diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGeOneResultPanel.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGeOneResultPanel.lua index 733e83465f..f79586c38b 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGeOneResultPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGeOneResultPanel.lua @@ -24,7 +24,7 @@ local itemViewList = {} function LingShouBaoGeOneResultPanel:InitComponent() orginLayer = 10 self.bg = Util.GetGameObject(self.gameObject, "effect") - this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard }) + this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe }) screenAdapte(self.bg) this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton") this.openOneAgainButton=Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton") @@ -82,7 +82,7 @@ function LingShouBaoGeOneResultPanel:OnSortingOrderChange() end --界面打开时调用(用于子类重写) function LingShouBaoGeOneResultPanel:OnOpen(...) - this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou}) + this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe}) local args = { ... } this.drop=args[1] this.recruitType = args[2] diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGeTenResultPanel.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGeTenResultPanel.lua index 49567d358f..02fd0d1dac 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGeTenResultPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGeTenResultPanel.lua @@ -44,7 +44,7 @@ function LingShouBaoGeTenResultPanel:InitComponent() this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent") this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i) end - this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft})--, panelType = PanelType.ElementDrawCard }) + this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe }) end --绑定事件(用于子类重写) @@ -100,7 +100,7 @@ function LingShouBaoGeTenResultPanel:OnSortingOrderChange() end --界面打开时调用(用于子类重写) function LingShouBaoGeTenResultPanel:OnOpen(...) - this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou}) + this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe}) local args = { ... } this.drop=args[1] this.recruitType = args[2]