parent
3348d60c65
commit
8edf7dd781
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@ -5426,5 +5426,16 @@ local passivityList = {
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end,
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-- 技能直接伤害[a]%转化为生命治疗自己
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-- a[float]
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[270] = function(role, args)
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local f1 = args[1]
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local function onRoleHit(defRole, damage, bCrit, finalDmg, damageType, skill)
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local treatValue = floor(damage * f1)
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BattleUtil.ApplyTreat(role, role, treatValue)
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end
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role.Event:AddEvent(BattleEventName.RoleHit, onRoleHit)
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end
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}
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return passivityList
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