修正图片
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2794a37b1a
commit
8ebe05f78e
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@ -1114,7 +1114,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 6ff20609e8c68014394e6b730e1c7948, type: 3}
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m_Sprite: {fileID: 21300000, guid: 179ba29a4451da245a7d6cfcaae39cc2, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -1639,7 +1639,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.23137257, g: 0.23137257, b: 0.23137257, a: 1}
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m_Color: {r: 0.1792453, g: 0.1792453, b: 0.1792453, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -47,7 +47,7 @@ function this:InitComponent(gameObject)
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this.tip = Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
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Util.GetGameObject(gameObject, "RoleGrid/FrontImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_RankList_RankBg")
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Util.GetGameObject(gameObject, "RoleGrid/BehindImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_RankList_RankBg")
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this.returnLook:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_huifanganniu_zh")
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this.returnLook:GetComponent("Image").sprite = this.spLoader:LoadSprite("X1_yingxiongxiangqing_chongzhi")
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Util.GetGameObject(gameObject, "Power"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_shenjiang_15_zh")
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end
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@ -151,7 +151,7 @@ function this:SetIcon()
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end
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end
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elseif (waveId == MonsterCampManager.monsterWave) then
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("Btn_hz_cheng_01")
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("X1_zhanling_pata_bt_03")
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this.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","挑 战")
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else
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this.fightBtnText.text =string.format("<color=#%s>%s</color>","17232A","确定")
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