Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
commit
8e853b2758
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@ -2144,7 +2144,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &771717322046565802
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RectTransform:
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m_ObjectHideFlags: 0
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@ -701,4 +701,5 @@ function this.GetTimeLimitRedPointStatus()
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return freeTime and freeTime >= 1
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end
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end
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this.TimeLimitedTimes = 0
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return this
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@ -32,7 +32,7 @@ end
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function RewardPreview:OnShow()
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self.gameObject:SetActive(true)
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local maxtimesId = lotterySetting[RecruitType.TimeLimitSingle].MaxTimes
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curtimes = PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
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curtimes = OperatingManager.TimeLimitedTimes
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self:RefreshRewarid()
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self.curtimes.text = Language[12181] .. curtimes
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self.slider.fillAmount = self:CalculateInterval(curtimes)
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@ -156,6 +156,7 @@ function TimeLimitedCall:RefreshNextLevelReward()
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rewarditem = data1[#data1]
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curLv=data1[#data1].Id
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end
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OperatingManager.TimeLimitedTimes = curTimes
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local o= SubUIManager.Open(SubUIConfig.ItemView,self.nextReward.transform)
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o:OnOpen(false, {rewarditem.Reward[1][1],rewarditem.Reward[1][2]}, 0.73, false)
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o.gameObject:SetActive(true)
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@ -226,7 +227,7 @@ end
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function TimeLimitedCall:GetMissionStateById(num,activityId)
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--LogBlue("activityId:"..activityId.. ",num:"..num)
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local mission= ActivityGiftManager.GetActivityInfo(activityId,num) --从后端获取到的阶段数据
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--LogBlue(mission.progress.." "..mission.state)
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LogBlue(mission.progress.." "..mission.state)
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return mission.progress,mission.state
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end
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@ -426,8 +426,8 @@ function this.SetPropertyShow(_infos)
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Util.GetGameObject(obj,"leftTxt"):GetComponent("Text").text=string.format("%s+%s",proper.Info,value.currValue)
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Util.GetGameObject(obj,"rightTxt"):GetComponent("Text").text= isMax and Language[11089] or value.nextValue
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else
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Util.GetGameObject(obj,"leftTxt"):GetComponent("Text").text=proper.Info.."+"..value.currValue/1000 .."%"
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Util.GetGameObject(obj,"rightTxt"):GetComponent("Text").text=isMax and Language[11089] or value.nextValue/1000 .."%"
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Util.GetGameObject(obj,"leftTxt"):GetComponent("Text").text=proper.Info.."+"..value.currValue/100 .."%"
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Util.GetGameObject(obj,"rightTxt"):GetComponent("Text").text=isMax and Language[11089] or value.nextValue/100 .."%"
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end
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obj.gameObject:SetActive(true)
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index=index+1
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@ -627,12 +627,17 @@ function this:OnClickAllBtn()
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this:SetSelectBtn()
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local itemData = BagManager.GetEquipDataByEquipPosition(curHeroData.heroConfig.Profession)
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this:SortEquipDatas(itemData)
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local count = 0
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for i=1,#itemData do
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count = count + itemData[i].num
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end
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--加上宝器数据
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local curAllEquipTreasure = EquipTreasureManager.GetAllTreasures(curHeroData.heroConfig.PropertyName)
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--宝器排序
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for i = 1, #curAllEquipTreasure do
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table.insert(itemData, curAllEquipTreasure[i])
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end
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this.itemNumText.text = Language[10188] .. count + LengthOfTable(curAllEquipTreasure)
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this:SetItemData(itemData)
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end
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@ -642,6 +647,11 @@ function this:OnClickTabBtn(_index)
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if _index < 5 then
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local allEquip = BagManager.GetEquipDataByEquipPosition(curHeroData.heroConfig.Profession, _index)
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this:SortEquipDatas(allEquip)
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local count = 0
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for i=1,#allEquip do
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count = count + allEquip[i].num
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end
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this.itemNumText.text = Language[10188] .. count
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this:SetItemData(allEquip)
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else
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local allEquipTreasure
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@ -661,15 +671,14 @@ function this:OnClickTabBtn(_index)
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end
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end
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)
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this:SetItemData(allEquipTreasure)
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this.itemNumText.text = Language[10188] .. LengthOfTable(allEquipTreasure)
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this:SetItemData(allEquipTreasure)
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end
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end
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--设置背包列表数据
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local curHeroCanUpEquipTabs = {}
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function this:SetItemData(_itemDatas)
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--LogError(" " ..LengthOfTable(_itemDatas) )
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this.itemNumText.text = Language[10188] .. LengthOfTable(_itemDatas)
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function this:SetItemData(_itemDatas)
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if LengthOfTable(_itemDatas) == 0 then
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this.emptyObj.gameObject:SetActive(true)
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else
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@ -710,6 +719,7 @@ function this.SingleItemDataShow(_go, _itemData)
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local jewerConfig = ConfigManager.TryGetConfigData(ConfigName.JewelConfig, _itemData.id)
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local pos = 0
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if jewerConfig then
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Util.GetGameObject(_go.transform, "num").gameObject:SetActive(false)
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if jewerConfig.Location == 1 then
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pos = 5
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else
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@ -717,6 +727,9 @@ function this.SingleItemDataShow(_go, _itemData)
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pos = 6
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end
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end
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else
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Util.GetGameObject(_go.transform, "num").gameObject:SetActive(true)
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Util.GetGameObject(_go.transform, "num"):GetComponent("Text").text = _itemData.num
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end
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local lvObj = Util.GetGameObject(_go.transform, "lv"):GetComponent("Text")
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local refineObj = Util.GetGameObject(_go.transform, "refine"):GetComponent("Text")
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@ -741,7 +754,6 @@ function this.SingleItemDataShow(_go, _itemData)
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else
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refineObj.gameObject:SetActive(false)
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end
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Util.GetGameObject(_go.transform, "num").gameObject:SetActive(false)
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-- 0.查看属性 1.穿戴 2.卸下 3.交换
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--宝物界面
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Util.AddOnceClick(
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