TYPE.Incarnation)
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(self.btnStore, function()
|
||||
Util.AddOnceClick(self.btnStore, function()
|
||||
JumpManager.GoJump(40049)
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(self.btnGift,function ()
|
||||
if not self.actData then
|
||||
return
|
||||
end
|
||||
UIManager.OpenPanel(UIName.ContinueGiftPanel, self.actData.activityId)
|
||||
JumpManager.GoJump(40050,nil,self.actId)
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
@ -102,12 +100,14 @@ end
|
|||
|
||||
function IncarnationLottery:OnSortingOrderChange(_sortingOrder)
|
||||
sortingOrder = _sortingOrder or 0
|
||||
Util.SetParticleSortLayer(self.btnGiftEffect, sortingOrder+1)
|
||||
end
|
||||
|
||||
-- 打开,重新打开时回调
|
||||
function IncarnationLottery:OnShow(_sortingOrder)
|
||||
self.gameObject:SetActive(true)
|
||||
sortingOrder = _sortingOrder
|
||||
Util.SetParticleSortLayer(self.btnGiftEffect, sortingOrder+1)
|
||||
self.actId = self.actConfig.ActId
|
||||
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
|
||||
if self.actConfig.IfBack == 1 then
|
||||
|
|
@ -151,9 +151,9 @@ function IncarnationLottery:contentShow()
|
|||
end
|
||||
|
||||
function IncarnationLottery:refreshMagicNum()
|
||||
self.actData = ActivityGiftManager.GetActivityTypeInfo(self.actType)
|
||||
local isActive = CommonActPageManager.HasContinueGift(self.actData.activityId)
|
||||
self.btnGift:SetActive(isActive)
|
||||
-- self.actData = ActivityGiftManager.GetActivityTypeInfo(self.actType)
|
||||
self.actData = CommonActPageManager.GetData(self.actType)
|
||||
CommonActPageManager.ShowIcon(self.btnGift,self.actData.activityId)
|
||||
|
||||
--local d = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySpecialConfig,"Type",self.singleRecruit.MergePool)
|
||||
--self.updateTimesTip.text = string.format("<color=#cbb981>召唤<color=#%s>%s</color>次必得红色碎片</color>","ff850c",d[1].Count - self.actData.value)
|
||||
|
|
|
|||
|
|
@ -312,7 +312,11 @@ local TypeUpdateFunc = {
|
|||
end,
|
||||
[ActivityTypeDef.ContinuePackage] = function ()--连购礼包
|
||||
local curData = dataList[ActivityTypeDef.ContinuePackage]
|
||||
local configData = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.ThemeActivityShop,"ActivityId",curData.activityId,"LinkActivityId",this.args[1])
|
||||
local configData = ConfigManager.TryGetAllConfigsDataByDoubleKey(ConfigName.ThemeActivityShop,"ActivityId",curData.activityId,"LinkActivityId",this.args[1])
|
||||
if #configData <= 0 then
|
||||
curData = {}
|
||||
return
|
||||
end
|
||||
local rechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
|
||||
local goodsConfig = ConfigManager.GetConfig(ConfigName.GoodsConfig)
|
||||
local tempDataList = {}
|
||||
|
|
@ -691,7 +695,7 @@ end
|
|||
-- 判断是否显示连购礼包入口
|
||||
function this.ShowIcon(Obj,linkActId)
|
||||
if linkActId and Obj then
|
||||
local actData = this.GetData(ActivityTypeDef.ContinuePackage)
|
||||
local actData = this.GetData(ActivityTypeDef.ContinuePackage,linkActId)
|
||||
if actData then
|
||||
for index, value in ipairs(actData.rewards) do
|
||||
if #value > 0 then
|
||||
|
|
@ -702,6 +706,7 @@ function this.ShowIcon(Obj,linkActId)
|
|||
end
|
||||
end
|
||||
Obj:SetActive(false)
|
||||
return
|
||||
end
|
||||
|
||||
return CommonActPageManager
|
||||
|
|
@ -849,6 +849,9 @@ local jumpDic = {
|
|||
[JumpType.fangcunxunbaoShop] = function(data)
|
||||
this.JumpActivity(JumpType.fangcunxunbaoShop, data[1])
|
||||
end,
|
||||
[JumpType.ContinuePackage] = function(data,args)
|
||||
UIManager.OpenPanel(UIName.ContinuePackagePanel,args[1])
|
||||
end,
|
||||
}
|
||||
|
||||
function this.JumpActivity(data,skipfactor)
|
||||
|
|
@ -905,7 +908,8 @@ function this.GoJumpWithoutTip(_jumpId)
|
|||
end
|
||||
end
|
||||
|
||||
function this.GoJump(_jumpId,fun)
|
||||
function this.GoJump(_jumpId,fun,...)
