新手引导调整
parent
fb2bcaff48
commit
9137d9f592
File diff suppressed because it is too large
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@ -49,6 +49,8 @@ function HeroLikeAbilityPanel:InitComponent()
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self.name = Util.GetGameObject(self.transform, "Pos/PosText"):GetComponent("Text")
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self.name = Util.GetGameObject(self.transform, "Pos/PosText"):GetComponent("Text")
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self.icon = Util.GetGameObject(self.transform, "likeability/icon"):GetComponent("Image")
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self.icon = Util.GetGameObject(self.transform, "likeability/icon"):GetComponent("Image")
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self.effect = Util.GetGameObject(self.icon.transform, "effect")
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self.effect.gameObject:SetActive(false)
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self.lvText = Util.GetGameObject(self.icon.transform, "lv"):GetComponent("Text")
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self.lvText = Util.GetGameObject(self.icon.transform, "lv"):GetComponent("Text")
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self.progress = Util.GetGameObject(self.transform, "likeability/di/progress"):GetComponent("Image")
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self.progress = Util.GetGameObject(self.transform, "likeability/di/progress"):GetComponent("Image")
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self.progressText = Util.GetGameObject(self.transform, "likeability/progressText"):GetComponent("Text")
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self.progressText = Util.GetGameObject(self.transform, "likeability/progressText"):GetComponent("Text")
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@ -70,12 +72,12 @@ function HeroLikeAbilityPanel:InitComponent()
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self.trigger.onPointerDown = self.trigger.onPointerDown + self.OnPointerDo
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self.trigger.onPointerDown = self.trigger.onPointerDown + self.OnPointerDo
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self.trigger.onPointerUp = self.trigger.onPointerUp + self.OnPointerUp
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self.trigger.onPointerUp = self.trigger.onPointerUp + self.OnPointerUp
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FixedUpdateBeat:Add(self.OnUpdate, self)--长按方法注册
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FixedUpdateBeat:Add(self.OnUpdate, self)--长按方法注册
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self.itemList = {}
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self.itemList = {}
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self.itemListNum = {}
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self.itemListNum = {}
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end
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end
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function HeroLikeAbilityPanel:OnPointerDown1(go, data)
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function HeroLikeAbilityPanel:OnPointerDown1(go, data)
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self.effect.gameObject:SetActive(false)
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self.num = 0
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self.num = 0
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self.numCount = 0
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self.numCount = 0
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LogGreen(curselectId)
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LogGreen(curselectId)
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@ -161,6 +163,7 @@ function HeroLikeAbilityPanel:RequestDonate(num)
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NetManager.HeroUpLikableRequest(curHeroData.Id,curselectId,num,function()
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NetManager.HeroUpLikableRequest(curHeroData.Id,curselectId,num,function()
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self:UpdateHeroInfoData()
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self:UpdateHeroInfoData()
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self.isGiving = false
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self.isGiving = false
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self.effect.gameObject:SetActive(false)
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end)
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end)
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end
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end
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@ -185,6 +188,7 @@ function HeroLikeAbilityPanel:BindEvent()
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--查看
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--查看
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Util.AddClick(self.giveBtn, function()
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Util.AddClick(self.giveBtn, function()
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self.effect.gameObject:SetActive(false)
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self.num = 0
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self.num = 0
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self.numCount = 0
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self.numCount = 0
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LogGreen(curselectId)
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LogGreen(curselectId)
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@ -220,7 +224,7 @@ function HeroLikeAbilityPanel:RemoveListener()
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end
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end
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function HeroLikeAbilityPanel:OnSortingOrderChange()
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function HeroLikeAbilityPanel:OnSortingOrderChange()
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Util.SetParticleSortLayer(self.effect,self.sortingOrder + 1)
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end
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end
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function HeroLikeAbilityPanel:OnOpen(...)
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function HeroLikeAbilityPanel:OnOpen(...)
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@ -251,6 +255,8 @@ function HeroLikeAbilityPanel:OnShow()
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end
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end
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self:SetHeroLiveData()
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self:SetHeroLiveData()
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self:UpdateHeroInfoData()
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self:UpdateHeroInfoData()
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Util.SetParticleSortLayer(self.effect,self.sortingOrder + 1)
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self.effect.gameObject:SetActive(false)
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end
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end
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function HeroLikeAbilityPanel:UpdateHeroInfoData()
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function HeroLikeAbilityPanel:UpdateHeroInfoData()
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@ -81,7 +81,12 @@ function LikeAbilityPanel:OnSortingOrderChange()
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end
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end
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function LikeAbilityPanel:OnOpen()
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function LikeAbilityPanel:OnOpen(_proId)
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if _proId then
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proId = _proId
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else
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proId = 0
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end
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end
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end
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function LikeAbilityPanel:OnShow()
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function LikeAbilityPanel:OnShow()
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@ -191,5 +196,6 @@ end
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function LikeAbilityPanel:OnDestroy()
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function LikeAbilityPanel:OnDestroy()
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self.spLoader:Destroy()
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self.spLoader:Destroy()
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self.proList = {}
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self.proList = {}
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tabs = {}
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end
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end
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return LikeAbilityPanel
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return LikeAbilityPanel
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@ -115,7 +115,7 @@ function RoleListPanel:BindEvent()
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Util.AddClick(this.haogandu, function()
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Util.AddClick(this.haogandu, function()
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--UIManager.OpenPanel(UIName.LikeAbilityPanel)
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--UIManager.OpenPanel(UIName.LikeAbilityPanel)
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.LikeAbility) then
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.LikeAbility) then
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UIManager.OpenPanel(UIName.LikeAbilityPanel, FORMATION_TYPE.SAVE_FORMATION)
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UIManager.OpenPanel(UIName.LikeAbilityPanel)
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else
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.LikeAbility))
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.LikeAbility))
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end
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end
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