From 9276097bf4ef3cd08019b574ff0ee86668a75f74 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Mon, 27 Sep 2021 16:27:58 +0800 Subject: [PATCH] =?UTF-8?q?=E7=A5=9E=E5=B0=86=E4=B8=8D=E8=83=BD=E6=8B=96?= =?UTF-8?q?=E5=8A=A8=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Likability/HeroLikeAbilityPanel.lua | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua index a88d55ae63..85ae36f07f 100644 --- a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua @@ -404,6 +404,12 @@ function HeroLikeAbilityPanel:RightBtnOnClick() self.rightLiveObj = HeroManager.LoadHerolive1(rightHeroData,self.rightObj) local SkeletonGraphic = self.curLiveObj:GetComponent("SkeletonGraphic") SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false) + if self.curLiveObj then + self.dragView.gameObject:SetActive(true) + self.dragView:SetDragGO(self.curLiveObj) + else + self.dragView.gameObject:SetActive(false) + end self:UpdateHeroInfoData() self.isRightOrLeft = true end):SetEase(Ease.Linear) @@ -446,6 +452,12 @@ function HeroLikeAbilityPanel:LeftBtnOnClick() self.leftLiveObj = HeroManager.LoadHerolive1(leftHeroData,self.leftObj) local SkeletonGraphic = self.curLiveObj:GetComponent("SkeletonGraphic") SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false) + if self.curLiveObj then + self.dragView.gameObject:SetActive(true) + self.dragView:SetDragGO(self.curLiveObj) + else + self.dragView.gameObject:SetActive(false) + end self:UpdateHeroInfoData() self.isRightOrLeft = true end):SetEase(Ease.Linear)