神魂预设修改
parent
f4d9f0487d
commit
9249ed85cb
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 1
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@ -23094,7 +23173,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u9009\u62E9\u89C9\u9192\u795E\u5C06"
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m_Text: "\u9009\u62E9\u795E\u5C06"
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LanguageIndex: 0
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--- !u!1 &8052020371798592084
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GameObject:
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@ -23320,85 +23399,6 @@ MonoBehaviour:
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m_LineSpacing: 1
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m_Text: "\u4EC5\u9650\u7B2C\u4E8C\u5C42"
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LanguageIndex: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8239499774664461520}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 757002088557345578}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 72, y: -31}
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m_SizeDelta: {x: 0, y: 33}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4579686295789554606
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8239499774664461520}
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m_CullTransparentMesh: 0
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--- !u!114 &6166807037965765985
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8239499774664461520}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.3803922, g: 0.7843138, b: 0.5294118, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 40
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text:
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--- !u!1 &8261860062318454447
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GameObject:
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m_ObjectHideFlags: 0
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@ -108,7 +108,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0.00006592118}
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m_AnchoredPosition: {x: 0, y: 0.00006233553}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &3981280066466389833
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@ -294,7 +294,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 30
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m_FontSize: 34
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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@ -304,7 +304,7 @@ MonoBehaviour:
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_LineSpacing: 1.1
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m_Text:
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--- !u!1 &1956657142415125405
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GameObject:
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@ -444,7 +444,7 @@ MonoBehaviour:
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m_Top: 22
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m_Bottom: 0
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m_ChildAlignment: 3
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m_Spacing: 0
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m_Spacing: 10
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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|
|
@ -579,7 +579,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 126.33, y: 0}
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m_AnchoredPosition: {x: 146.33, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &7791366892849227651
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|
@ -595,7 +595,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Padding:
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m_Left: -11
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m_Left: -22
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m_Right: 0
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m_Top: 0
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m_Bottom: 0
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|
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@ -676,7 +676,7 @@ MonoBehaviour:
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 3
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m_Spacing: 0
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m_Spacing: -10.7
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 1
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|
|
@ -875,7 +875,7 @@ MonoBehaviour:
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m_Top: 0
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m_Bottom: 11
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m_ChildAlignment: 0
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m_Spacing: 13.01
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m_Spacing: 2.7
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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@ -1288,7 +1288,7 @@ MonoBehaviour:
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 30
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m_FontSize: 34
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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@ -2008,7 +2008,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -0.125, y: 8.200001}
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m_AnchoredPosition: {x: -0.125, y: 4}
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m_SizeDelta: {x: -14.629999, y: -37.219982}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!95 &2655531992509407668
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|
|
@ -2102,7 +2102,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -0.125, y: 8.200001}
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m_AnchoredPosition: {x: -0.125, y: 4}
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m_SizeDelta: {x: -14.629999, y: -37.219982}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!95 &4642416904858124546
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|
@ -2270,7 +2270,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -0.125, y: 8.200001}
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m_AnchoredPosition: {x: -0.125, y: 4}
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m_SizeDelta: {x: -14.629999, y: -37.219982}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!95 &4787264721783863393
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|
@ -3052,7 +3052,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -0.125, y: 8.200001}
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m_AnchoredPosition: {x: -0.125, y: 4}
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m_SizeDelta: {x: -14.629999, y: -37.219982}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!95 &4874594261059891495
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|
|
@ -3146,7 +3146,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -0.125, y: 8.200001}
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m_AnchoredPosition: {x: -0.125, y: 4}
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m_SizeDelta: {x: -14.629999, y: -37.219982}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!95 &745703553484805016
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|
|
@ -3315,7 +3315,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -0.125, y: 8.200001}
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m_AnchoredPosition: {x: -0.125, y: 4}
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m_SizeDelta: {x: -14.629999, y: -37.219982}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!95 &5179213922337160743
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|
|
|
|||
|
|
@ -19,6 +19,7 @@ function GeneralBigPopup_RoleGodSoulUp:InitComponent(gameObject)
|
|||
self.ScrollView.elastic = false
|
||||
|
||||
self.costItemPre = Util.GetGameObject(gameObject, "costPre")
|
||||
self.costItem1 = Util.GetGameObject(gameObject, "costItem")
|
||||
self.costGrid = Util.GetGameObject(gameObject, "costItem/costGrid")
|
||||
|
||||
self.oneKeyBtn = Util.GetGameObject(gameObject, "oneKey")
|
||||
|
|
@ -188,6 +189,7 @@ function GeneralBigPopup_RoleGodSoulUp:SetSingleData(index,go,heroData)
|
|||
self.itemlist[index].mask.gameObject:SetActive(true)
|
||||
elseif self.itemlist[index]._data.state == 0 or self.itemlist[index]._data.state == 664 then
|
||||
self.itemlist[index].using.gameObject:SetActive(true)
|
||||
self.itemlist[index].mask.gameObject:SetActive(true)
|
||||
end
|
||||
|
||||
-- 点击事件
|
||||
|
|
@ -277,6 +279,7 @@ function GeneralBigPopup_RoleGodSoulUp:RefreshCostItemNums()
|
|||
end
|
||||
end
|
||||
end
|
||||
ForceRebuildLayout(self.costItem1.transform)
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
|
|
|
|||
|
|
@ -178,6 +178,7 @@ function RoleGodSoulLayout:UpdataSingleGod(index)
|
|||
--Util.SetGray(self.gridList[index].des.gameObject,false)
|
||||
self.gridList[index].des.text = string.format("<color=#00FF00>%s</color>",self.godDatas[index].skill) --神魂效果 绿色 未激活时置灰
|
||||
end
|
||||
Util.SetGray(self.gridList[index].add,false)
|
||||
else
|
||||
self.gridList[index].costGrid.gameObject:SetActive(false)
|
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self.gridList[index].add.gameObject:SetActive(true)
|
||||
|
|
@ -186,6 +187,7 @@ function RoleGodSoulLayout:UpdataSingleGod(index)
|
|||
Util.SetGray(self.gridList[index].godGrid,true)
|
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--Util.SetGray(self.gridList[index].des.gameObject,true)
|
||||
self.gridList[index].des.text = string.format("<color=#B5AA95>%s</color>",self.godDatas[index].skill) --神魂效果 绿色 未激活时置灰
|
||||
Util.SetGray(self.gridList[index].add,true)
|
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end
|
||||
|
||||
Util.AddOnceClick(self.gridList[index].add,function()
|
||||
|
|
|
|||
Loading…
Reference in New Issue