|
||||
local args = {...}
|
||||
Log("jumpId:"..tostring(_jumpId))
|
||||
this.isOpen = true
|
||||
this.jumpId = _jumpId
|
||||
|
|
@ -921,10 +925,10 @@ function this.GoJump(_jumpId,fun)
|
|||
this.isOpen = false
|
||||
end
|
||||
else
|
||||
jumpDic[jumpSData.Type](jumpSData.Skipfactor)
|
||||
jumpDic[jumpSData.Type](jumpSData.Skipfactor,args)
|
||||
end
|
||||
else
|
||||
jumpDic[jumpSData.Type](jumpSData.Skipfactor)
|
||||
jumpDic[jumpSData.Type](jumpSData.Skipfactor,args)
|
||||
end
|
||||
end
|
||||
if fun then
|
||||
|
|
|
|||
|
|
@ -15,6 +15,8 @@ function YuJianXingPanel:InitComponent()
|
|||
self.redPoint = Util.GetGameObject(self.btnRecord, "redPoint")
|
||||
self.btnRank = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnRank")
|
||||
self.btnStore = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnStore")
|
||||
self.btnGift = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnGift")
|
||||
self.btnGiftEffect = Util.GetGameObject(self.btnGift,"Fx_Circle 1")
|
||||
--Text
|
||||
self.curActTime = Util.GetGameObject(self.gameObject, "Bgs/Up/Board/time1"):GetComponent("Text")
|
||||
self.nextRoundTime = Util.GetGameObject(self.gameObject, "Bgs/Up/Board/time2"):GetComponent("Text")
|
||||
|
|
@ -45,6 +47,10 @@ function YuJianXingPanel:BindEvent()
|
|||
end)
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(self.btnGift, function()
|
||||
JumpManager.GoJump(40050,nil,ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.YuJianXing))
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(self.helpBtn,function ()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.YuJianXing,self.helpPosition.x,self.helpPosition.y)
|
||||
end)
|
||||
|
|
@ -99,6 +105,7 @@ function YuJianXingPanel:RemoveListener()
|
|||
end
|
||||
|
||||
function YuJianXingPanel:OnSortingOrderChange()
|
||||
Util.SetParticleSortLayer(self.btnGiftEffect, self.sortingOrder+1)
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
|
|
@ -109,6 +116,7 @@ end
|
|||
-- 打开,重新打开时回调
|
||||
function YuJianXingPanel:OnShow()
|
||||
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.YuJianXing })
|
||||
Util.SetParticleSortLayer(self.btnGiftEffect, self.sortingOrder+1)
|
||||
self:MakeRequest(function ()
|
||||
if YuJianXingManager.curState == 2 then
|
||||
YuJianXingManager.InWaiting = true
|
||||
|
|
@ -121,6 +129,7 @@ end
|
|||
|
||||
function YuJianXingPanel:MakeRequest(func)
|
||||
local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.YuJianXing)
|
||||
CommonActPageManager.ShowIcon(self.btnGift,id)
|
||||
if id then
|
||||
NetManager.RidingSwardActivityRequest(id,function ()
|
||||
if func then
|
||||
|
|
|
|||
Loading…
Reference in New Issue