diff --git a/Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampNewPanel.lua b/Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampNewPanel.lua index 24271de843..cc97365d87 100644 --- a/Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampNewPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampNewPanel.lua @@ -14,6 +14,7 @@ local buyTimes = 0 local storeDataId = 0 local callBack local screenwidth +local isClick = false -- local redTrailType = { -- [1] = RedPointType.PersonTrailHelp, -- [2] = RedPointType.BuddishTrailHelp, @@ -143,7 +144,6 @@ function MonsterCampNewPanel:BindEvent() end --快速战斗 -local isClick = false function this.QuickStartMonsterFightRequest() if isClick then return @@ -168,13 +168,13 @@ function this.QuickStartMonsterFightRequest() isClick = false else + Timer.New(function () + isClick = false + end,1):Start() MonsterCampManager.monsterWave = MonsterCampManager.monsterWave + 1 UIManager.OpenPanel(UIName.BattleWinPopup, nil, false, BATTLE_TYPE.MONSTER_CAMP, result, true, true,function() -- UIManager.OpenPanel(UIName.RewardItemPopup,msg.enventDrop,1,function() this.OnShowPanel()--刷新界面 - Timer.New(function () - isClick = false - end,0.5):Start() -- end) end) end @@ -206,6 +206,7 @@ end --界面打开时调用(用于子类重写) function MonsterCampNewPanel:OnOpen() this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp }) + isClick = false end --界面打开时调用(用于子类重写)