新手引导调整
parent
fb2bcaff48
commit
9137d9f592
File diff suppressed because it is too large
Load Diff
|
@ -49,6 +49,8 @@ function HeroLikeAbilityPanel:InitComponent()
|
|||
self.name = Util.GetGameObject(self.transform, "Pos/PosText"):GetComponent("Text")
|
||||
|
||||
self.icon = Util.GetGameObject(self.transform, "likeability/icon"):GetComponent("Image")
|
||||
self.effect = Util.GetGameObject(self.icon.transform, "effect")
|
||||
self.effect.gameObject:SetActive(false)
|
||||
self.lvText = Util.GetGameObject(self.icon.transform, "lv"):GetComponent("Text")
|
||||
self.progress = Util.GetGameObject(self.transform, "likeability/di/progress"):GetComponent("Image")
|
||||
self.progressText = Util.GetGameObject(self.transform, "likeability/progressText"):GetComponent("Text")
|
||||
|
@ -70,12 +72,12 @@ function HeroLikeAbilityPanel:InitComponent()
|
|||
self.trigger.onPointerDown = self.trigger.onPointerDown + self.OnPointerDo
|
||||
self.trigger.onPointerUp = self.trigger.onPointerUp + self.OnPointerUp
|
||||
FixedUpdateBeat:Add(self.OnUpdate, self)--长按方法注册
|
||||
|
||||
self.itemList = {}
|
||||
self.itemListNum = {}
|
||||
end
|
||||
|
||||
function HeroLikeAbilityPanel:OnPointerDown1(go, data)
|
||||
self.effect.gameObject:SetActive(false)
|
||||
self.num = 0
|
||||
self.numCount = 0
|
||||
LogGreen(curselectId)
|
||||
|
@ -161,6 +163,7 @@ function HeroLikeAbilityPanel:RequestDonate(num)
|
|||
NetManager.HeroUpLikableRequest(curHeroData.Id,curselectId,num,function()
|
||||
self:UpdateHeroInfoData()
|
||||
self.isGiving = false
|
||||
self.effect.gameObject:SetActive(false)
|
||||
end)
|
||||
end
|
||||
|
||||
|
@ -185,6 +188,7 @@ function HeroLikeAbilityPanel:BindEvent()
|
|||
|
||||
--查看
|
||||
Util.AddClick(self.giveBtn, function()
|
||||
self.effect.gameObject:SetActive(false)
|
||||
self.num = 0
|
||||
self.numCount = 0
|
||||
LogGreen(curselectId)
|
||||
|
@ -220,7 +224,7 @@ function HeroLikeAbilityPanel:RemoveListener()
|
|||
end
|
||||
|
||||
function HeroLikeAbilityPanel:OnSortingOrderChange()
|
||||
|
||||
Util.SetParticleSortLayer(self.effect,self.sortingOrder + 1)
|
||||
end
|
||||
|
||||
function HeroLikeAbilityPanel:OnOpen(...)
|
||||
|
@ -251,6 +255,8 @@ function HeroLikeAbilityPanel:OnShow()
|
|||
end
|
||||
self:SetHeroLiveData()
|
||||
self:UpdateHeroInfoData()
|
||||
Util.SetParticleSortLayer(self.effect,self.sortingOrder + 1)
|
||||
self.effect.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
function HeroLikeAbilityPanel:UpdateHeroInfoData()
|
||||
|
|
|
@ -81,7 +81,12 @@ function LikeAbilityPanel:OnSortingOrderChange()
|
|||
|
||||
end
|
||||
|
||||
function LikeAbilityPanel:OnOpen()
|
||||
function LikeAbilityPanel:OnOpen(_proId)
|
||||
if _proId then
|
||||
proId = _proId
|
||||
else
|
||||
proId = 0
|
||||
end
|
||||
end
|
||||
|
||||
function LikeAbilityPanel:OnShow()
|
||||
|
@ -191,5 +196,6 @@ end
|
|||
function LikeAbilityPanel:OnDestroy()
|
||||
self.spLoader:Destroy()
|
||||
self.proList = {}
|
||||
tabs = {}
|
||||
end
|
||||
return LikeAbilityPanel
|
|
@ -115,7 +115,7 @@ function RoleListPanel:BindEvent()
|
|||
Util.AddClick(this.haogandu, function()
|
||||
--UIManager.OpenPanel(UIName.LikeAbilityPanel)
|
||||
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.LikeAbility) then
|
||||
UIManager.OpenPanel(UIName.LikeAbilityPanel, FORMATION_TYPE.SAVE_FORMATION)
|
||||
UIManager.OpenPanel(UIName.LikeAbilityPanel)
|
||||
else
|
||||
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.LikeAbility))
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue