闪屏流程添加

gaoxin 2020-08-17 15:10:26 +08:00 committed by JieLing
parent 74b25e2940
commit 905dc15e94
4 changed files with 199 additions and 9 deletions

View File

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View File

@ -59,16 +59,21 @@ public class GameStart : MonoBehaviour
GameObject gameObj = bundle.LoadAsset<GameObject>("SplashPanel");
GameObject gameObj2 = Instantiate(gameObj, Vector3.zero, Quaternion.identity);
Image image = gameObj2.transform.Find("Canvas/image").GetComponent<Image>();
Image image2 = gameObj2.transform.Find("Canvas/image2").GetComponent<Image>();
image.color = new Color(image.color.r, image.color.g, image.color.b, 0);
image.DOFade(1, 1).OnComplete(() => {
image.DOFade(0, 1).SetDelay(1).OnComplete(() => {
DestroyImmediate(gameObj2);
if (bundle != null) bundle.Unload(true);
bundle = null;
App.Instance.Initialize();
UpdateManager.Instance.StartUp();
//StartCoroutine(playMovice());
image2.DOFade(1, 0).OnComplete(() =>{
image.DOFade(0, 0).SetDelay(2).OnComplete(() =>{
image.color = new Color(image.color.r, image.color.g, image.color.b, 0);
image.DOFade(1, 1).OnComplete(() => {
image.DOFade(0, 1).SetDelay(2).OnComplete(() => {
DestroyImmediate(gameObj2);
if (bundle != null) bundle.Unload(true);
bundle = null;
App.Instance.Initialize();
UpdateManager.Instance.StartUp();
//StartCoroutine(playMovice());
});
});
});
});
}